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I've been playing for a week now and am loving the game, its premise and the overall feel. I've spent well over 20 hours on it, despite having a full time job, including the scenario where I got my mammoths through to the plains safely. (Nice touch that one)

A few things that bug me however:
- The villagesr don't use the sledges properly. They're bandoned all over the place instead of being brought back. On top of that, when getting a lot of stuff from a downed Mammoth or Aurock, they don't take one.
- Hunting. I'd like to be able to click on an animal, then select who to send. At the moment, I have to click on idividuals, not knowing if they have a bow, a spear or any other weapon.
- The resource list. It would help to know how many of the resoucres are currently in use. This is for clothing and weaons etc. It took a while to realise that the numbers referred to the total on bodies and in storage.
- Not knowing which animals will defend as a heard and which won't. Learned this the hard way.
- Give me a chance with the mammoth and the woolly rhino!!!! Lower the stats ever so slightly please.
- When hunting a long distance away, why don't the hunters take food with them, or eat on the way? I've had a couple starve near a berry bush or fruit tree. Also they could eat some of the meat they've just hunted.

Nothing major, but some things that would make me a teensy bit happier.
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There's indeed room for improvement. Love the game so far (7 days in now).
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Martin2381: - Hunting. I'd like to be able to click on an animal, then select who to send. At the moment, I have to click on idividuals, not knowing if they have a bow, a spear or any other weapon.
There's a hotkey which allows you to only select villagers suitable for hunting. Look it up in the settings, I found it quite useful. :D
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Blinkin89: There's indeed room for improvement. Love the game so far (7 days in now).
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Martin2381: - Hunting. I'd like to be able to click on an animal, then select who to send. At the moment, I have to click on idividuals, not knowing if they have a bow, a spear or any other weapon.
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Blinkin89: There's a hotkey which allows you to only select villagers suitable for hunting. Look it up in the settings, I found it quite useful. :D
Thanks. I'll try this.
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Martin2381: - When hunting a long distance away, why don't the hunters take food with them, or eat on the way? I've had a couple starve near a berry bush or fruit tree. Also they could eat some of the meat they've just hunted.
I've found long-distance hunting to be basically useless. Travel time is by far the biggest inefficiency in this game, and minimizing it is huge. Far better to work a less efficient job closer to home than to go far afield. When you factor in the risk that the animal will run away, that your hunters will get an infection, or just the AI's bone-headed mistakes, it's really hard to justify hunting unless the animal is within sight of the village. It's even worse once raids start happening, since hunters that are far afield will abandon their hunt to rush back and defend the village (even though they're too far away to get there) or in a worst-case scenario can run into the raiders themselves and get killed.

Having played up to the copper age, I'd say that you can and should stop hunting as soon as possible. Once you get some of the intermediate techs you basically won't be using skins for anything other than turning them into leather for sledges (which I agree, the AI does not use very smartly. I've got a bunch of sledges just lying around, and my people are walking off to the next valley to haul off timber...) and food is not a problem once you have agriculture. The only resource that I'm going far afield for is flint, and that's mainly because I've been over-producing flint tools to sell to traders. I've got two craftsmen producing flint tools non-stop (it's really profitable!)
Post edited March 11, 2019 by Darvin
Answers bold
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Martin2381: I've been playing for a week now and am loving the game, its premise and the overall feel. I've spent well over 20 hours on it, despite having a full time job, including the scenario where I got my mammoths through to the plains safely. (Nice touch that one)

A few things that bug me however:
- The villagesr don't use the sledges properly. They're bandoned all over the place instead of being brought back. On top of that, when getting a lot of stuff from a downed Mammoth or Aurock, they don't take one.
According to devs it will be adressed by upcomming patches
- Hunting. I'd like to be able to click on an animal, then select who to send. At the moment, I have to click on idividuals, not knowing if they have a bow, a spear or any other weapon.
Press "H" while dragging selection box.
- The resource list. It would help to know how many of the resoucres are currently in use. This is for clothing and weaons etc. It took a while to realise that the numbers referred to the total on bodies and in storage.
It is not bad this way because you can easily tell if you have enough of clothes/tools for your villagers - there are also crafting limits that are tied to % of your population - by default clothes are set to be only produced if their total number is less than 100% of people so you can easily subtract number of your villagers and you know how many you have extra - I suggest setting your clothes crafting limits to 125% early and even 150% or more late game for trading
- Not knowing which animals will defend as a heard and which won't. Learned this the hard way.
Press "tab" - animals are color coded - more red = more likely to attack - more green = likely to run ; also it depends on size of your hunting party - wolves will defend as a pack against individual but against group they are likely to flee while only the animal under attack defends itself
- Give me a chance with the mammoth and the woolly rhino!!!! Lower the stats ever so slightly please.
Send 4-6 hunters with at least bone spears and your are good
- When hunting a long distance away, why don't the hunters take food with them, or eat on the way? I've had a couple starve near a berry bush or fruit tree. Also they could eat some of the meat they've just hunted.
They do eat outside - if desperate they eat raw meat or visit nearby bushes or trees - but if you manually order them something (hunt) they follow your orders. Set move order next to their current location to let Ai control them again or you can try to manually order them to pick up meat or harvest bushes; also watch for seasons as certain bushes or trees can be harvested only in summer/fall. Do not hunt too far away as it is inefficient because it may take you more time and labor to bring your trophy home that you would benefit from.

Nothing major, but some things that would make me a teensy bit happier.
Post edited March 14, 2019 by jwinter90
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jwinter90: Answers bold
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Martin2381: I've been playing for a week now and am loving the game, its premise and the overall feel. I've spent well over 20 hours on it, despite having a full time job, including the scenario where I got my mammoths through to the plains safely. (Nice touch that one)

A few things that bug me however:
- The villagesr don't use the sledges properly. They're bandoned all over the place instead of being brought back. On top of that, when getting a lot of stuff from a downed Mammoth or Aurock, they don't take one.
According to devs it will be adressed by upcomming patches
- Hunting. I'd like to be able to click on an animal, then select who to send. At the moment, I have to click on idividuals, not knowing if they have a bow, a spear or any other weapon.
Press "H" while dragging selection box.
- The resource list. It would help to know how many of the resoucres are currently in use. This is for clothing and weaons etc. It took a while to realise that the numbers referred to the total on bodies and in storage.
It is not bad this way because you can easily tell if you have enough of clothes/tools for your villagers - there are also crafting limits that are tied to % of your population - by default clothes are set to be only produced if their total number is less than 100% of people so you can easily subtract number of your villagers and you know how many you have extra - I suggest setting your clothes crafting limits to 125% early and even 150% or more late game for trading
- Not knowing which animals will defend as a heard and which won't. Learned this the hard way.
Press "tab" - animals are color coded - more red = more likely to attack - more green = likely to run ; also it depends on size of your hunting party - wolves will defend as a pack against individual but against group they are likely to flee while only the animal under attack defends itself
- Give me a chance with the mammoth and the woolly rhino!!!! Lower the stats ever so slightly please.
Send 4-6 hunters with at least bone spears and your are good
- When hunting a long distance away, why don't the hunters take food with them, or eat on the way? I've had a couple starve near a berry bush or fruit tree. Also they could eat some of the meat they've just hunted.
They do eat outside - if desperate they eat raw meat or visit nearby bushes or trees - but if you manually order them something (hunt) they follow your orders. Set move order next to their current location to let Ai control them again or you can try to manually order them to pick up meat or harvest bushes; also watch for seasons as certain bushes or trees can be harvested only in summer/fall. Do not hunt too far away as it is inefficient because it may take you more time and labor to bring your trophy home that you would benefit from.

Nothing major, but some things that would make me a teensy bit happier.
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jwinter90:
Excellent advice. That'll help no end