Posted November 16, 2017
So far I have only gone up to the Fog Fjord.
It seems that Shields and Tactics are underpowered compared to their counterparts. I just don't see much reason in spending resources and slots for them.
Shields
It seems that the greatest strength of the Shields is that they mitigate damage and they stun enemies if you time your blocks right. What's the problem? Well both benefits aren't that great a justification for having a shield.
Mitigating damage isn't that great, because it's not damage prevention. It's just damage reduction. You still get some damage from hits, unless your timing is perfect. Timing is not easy to pull off, since you need to plan ahead that you are going to get hit. Particularly if you are under attack from multiple enemies and especially if they are coming from multiple directions. There are better and more reliable ways to avoid damage, like rolling. Rolling is fast, reliable and can prevent damage coming from any direction.
Stunning is also not that big a deal. There's a plethora of easier and more reliable ways to stun enemies. Why use a Shield for stunning if I can just use a Frost Blast instead, which does great damage compared to a shield, is reliable to always hit and also freezes more than one enemy? Also, it's based on Brutality, which almost certainly is the same base for your weapon. So you just need to upgrade 1 stat instead of 2 for better use.
Other shield abilities can be great. But they don't excuse the waste of a weapon slot. I prefer having 2 offensive weapons and just relying on Rolling to avoid damage. My Skills can take care of the rest.
Tactics
Tactics is something that I just never upgrade if I get the choice. It's useless for the most part.
Tactics reduces skill cooldowns, increases Tactics-based damage and increases health. Why is it useless? Because Tactics-based damage is very rarely (if ever) found on weapons as a dominant trait. It's not worth the investment, since the next weapon I find will most likely be all Red. It's also not worth investing solely for skill damage, because many skills are partly Violet and partly something else (usually Red again). Also, skills are by nature (cooldown) not efficient in DPS as weapons. I'll only be using them for their utility.
Which brings us to cooldown. Is cooldown that big a deal? Not really. Most skills are great, but they are situational. The cooldown reduction is useful, but it's not as useful as investing in Brutality and Survivability.
Health is standard 7%, which I can just get from Brutality. And if I really need Health, I can just invest in Survivability, which is great alone just for the 20% health increase. So, in the end I'm just investing on Brutality and Survivability. Tactics is always a no-no. There's never been a situation where I could have survived if only I had better tactics.
How to improve Shields
- Give them a straight-up 100% damage prevention
- Allow them to use reliable and more impactful abilities
- Greatly increase the damage they do on perfectly-timed blocks.
- Give them more passive traits, allow them to function as secondary, weaker amulets.
How to improve Tactics
- Provide increase to attack speed and movement speed, as well as to Skill cooldowns
- Provide increase to certain effects duration (e.g. Stun, Skill and Poison), as well as Violet damage.
- Improve Critical Damage
- Increase the number of purely Violet weapons.
- Change health increase to 10%
It seems that Shields and Tactics are underpowered compared to their counterparts. I just don't see much reason in spending resources and slots for them.
Shields
It seems that the greatest strength of the Shields is that they mitigate damage and they stun enemies if you time your blocks right. What's the problem? Well both benefits aren't that great a justification for having a shield.
Mitigating damage isn't that great, because it's not damage prevention. It's just damage reduction. You still get some damage from hits, unless your timing is perfect. Timing is not easy to pull off, since you need to plan ahead that you are going to get hit. Particularly if you are under attack from multiple enemies and especially if they are coming from multiple directions. There are better and more reliable ways to avoid damage, like rolling. Rolling is fast, reliable and can prevent damage coming from any direction.
Stunning is also not that big a deal. There's a plethora of easier and more reliable ways to stun enemies. Why use a Shield for stunning if I can just use a Frost Blast instead, which does great damage compared to a shield, is reliable to always hit and also freezes more than one enemy? Also, it's based on Brutality, which almost certainly is the same base for your weapon. So you just need to upgrade 1 stat instead of 2 for better use.
Other shield abilities can be great. But they don't excuse the waste of a weapon slot. I prefer having 2 offensive weapons and just relying on Rolling to avoid damage. My Skills can take care of the rest.
Tactics
Tactics is something that I just never upgrade if I get the choice. It's useless for the most part.
Tactics reduces skill cooldowns, increases Tactics-based damage and increases health. Why is it useless? Because Tactics-based damage is very rarely (if ever) found on weapons as a dominant trait. It's not worth the investment, since the next weapon I find will most likely be all Red. It's also not worth investing solely for skill damage, because many skills are partly Violet and partly something else (usually Red again). Also, skills are by nature (cooldown) not efficient in DPS as weapons. I'll only be using them for their utility.
Which brings us to cooldown. Is cooldown that big a deal? Not really. Most skills are great, but they are situational. The cooldown reduction is useful, but it's not as useful as investing in Brutality and Survivability.
Health is standard 7%, which I can just get from Brutality. And if I really need Health, I can just invest in Survivability, which is great alone just for the 20% health increase. So, in the end I'm just investing on Brutality and Survivability. Tactics is always a no-no. There's never been a situation where I could have survived if only I had better tactics.
How to improve Shields
- Give them a straight-up 100% damage prevention
- Allow them to use reliable and more impactful abilities
- Greatly increase the damage they do on perfectly-timed blocks.
- Give them more passive traits, allow them to function as secondary, weaker amulets.
How to improve Tactics
- Provide increase to attack speed and movement speed, as well as to Skill cooldowns
- Provide increase to certain effects duration (e.g. Stun, Skill and Poison), as well as Violet damage.
- Improve Critical Damage
- Increase the number of purely Violet weapons.
- Change health increase to 10%