Posted May 17, 2015
Dead State: Reanimated - Full Changelog (v2.0.0.0002/GOG-8):
- Implemented smart NPC AI.
- Updated undead group pathfinding.
- Updated ally following behavior.
- Added PC Infection option to New Game menu.
- Added Hardcore difficulty option to New Game menu.
- Updated weapon damage equation so that AC is deducted first, then damage reduction.
- Added new areas and random encounters.
- Adjusted Healing in the Shelter and created separate formulas for ally and PC healing.
- Added building alarms.
- Added confirmation of friendly fire.
- Fixed some scripting issues with Craig/Karen storyline.
- Fixed issue with Summer Camp survivors incorrectly turning hostile.
- Fixed issues which occasionally caused the Military Faction to incorrectly turn hostile.
- Added map autosaves to Iron Man Mode.
- Added new travel mode selection icons on area map.
- Adjusted night travel/combat penalties.
- Fixed issues with the ally list order resetting on job board.
- Added new combat animations.
- Ensured morale bonuses for Greenhouse and Garden stacked properly.
- Fixed an error that allowed two-handed weapons and shields to be equipped together.
- Fixed blocking issues and strange door behavior in the Summer Camp.
- Updated Goals GUI screen.
- Updated Goals screen ally information to display all status icons.
- Allocated space on Goals screen for displaying maximum number of trait icons.
- Improved text display and fixed any text cut-off issues in Goals screen.
- Allocated space on Character screen for displaying maximum number of trait icons.
- Fixed case of Craig blocking player bedroom door.
- Changed sign name of Medieval Tines.
- Fixed rare crash related to weapon switching.
- Fixed the shield’s Fortify animation.
- Fixed an error with ending slides.
- Fixed issue with looting grouped bodies.
- Fixed a couple minor bugs with Live Shelter.
- Added option to toggle Live Shelter on and off.
- Added improved burst attack SFX.
- Improved the feel of silenced and burst attack weapons.
- Added movement animation for Davis.
- Fixed syntax error in Vic’s intro dialogue.
- Fixed rare map parameters crash in Shelter.
- Fixed rare soft lock that occurred with undead movement.
- Stopped neutral characters from investigating noises.
- Fixed issue with the Tattoo dialogue sequence.
- Fixed issue with the Memorial Park sequence.
- Fixed clipboard sometimes hiding long container name on loot containers.
- Fixed issue that occurred when reloading in a couple of the ending sequences.
- Fixed ending slide not appearing correctly in one of the ending sequences.
- Fixed issue with some special attacks firing more than once due to animation quirks.
- Fixed rare crash that occurred when AI pathed through a rolling gate.
- Expanded Walter’s Shelter dialogue.
- Fixed minor blocking, LoS, prop, and loot issues in several levels.
- Fixed issue preventing trading 9mm ammo at the Fuel Depot.
- Added perks for Ryan.
- Fixed issues with Sir Charleston’s quest.
- Fixed issues preventing rewards from being received from certain ally requests.
- Prevented dog allies from shouting “Hey, stop that!” when attacking a party member.
- Corrected typos and formatting errors in various dialogues.
- Added upgrade perks for Elaine reactive to her character path.
- Fixed a rare issue which could cause a dead ally to appear during a crisis event.
- Modified Darlene to start equipped with a bow, consistent with her dialogue.
- Added map descriptions missing from some areas.
- Adjusted party gathering transitions in the City area.
- Fixed an issue which could sometimes cause allies to incorrectly play their sleeping animations.
- Fixed a rare issue which sometimes caused enemy groups to spawn early.
- Added map screen thumbnails for all levels in the preview pane.
- Fixed setup issues preventing some enemies from effectively using their weapons.
Corrected enemy inventory errors.
- Implemented smart NPC AI.
- Updated undead group pathfinding.
- Updated ally following behavior.
- Added PC Infection option to New Game menu.
- Added Hardcore difficulty option to New Game menu.
- Updated weapon damage equation so that AC is deducted first, then damage reduction.
- Added new areas and random encounters.
- Adjusted Healing in the Shelter and created separate formulas for ally and PC healing.
- Added building alarms.
- Added confirmation of friendly fire.
- Fixed some scripting issues with Craig/Karen storyline.
- Fixed issue with Summer Camp survivors incorrectly turning hostile.
- Fixed issues which occasionally caused the Military Faction to incorrectly turn hostile.
- Added map autosaves to Iron Man Mode.
- Added new travel mode selection icons on area map.
- Adjusted night travel/combat penalties.
- Fixed issues with the ally list order resetting on job board.
- Added new combat animations.
- Ensured morale bonuses for Greenhouse and Garden stacked properly.
- Fixed an error that allowed two-handed weapons and shields to be equipped together.
- Fixed blocking issues and strange door behavior in the Summer Camp.
- Updated Goals GUI screen.
- Updated Goals screen ally information to display all status icons.
- Allocated space on Goals screen for displaying maximum number of trait icons.
- Improved text display and fixed any text cut-off issues in Goals screen.
- Allocated space on Character screen for displaying maximum number of trait icons.
- Fixed case of Craig blocking player bedroom door.
- Changed sign name of Medieval Tines.
- Fixed rare crash related to weapon switching.
- Fixed the shield’s Fortify animation.
- Fixed an error with ending slides.
- Fixed issue with looting grouped bodies.
- Fixed a couple minor bugs with Live Shelter.
- Added option to toggle Live Shelter on and off.
- Added improved burst attack SFX.
- Improved the feel of silenced and burst attack weapons.
- Added movement animation for Davis.
- Fixed syntax error in Vic’s intro dialogue.
- Fixed rare map parameters crash in Shelter.
- Fixed rare soft lock that occurred with undead movement.
- Stopped neutral characters from investigating noises.
- Fixed issue with the Tattoo dialogue sequence.
- Fixed issue with the Memorial Park sequence.
- Fixed clipboard sometimes hiding long container name on loot containers.
- Fixed issue that occurred when reloading in a couple of the ending sequences.
- Fixed ending slide not appearing correctly in one of the ending sequences.
- Fixed issue with some special attacks firing more than once due to animation quirks.
- Fixed rare crash that occurred when AI pathed through a rolling gate.
- Expanded Walter’s Shelter dialogue.
- Fixed minor blocking, LoS, prop, and loot issues in several levels.
- Fixed issue preventing trading 9mm ammo at the Fuel Depot.
- Added perks for Ryan.
- Fixed issues with Sir Charleston’s quest.
- Fixed issues preventing rewards from being received from certain ally requests.
- Prevented dog allies from shouting “Hey, stop that!” when attacking a party member.
- Corrected typos and formatting errors in various dialogues.
- Added upgrade perks for Elaine reactive to her character path.
- Fixed a rare issue which could cause a dead ally to appear during a crisis event.
- Modified Darlene to start equipped with a bow, consistent with her dialogue.
- Added map descriptions missing from some areas.
- Adjusted party gathering transitions in the City area.
- Fixed an issue which could sometimes cause allies to incorrectly play their sleeping animations.
- Fixed a rare issue which sometimes caused enemy groups to spawn early.
- Added map screen thumbnails for all levels in the preview pane.
- Fixed setup issues preventing some enemies from effectively using their weapons.
Corrected enemy inventory errors.
Post edited June 22, 2015 by PaterAlf