Posted October 31, 2012
1. For a standard playthrough, does it make sense to make specialized builds within a class or just buy up things semi-randomly as psi allows? (Obviously I understand a need to respec for boss fights. DAT SHEEP.)
2. Archers = awesome, but armored mobs are a problem. Should I buy up knights (so far I only have the default dude) and use them instead of berserkers (I'm pre-emptively annoyed by the perspective of trading weapons to and fro) or just wait until the ladies get armor piercing?
3. Dragons and ice mages. (Okay, I kind of see ice mages being useful in a hypothetical setup when melee fighters need to be boosted to the max and thus cannot be moved cheaply AND there's plenty of space to place support). What use are dragons? They eat up psi like there's no tomorrow, and psi, unlike scrap, actually matters.
(I'm currently about level 12, stuck at the first boss extreme-wise)
2. Archers = awesome, but armored mobs are a problem. Should I buy up knights (so far I only have the default dude) and use them instead of berserkers (I'm pre-emptively annoyed by the perspective of trading weapons to and fro) or just wait until the ladies get armor piercing?
3. Dragons and ice mages. (Okay, I kind of see ice mages being useful in a hypothetical setup when melee fighters need to be boosted to the max and thus cannot be moved cheaply AND there's plenty of space to place support). What use are dragons? They eat up psi like there's no tomorrow, and psi, unlike scrap, actually matters.
(I'm currently about level 12, stuck at the first boss extreme-wise)