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I read a comment on a YouTube video (yeah, I know) that suggested you can prevent Walton Simons from killing the two NSF in the detention block after the warehouse level. It's easy enough to run ahead, and in Revisions, at least, you can dial the door code and get in to chat with the NSF. Unfortunately I haven't found a way of preventing Simons from killing them.
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PengEx4567: I read a comment on a YouTube video (yeah, I know) that suggested you can prevent Walton Simons from killing the two NSF in the detention block after the warehouse level. It's easy enough to run ahead, and in Revisions, at least, you can dial the door code and get in to chat with the NSF. Unfortunately I haven't found a way of preventing Simons from killing them.
Well, there's a few ways.
You can kill them and get an earful.
You can physically prevent him from entering by moving an indestructable object into his path, but I'm pretty sure the interrogation is an event flag.

Or you can interfere in a variety of absurd ways. Gas Grenades, perhaps? Maybe you can knock them out with the baton?
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PengEx4567: I read a comment on a YouTube video (yeah, I know) that suggested you can prevent Walton Simons from killing the two NSF in the detention block after the warehouse level. It's easy enough to run ahead, and in Revisions, at least, you can dial the door code and get in to chat with the NSF. Unfortunately I haven't found a way of preventing Simons from killing them.
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Darvond: Well, there's a few ways.
You can kill them and get an earful.
You can physically prevent him from entering by moving an indestructable object into his path, but I'm pretty sure the interrogation is an event flag.

Or you can interfere in a variety of absurd ways. Gas Grenades, perhaps? Maybe you can knock them out with the baton?
All viable options, though I wasn't sure if there was a built-in way where JC is intended to save the NSF, the way he prevents Sandra Renton, the Mole Bum, etc. from being killed.