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Hey survivors!

We wanted to push a quick patch today with the most important fixes that could be done in only one day of work.

The patch notes are below, but maybe the most important fix is that we REMOVED THE TIME LIMIT of 120 days. You can now play indefinitively if you like.

It's just a quick and dirty way to do it, I think we will rework a bit what happens when you reach the end of the tributes, but it will need a bit more time to do it properly.

As of now, we will continue to fix small things up as they come, but we'll also start working on bigger changes that will take us a bit more time to do. We'll pick things from the Wishlist thread that we set up and that is growing, we'll try to communicate from time to time on what our priorities are, but I can already tell you that the fast/skipping of dialogs lines is on our top priority list.

If you like the game, don't hesitate to leave us a little review! For small developers like us, it's a lot of help :)

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DEAD IN VINLAND 1.02 PATCH NOTES:

- Removed the event happening on day 120 which would end the game. Now the game is endless. Added a bunch of tributes until day 200. After that, no more tributes for now.
- Changed the values of dehydration decrease in the share the drinks phase to match the number of doses given (1 dose = 100% chances to lower 1 level of dehydration now)
- Dryer: Lowered chances of stolen food (Was 20%|10%|5% => Now 15%| 5%|1%
- Corrected a bug in the calculation of the Dryer efficiency, that would raise way too much the chances of food being stolen when the Dryer's condition malus was applied
- Crafting of Healing items in the Forge:
- Increased amount of powders crafted in one time from 1 to 4
- Increased amount of ointments crafted in one time from 1 to 2
- Reduced crafting cost per powder from 3 healing plants to 2
- Removed basic Crit Resistance level up Traits from the level traits pool of the Sturdy characters
- Enhanced the tooltip for whetstones and armors, to show how much days the effects will last.
- Corrected speakers in one of Parvaneh's dialogs
- Corrected a bug allowing to craft one of the Shelter's Tier 2 upgrades before crafting Study 2
- Corrected some tributes where you could get stuck in the dialog, not able to pay the tribute.
- Corrected a dialog where knut would appear in a conversation with Solveig even after his death
- Corrected a bug that would enable a character to talk about Yaghoub, even after his death.
- Corrected missing translated texts and typos in FR/DE
- Corrected a value not showing in the Big Heart trait

SPOILERS:
https://steamcommunity.com/games/573120/announcements/detail/2993081311569437964
Post edited April 16, 2018 by Ulf2016
Here's the requested "little review":

I have bought the game on Sunday and played one (too short) game on normal/survival difficulty - it was over very fast due to too much depression of one of my family characters. This difficulty seems somewhat unbalanced/impossible at the beginning because you build up depression very fast at the start of the game and if you have a few negative events and two or three rainy days in a row the game is over.

In my second game I am now on day 43 and have 6 characters in the camp. Even now playing on "nice vacation" (still using version 1.0 - I hope gog will publish the hotfix/patch 1.02 VERY soon!) the game is far from easy and I sometimes have barely met the tribute conditions.

Some thoughts for possible changes in future updates/patches:

- in the workshop the description for the benefits of building a tavern was too vague for me - I simply did not get around to build it until after approximately 3 weeks in the game - and by then some of my characters were always around 80 % depression and I continuously had to build angelica powders to at least keep them alive. Some hint that depression can be decreased in a tavern would have helped ...

- in the forge I would like to have an option to craft more than one powder/ointment/potion - e. g. by using the +/- keys or mouse and then having perhaps the possibility to craft up to 5 powders/ointments/potions (or as many as the character's crafting skill minus depression allows).

- a hint how much time building something will take with a specific character might be helpful. Now there is a speed indicator and the crafting skill shown together with the percentage completed but not an approximate indicator how long (1 day, 2 days and a half, etc.) it will take until 100 % is reached.

- when you meet a person on the explored map it might be helpful to add an option to walk away from a started conversation because in my current game I only could have sent a potential ally away because I did nov have not enough space in my shelter. On this one occasion I simply cheated by killing the game and restart the day but still would like to have an option to come back when I have enough space and recruit him or her later.

Overall I really enjoy the game and only hope for a few more balancing changes and sometimes more clearly given information on some screens. E. g. on the forge I have not yet built any armor or weapons because the "temporary benefit" was not enough for me to use up the necessary resources and one person's half day of time to create it. I would like to know if I can equip an armour or weapon to any person before the fight or if I use it like an item, etc... these are the small things which you can only learn through try and error but sometimes a little bit of more information in advance might help to avoid mistakes.

p.s./edit: I see now in your changelog that some of my wishes have already been granted, e. g. you can craft 4 instead of 1 powders, great this will help a lot! The reduction of stolen food on the dryer is also very welcome! Now if only gog.com would publish the patch soon... although I guess they are now just too busy with the ongoing sale :-(...
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Ulf2016: DEAD IN VINLAND 1.02 PATCH NOTES:
Not seeing any patches in stand-alone installers yet.

Might want to nudge GOG to get it up :(

Also, linking Steam is a bit of a faux pas around these parts ;)
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Lukaszmik:
I told the developer when GOG gets the latest patch. Let's see if an answer comes. contact@le-cccp.com

Translated with Google.
Patch 1.02 is up on GoG.
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Ulf2016: I told the developer when GOG gets the latest patch. Let's see if an answer comes. contact@le-cccp.com
GOG still has to set up stand-alone installers, though.
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tremere110: Patch 1.02 is up on GoG.
Yep, and not just for Galaxy, either. That was nice and fast, I can get back to Vinlanding again :)