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Just like the camera tilt the Banished has. It give the better overview of the village from the bird's perspective.
In order to make this game way much better the developers should add minimap, since primal vision doesn't do much when it comes to the overall orientation. Sometimes I get lost when I wonder away looking for resources and observing the landscape, then I find it hard to manoeuvre back to the village. Maybe they want to go with that feeling of disorientation and limited human intellectual capacity, but I think that a small minimap can't do harm.

Camera tilt is a must, because it would give us the better overview and better village building planning.

Message reports should mark the objects of interest. For example, when the notification message reports: "Sledge is no longer usable." I would like to see the coloured mark of the mentioned sledge. Primal vision often doesn't give accurate picture of it, since the colour of the sledge is bright blue, and it doesn't have good contrast with the primal vision's background.

Forests need more wood density. Make forests look like real lush forests. I don't know if the forest density depends on the map, since I am playing one map since the start.

All in all, it is a very solid and fun game, the improved version of Banished I must say. :-)
Also, gates should have 8 directions of rotation, not just 4.

I might add more suggestions when I get reminded of inconvenient features when playing later.
Post edited March 03, 2019 by Wishmaster777
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Wishmaster777: In order to make this game way much better the developers should add minimap, since primal vision doesn't do much when it comes to the overall orientation. Sometimes I get lost when I wonder away looking for resources and observing the landscape, then I find it hard to manoeuvre back to the village.
I agree that a minimap and camera tilt is a must, but if you get lost trying to find the village just press the return key and it will take you straight back.
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Wishmaster777: In order to make this game way much better the developers should add minimap, since primal vision doesn't do much when it comes to the overall orientation. Sometimes I get lost when I wonder away looking for resources and observing the landscape, then I find it hard to manoeuvre back to the village.
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BelgarathUK: I agree that a minimap and camera tilt is a must, but if you get lost trying to find the village just press the return key and it will take you straight back.
I got it. One guy told me to use the [Enter] key.
Wooden gates and towers should be a lot stronger than they currently are. Pillages are throwing spears and firing arrows, they are not manning the catapults.
In v 1.0.4 there are going to add more camera controls
Camera tilt is now supported: Use PageUp/PageDown
Post edited March 22, 2019 by mwmartino