It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Whenever i play Deadlock2 the AI never attacks me, the entire game!

In Deadlock 1 the AI would attack me all the time, and i am guessing they tried to fix the AI not to make futile attacks like that in Deadlock 2?

I would like it if there was some kind of compromise in between those two positions, otherwise the game is just pointless.
No posts in this topic were marked as the solution yet. If you can help, add your reply
From this thread - http://www.gog.com/forum/deadlock_series/questions_before_buying/post15

"the AI will only attack if it knows it can win."
avatar
triock: From this thread - http://www.gog.com/forum/deadlock_series/questions_before_buying/post15

"the AI will only attack if it knows it can win."
Same problem, still no answer.

I was hoping someone found/created an AI mod to fix this?
That don't attack as often, but I have seen the AI fail in several of its attacks. It's pretty close each time though.
The main problem with the AI is that it always cripples it's own economy. If it has an army, it will attack you. Every now and then, the AI will do a decent job at getting their economy going but I've seen so many times where the AI's economy just falls apart.
An AI mod would be absolutely great if someone gets around to it.
I don't see any settings mentioned in the original post. I think people with different game options might be seeing different AI behavior.

For example, I play with a large map and 4 players (3 AI). I pick "super-charged" for AI strength, and doubled production. The AI won't have any food difficulties, will start ahead in tech and military, and will probably team up. In those circumstances, I have to research my way from behind, and I typically get surprised by an AI attack at least once.

I used a custom world with less ocean (25%) and less wasteland (5%). All told, I think I'm in easy reach of AI opponents that start with a tech, military and production advantage. You could also make your own difficulty level worse to further tilt things in the AI favor. If they get enough of an advantage, they invade my territory with massed tanks.

UPDATE: I'm playing a game with above parameters (3 super-charged AI, 2x production). In the first 20 turns, I was hit by two AI the same turn in 2 territories, losing one of them. Owing to the extreme imbalance of power, I can't regain lost territory without research. The AI slows my research using a dozen siege cruisers or so, bombing me every turn. Often spies destroy defense or housing, crippling my research further as I make repairs (sometimes with half my population). Without orbital surveillance, it's hard to spot a mass of AAV and supernova spyjets crossing the sea and attacking the same turn. The AI opponents have far more territory and resources, so I've accepted that some turns I'll simply lose a territory picked by the enemy - but I tend to regain it now, and have been slowly growing.

I disagree with the Deadlock scoring that more opponents are harder to defeat. Having just a few opponents allows them to expand rapidly using super-charged bonuses. In my experience slow growth favors the more effective human player, so 2x production eliminates some of that advantage. Not only do the AI grow fast, but super-charged makes them allies - their only enemy is the human player.
Post edited November 13, 2014 by sneakcity
avatar
sneakcity: I don't see any settings mentioned in the original post. I think people with different game options might be seeing different AI behavior.

For example, I play with a large map and 4 players (3 AI). I pick "super-charged" for AI strength, and doubled production. The AI won't have any food difficulties, will start ahead in tech and military, and will probably team up. In those circumstances, I have to research my way from behind, and I typically get surprised by an AI attack at least once.

I used a custom world with less ocean (25%) and less wasteland (5%). All told, I think I'm in easy reach of AI opponents that start with a tech, military and production advantage. You could also make your own difficulty level worse to further tilt things in the AI favor. If they get enough of an advantage, they invade my territory with massed tanks.

UPDATE: I'm playing a game with above parameters (3 super-charged AI, 2x production). In the first 20 turns, I was hit by two AI the same turn in 2 territories, losing one of them. Owing to the extreme imbalance of power, I can't regain lost territory without research. The AI slows my research using a dozen siege cruisers or so, bombing me every turn. Often spies destroy defense or housing, crippling my research further as I make repairs (sometimes with half my population). Without orbital surveillance, it's hard to spot a mass of AAV and supernova spyjets crossing the sea and attacking the same turn. The AI opponents have far more territory and resources, so I've accepted that some turns I'll simply lose a territory picked by the enemy - but I tend to regain it now, and have been slowly growing.

I disagree with the Deadlock scoring that more opponents are harder to defeat. Having just a few opponents allows them to expand rapidly using super-charged bonuses. In my experience slow growth favors the more effective human player, so 2x production eliminates some of that advantage. Not only do the AI grow fast, but super-charged makes them allies - their only enemy is the human player.
Interesting post.... but if i am going to go to all the effort of surviving supercharged AI, i am going to want to be rewarded by the time i do become strong..... that reward being an AI which will make my invasions very difficult and counter attacks and all the rest of it,,,, NOT just sitting there waiting for me to finish winning?
avatar
mystikmind2000: Interesting post.... but if i am going to go to all the effort of surviving supercharged AI, i am going to want to be rewarded by the time i do become strong..... that reward being an AI which will make my invasions very difficult and counter attacks and all the rest of it,,,, NOT just sitting there waiting for me to finish winning?
For this particular game, the war went through stages. Taking the starting land mass took me forever, and I lost territory as late as turn 100. I realized I could only be secure if I controlled the seas between my land mass and the enemy, since he kept launching sea attacks. Ultimately I had to keep a few fleets in place (very costly!) for defense to get the seas under control. I adapted to certain attacks by letting the AI build small fleets and sailing in to attack them.

Even in this longest game (turn 170), my use of ~12 holocaust canon and 22 assault troopers wasn't enough for a decisive victory against a large enemy force. About 3 tanks and 3 infantry survived. The AI uses mines, so I take losses - if I "avoid mines" the anti-matter defenses hammer on the slow moving forces. The sizable AI armies mean I can't just launch one large force and watch it win. I have to rebuild new units at a fairly strong pace.

Maybe it's too expensive for my opponent? I'm spending thousands of credits every turn on building military, and several more thousand on upkeep (30+ ships, mostly). So it's possible my real victory is leaving the enemy too broke to keep up with my army building. But the AI has definitely kept it interesting. I expect to win now, but I'd say that only became a certainty after I removed enemy forces from half the map. The AI might wipe out my newly weak force, but I don't expect he can out build me any more.
Post edited November 17, 2014 by sneakcity
avatar
mystikmind2000: Interesting post.... but if i am going to go to all the effort of surviving supercharged AI, i am going to want to be rewarded by the time i do become strong..... that reward being an AI which will make my invasions very difficult and counter attacks and all the rest of it,,,, NOT just sitting there waiting for me to finish winning?
avatar
sneakcity: For this particular game, the war went through stages. Taking the starting land mass took me forever, and I lost territory as late as turn 100. I realized I could only be secure if I controlled the seas between my land mass and the enemy, since he kept launching sea attacks. Ultimately I had to keep a few fleets in place (very costly!) for defense to get the seas under control. I adapted to certain attacks by letting the AI build small fleets and sailing in to attack them.

Even in this longest game (turn 170), my use of ~12 holocaust canon and 22 assault troopers wasn't enough for a decisive victory against a large enemy force. About 3 tanks and 3 infantry survived. The AI uses mines, so I take losses - if I "avoid mines" the anti-matter defenses hammer on the slow moving forces. The sizable AI armies mean I can't just launch one large force and watch it win. I have to rebuild new units at a fairly strong pace.

Maybe it's too expensive for my opponent? I'm spending thousands of credits every turn on building military, and several more thousand on upkeep (30+ ships, mostly). So it's possible my real victory is leaving the enemy too broke to keep up with my army building. But the AI has definitely kept it interesting. I expect to win now, but I'd say that only became a certainty after I removed enemy forces from half the map. The AI might wipe out my newly weak force, but I don't expect he can out build me any more.
Thanks for taking the time to make that post, it has given me some things to think about.
Somehow this discussion seems to be confusing a decent AI that can make decisions with giving the AI lots and lots of bonuses. Of course, in such a system, as soon as a player overcomes the bonuses the AI gets, then its just the player against the same dumb AI. Might just move that later into the game. I say this just 2 point that out that an AI mod would indeed be useful. Not at all sure if its possible, but it would be useful.
The original post claimed the AI never attacks in Deadlock 2, which is why I used my particular settings to illustrate that AI does attack players who use settings like mine.

The reason for those bonuses is to make the game a challenge for me. For those who want fewer bonuses, I would make sure to use only a few AI opponents (2-3), and "AI allies against human". The goal is to have enemy players have room to expand, and avoid fighting each other.

Since human players tend to manage territories better, it helps to counter that (a tech bonus and/or doubled production for everyone). But that's less important than the reduced number of opponents, and allying against the human player.

That's my recommendation for someone who wants to see the AI attack, but doesn't want to use the same settings I do. That should get people closer to the problem that started this thread: getting attacked in Deadlock 2.
This ruins what is otherwise an excellent game. But I dont understand; how does the AI "know" it will win or lose given that there is an element of chance in all combat?