Posted October 11, 2020
high rated
DevilutionX 1.1.0 and 1.0.3 have now been released.
Version 1.1.0 adds the following:
**Features**
- Propper widescreen (and other aspects) support
- Select difficulty in single player (remembered in the save game)
- Adjustable game speed in-game
- V-sync can now be disabled in the ini
- Better line drawing function used for the automap
- Support for loading custom Hell level maps
- Make all objects and monsters available to custom maps
- Added support for joining a game via hostname instead of IP
**Bugfixes**
- All bug fixes from 1.0.2
- You can now enter and exit fullscreen also when the game is paused
- [Amiga] Fix double-clicking in menu
**Original Diablo bugs**
- Fix some monsters AC and to-hit values on Nightmare/Hell ending up as 0
- Fix player base block resetting to 0 after loading a save game
- Correctly render trees in front of the player
- Fully render sprites that are larger than the floor tiles
- Fix objects disappearing when walking on the opposite wall
- Dupping via belt has been fixed
- Correctly detect if the mouse is clicking the world or UI in some areas
- Minor typography corrections
- Corrected name of Chamber of Bones in automap
- Correctly align the inventory slots
Prebuild for: Windows, Linux x86_64 (deb, rpm, raw), Linux armhf (deb, raw), macOS x86_64, Nintendo Switch, retrofw and rg350:
https://github.com/diasurgical/devilutionX/releases
Version 1.0.2:
NoteVersion 1.0.x is purely for bugfixes and is meant for players that do not want any enhancements compared to the original.
**Features**
- Support for integer scaling
- Controller: Map Start + L1/R1 to char/inventory
- Added `--save-dir` to allow for specifying the save game folder
- Correctly scale the game on systems with a non-standard DPI setting
**Bugfixes**
- Some cave levels were generated with an incorrect layout
- Firebolt mana cost is now correct
- Allow players to join Nightmare/Hell games without first creating a game
- Correctly load the full white color
- Correct navigation in the difficulty select screen
- The window can now be resized after exiting fullscreen mode
- Fix memory leak in audio code
- Fix hanging for 20 sec on the error screen
Prebuild for: Windows, Linux x86_64 (deb, rpm, raw), Linux armhf (deb, raw), macOS x86_64, Nintendo Switch, retrofw, and rg350: https://github.com/diasurgical/devilutionX/releases/tag/1.0.3
Note: There was a regression in 1.0.2 that caused the keyboard not to work in the menu, this is the only fix in 1.0.3. This issue did not affect 1.1.0.
Version 1.1.0 adds the following:
**Features**
- Propper widescreen (and other aspects) support
- Select difficulty in single player (remembered in the save game)
- Adjustable game speed in-game
- V-sync can now be disabled in the ini
- Better line drawing function used for the automap
- Support for loading custom Hell level maps
- Make all objects and monsters available to custom maps
- Added support for joining a game via hostname instead of IP
**Bugfixes**
- All bug fixes from 1.0.2
- You can now enter and exit fullscreen also when the game is paused
- [Amiga] Fix double-clicking in menu
**Original Diablo bugs**
- Fix some monsters AC and to-hit values on Nightmare/Hell ending up as 0
- Fix player base block resetting to 0 after loading a save game
- Correctly render trees in front of the player
- Fully render sprites that are larger than the floor tiles
- Fix objects disappearing when walking on the opposite wall
- Dupping via belt has been fixed
- Correctly detect if the mouse is clicking the world or UI in some areas
- Minor typography corrections
- Corrected name of Chamber of Bones in automap
- Correctly align the inventory slots
Prebuild for: Windows, Linux x86_64 (deb, rpm, raw), Linux armhf (deb, raw), macOS x86_64, Nintendo Switch, retrofw and rg350:
https://github.com/diasurgical/devilutionX/releases
Version 1.0.2:
NoteVersion 1.0.x is purely for bugfixes and is meant for players that do not want any enhancements compared to the original.
**Features**
- Support for integer scaling
- Controller: Map Start + L1/R1 to char/inventory
- Added `--save-dir` to allow for specifying the save game folder
- Correctly scale the game on systems with a non-standard DPI setting
**Bugfixes**
- Some cave levels were generated with an incorrect layout
- Firebolt mana cost is now correct
- Allow players to join Nightmare/Hell games without first creating a game
- Correctly load the full white color
- Correct navigation in the difficulty select screen
- The window can now be resized after exiting fullscreen mode
- Fix memory leak in audio code
- Fix hanging for 20 sec on the error screen
Prebuild for: Windows, Linux x86_64 (deb, rpm, raw), Linux armhf (deb, raw), macOS x86_64, Nintendo Switch, retrofw, and rg350: https://github.com/diasurgical/devilutionX/releases/tag/1.0.3
Note: There was a regression in 1.0.2 that caused the keyboard not to work in the menu, this is the only fix in 1.0.3. This issue did not affect 1.1.0.
Post edited October 11, 2020 by Anders_Jenbo