A strategy that worked well for me so far is:
Ice Mage: Boost Chilling & Freeze first
Knight: Boost Armor Piercing first
Healer: Boost Healing & Blindness first
Berzeker: Boost Frenzy, Madness & speed Increase first.
Bowman: Less important for my strat, but I tend to boost critical & Armor Piercing first
Then, I setup the ultimate melee team: I pick a path where I know the enemy will go and I place a knight, then ice mage, then berzeker.
I tell the knight to hit the most HP/Armor target while telling the ice mage to max effect and leave the berzeker on default.
I try to place the healer to cover my entire team, but if it cannot, the knight and ice mage get priority.
Basically, the healer is for protection. He will heal allies and blind enemies to make their attacks less effective.
The knight will destroy the armor.
The ice mage slow down the target.
And finally, the berserker will inflict massive damage on slow moving unarmored targets.
I often place the archers in a nice place to mop up whatever manages to get past the melee team.
Alternatively, you can place them to complement the berskeer's melee with arrow and make the kill zone event deadlier.
Overall, I'm a big fan of passive skills, because while the higher level attacks are very nice, they eat up a lot of psi so you cannot give them to most of your team anyways.
Post edited November 11, 2012 by Magnitus