shiggles: The Hell 2 simply has an overly emotional developer, nothing more. The mod is not worth playing. It doesn't help that you can throw money at him on patreon and make it even more of a mess.
Stick with the vanilla release, play legit. Mods like this ruin the experience.
Belzebub is fun despite its flaws. The Hell 2 mod is a total mess, and honestly not worth the aggravation unless you can get into Iron Man tournaments. A lot of people tend to drop the mod because it's full of problems, Mordor:
"29 classes"
And most of them are pure garbage, incomplete, or both (Every Mage class. The instructions even say some Mages are incomplete). Every Mage class feels like a total mess, and the spell cooldowns and restrictions the author keeps adding to the Mage classes make them even more unplayable (They can't teleport in certain rooms now. Wtf?!). Aside from class traits (that hurt you more than help you), the class variation is a joke (The 3 summoner classes are more or less the same). Who cares about 29 classes if more than half of them can't even beat normal or feel incomplete like Elementalist and Warlock? Don't even get me started on the bad itemization, and how it's a nightmare to level up Mage classes and their pets/spells because book drops are insanely low. Mage itemization is really bad.
"all classes are unique"
No they're not. Look at the summoners. They're the same crappy class with different pets. Mage, Elementalist, and Warlock aren't different aside from the crappy spells they start with. I'm busting on the Mage classes because it's the group with the most problems from what I experienced.
"24 dungeons"
And they're not fun to go through when you get a badly-generated level (You walk in machine gun archers the minute it starts, and a pack of extra strong mobs the minute it starts). One hit kill chests aren't fun to experience depending on the class (You're screwed as a Mage until you get Telekinesis. Good luck getting that book). Also, you're really bad at dungeon designs because the Cavern levels have some of THE WORST chest layouts I've seen in any ARPG. Not even Blizzard screwed this up.
"3 weapon slots to cover everything"
Yet it's kinda pointless for a mage to even have 3 slots. They don't have ranged weapons, and their melee is a joke. Bombadiers don't have access to blunt weapons or melee, and they need like 4 or 5 sets of potions to be viable (Have fun switching them out).
"Balanced unlike Belzebub"
Lol. Belzebub might have issues, but to be fair it's based on deleted content from Diablo 1. It's actually fun and challenging. You removed the key to access the spell book window from Diablo 1, a feature IN VANILLA DIABLO 1. How is that an improvement?! And already assigned key spells? Really? Also, you ruined the Guardian spell, and certain mages can't hit a mob even if they tried. Again, play as the Summoners with all the cooldowns added to the game, and tell me if it's fun to stomach that class. They can't melee, they can't do any range, their pets suck, and on top of having the worst spell cooldowns compared to other classes, they can't even hit anything with their spells. Again, how on God's green Earth did you screw up Guardian?
"4 different game modes"
And they're honestly not fun due to terrible class balance (cough Mages cough) and bad level rng (mobs, ohko chests), and other flaws. I don't feel like I'm getting more powerful when I'm leveling a character at all.