tonykorea: 1. Tell me why you felt that story was a bit contrived. It had great characters and story flow while not throwing away the choice and consequence.
2. DX 2 had better conspiracies. Have you tried the coffee war side quest? Have you not seen the events that had really good twists? Let's see for example, you were tricked the whole game.
3. Ending is similar? Lol please. It had CLEAR endings. You choose one and that's it. It's not like in DX 1 when this AI suddenly tells you that it wants to merge with you and stuff.
4. Why the hates on universal ammo? I find it to be really practical.
1. It tried too hard to be the original Deus Ex. The developers wanted to add all the familiar characters like the Denton brothers, Tracer Tong, Nicolette DuClare, Chad Dumier, etc. The setting was OK, but the story has already been seen before.
2. The coffee war was amusing enough, but let me explain what I meant: DX1 took some of the most famous conspiracy theories that exist in real life and blended them seamlessly in the game. You have the Illuminati and other secret societies, the Bilderberg Group aliens, Area 51, FEMA, Project Echelon, and a couple of others. What you have in DX 2 is just a rehash of some of those -- the Illuminati want to take over the world, the Templars want to commit major genocide, etc. Doesn't even approach the grandeur of DX1.
3. DX1:
a) Illuminati control behind the scenes
b) Tracer Tong destroys technology and plunges the world into another feudal age
c) JC merges with Helios to create an automated and powerful decision-making entity with a human mind.
DX2:
a) Illuminati control behind the scenes
b) Saman eradicates all transgenic people and plunges the world into another feudal age (where he is king)
c) All of humanity merges with JC/Helios to enable automatic decision-making based on a hive mind consensus
d) You kill the leaders of all the factions and let humanity sort itself out.
(Only the last one is truly original. Have I forgotten anything?)
4. Universal ammo, apart from being pure programming laziness, is utterly unbelievable. How can the same ammo type be used to make a rocket and a pistol bullet? Furthermore, some weapons (like the sniper rifle) consume too much ammo. That means that after you fire a few sniper rounds, you can't use the SMG anymore. Where's the logic in that?
I'm not saying DX2 is a thoroughly bad game, just that it didn't live up to its predecessor. DX3 tried a new approach and is thus a better game, with a fresh story, characters and setting. You can't rely on the same old stuff to sell the game; you've got to invent something new.