Posted October 31, 2014
low rated
I had a lot of problem with hardware, but that is a separated point as the game was designed for older architectures and they had to make their own graphical motor.
The history, is good, the way is told is very well executed, the information you can pick from newspaper, gossip and other places make the game immersive, not doubt, by history this game is amazing. But that is all. The rest is clunky at best.
Sure, the game is not "kill everyone" so, you can't bright doing that (Though strangely they give you skills for that) but is not consistent. The cops baston sometime can make down from one hit sometimes no (Even with 2-3 skills points). The dart weapons with sedatives are useless for sedate the enemies. you hack the computers but is not clear if the cameras will work for you now (you learn the hard way is not the case), or if the automatic guns needs the cameras for shoot, is very dumb that after you hack a PC leaving the bar time almost fully, the next time is at zero and you need to wait for hack it again.
With certain tactics the weapons skills become almost useless, medicine, swim, environment are seeing by many as useless (Even in this forum)... So, the most "famous" skills system is a collection half not-useful skills but everyone love it...
The GUI ... OUCH for me is very clunky, why I need to change manually weapons to tools for open locks if is going to be made multiple times? (Maybe Bethesda make see this as poor design, as they solved the problem with some elegance in the elders scrolls series) Even worse, why the meele weapon with animation (like the laser blade) restart after conversations AND the enemy have the sword is ready for action. Lets not forget, that you need to have a record of what are each code you get, due the log is very poor (and if the game has emphasis for tracking the codes, is sad they don't help with that)
Your augments... Ok, they don't bright too much , but what is very strange, you has a augs that reduce the energy consumption from the other augs BUT you need to activate it, why is not passive like the transmission augs ?
You can hide the bodies for avoiding get detect (Or at least I think that is the purpose) but oh surprise, you need first to take all their inventory, if yours is already full the bodies are untouchable. You can buy items but you can't sell, returning to the game from the main menu is hard (one single ESC key should be enough even by that time). Those examples are proof the design of the game was poor.
The enemy IA is poor (more than poor), very easy to avoid them, but suddenly in some levels, they are very smart and find you so easy (or better say, they spawn behind you), even if you are invisible behind a box (Well, Honk Kong is explained due the special system in all the place but New york?) Most funny, Hell Kitchen, the people who made the manhunt got distracted in one point, and magically they knew by which hole I was to get out (and I'm very sure, they just spawn meters ahead of me), and for a game where you don't kill everyone, is very funny to see that is impossible pass by their side being invisible as they stuck you (Motor limitation, but still sad).
I'm the hell kitchen (by third time) trying to get enough patience to finish the game but is hard (and lets be honest, I'm very sure how is going to end the game as the history has a little of cliche, but maybe that is because has been almost 14 years). But this third visit bring the worst of this game: scenarios are repetitive. If Dragon Age 2 was bad game due that, this one is the same. So, why is so sacred? why has a full 5 stars? What I'm missing in this game?
The history, is good, the way is told is very well executed, the information you can pick from newspaper, gossip and other places make the game immersive, not doubt, by history this game is amazing. But that is all. The rest is clunky at best.
Sure, the game is not "kill everyone" so, you can't bright doing that (Though strangely they give you skills for that) but is not consistent. The cops baston sometime can make down from one hit sometimes no (Even with 2-3 skills points). The dart weapons with sedatives are useless for sedate the enemies. you hack the computers but is not clear if the cameras will work for you now (you learn the hard way is not the case), or if the automatic guns needs the cameras for shoot, is very dumb that after you hack a PC leaving the bar time almost fully, the next time is at zero and you need to wait for hack it again.
With certain tactics the weapons skills become almost useless, medicine, swim, environment are seeing by many as useless (Even in this forum)... So, the most "famous" skills system is a collection half not-useful skills but everyone love it...
The GUI ... OUCH for me is very clunky, why I need to change manually weapons to tools for open locks if is going to be made multiple times? (Maybe Bethesda make see this as poor design, as they solved the problem with some elegance in the elders scrolls series) Even worse, why the meele weapon with animation (like the laser blade) restart after conversations AND the enemy have the sword is ready for action. Lets not forget, that you need to have a record of what are each code you get, due the log is very poor (and if the game has emphasis for tracking the codes, is sad they don't help with that)
Your augments... Ok, they don't bright too much , but what is very strange, you has a augs that reduce the energy consumption from the other augs BUT you need to activate it, why is not passive like the transmission augs ?
You can hide the bodies for avoiding get detect (Or at least I think that is the purpose) but oh surprise, you need first to take all their inventory, if yours is already full the bodies are untouchable. You can buy items but you can't sell, returning to the game from the main menu is hard (one single ESC key should be enough even by that time). Those examples are proof the design of the game was poor.
The enemy IA is poor (more than poor), very easy to avoid them, but suddenly in some levels, they are very smart and find you so easy (or better say, they spawn behind you), even if you are invisible behind a box (Well, Honk Kong is explained due the special system in all the place but New york?) Most funny, Hell Kitchen, the people who made the manhunt got distracted in one point, and magically they knew by which hole I was to get out (and I'm very sure, they just spawn meters ahead of me), and for a game where you don't kill everyone, is very funny to see that is impossible pass by their side being invisible as they stuck you (Motor limitation, but still sad).
I'm the hell kitchen (by third time) trying to get enough patience to finish the game but is hard (and lets be honest, I'm very sure how is going to end the game as the history has a little of cliche, but maybe that is because has been almost 14 years). But this third visit bring the worst of this game: scenarios are repetitive. If Dragon Age 2 was bad game due that, this one is the same. So, why is so sacred? why has a full 5 stars? What I'm missing in this game?
Post edited October 31, 2014 by Belsirk