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This version add the Plow, which makes planting crops faster and without penalty to morale from the Bronze Age onward.

We also made several improvements to transports, including the new Transport Post structure, which allows to strategically distribute them across the settlement.

As a bonus feature, we've included some new appearances for the villagers also, 12 in total.


Let us know about any feedback you might have!
More frequent updates in our twitter devlog

See all changes:

The Plow
This is a new implement that can be used to plant crops a lot faster and without penalty to morale.
Has to be pulled by either Cattle or Horses.

Transport Post
This new structure allows you to park Sledges/Carts/Plows in it, improving the organization of your settlement and opening new ways of optimizing work.

New appearances for people
We are adding an extra human appearance per Gender/Age/Era, 12 in total.

Modding updates
- It is now possible to precisely alter the distribution of trees, deposits, details and objects in custom Environments.
- New Workshop Uploader integrated in the game, that makes the process of uploading scenarios and translations a lot simpler.
- ConditionEntityNearMarker action in scenarios now works with any type of entity.
- Fixed issue causing traders not to bring techs costing over 20 knowledge points if changed tech cost multiplier.
- Added new CurrentGameMode, CurrentStartMode and CurrentEnvironment values for ConditionValueEquals

Other features
Farming
- New Plowing technology.
- Plant and harvest tasks are now generated in rows, with the closest plants to town going first.

Audio
- UI SFX volume reduced slightly
- Added panic sounds for humans

Gameplay changes
- Only adult domestic animals can now be used to pull Carts or Plows.
- Only adult Goats or Cattle now produce Milk
- Milk production time reduced from 0.2 years to 0.18 years

IA
- Better usage of transports overall.

Misc
- Improved the way transports and animals follow humans, this also reduces clipping against structures.
- New larger and more visible mouse pointer.
- Improved Leather and Tanning icons.
- Raiders now ignore megaliths and mines.
- Performance optimizations in combat code, which should make mods with a ton of raiders run more smoothly.
- Removed most artifacts in tinted models.
- Fixed issue with river sound not updating it's volume properly when game paused.
- Load is now centered when just one object is being carried on sledge or cart.
- Added some more syllables for random names.
- Fixed typo in burials text.
- Fixed selection box on bridges under construction.
Post edited April 06, 2020 by mwmartino
Woo! Nice fixes and improvements!
What i found out?
The Plow is working just fine and animals, together with plow, are returning to Transport posts after some time. Con is, that plow, just like transport cart, is preventing animals from producing milk or young animals. i was hoping that this will be reworked. for expl: the plows are stationing at transport posts and when not in use animals roem free, then villagers drive animal to cart or plow to use them. it would take a bit more time but will be more historically acurate.

Other problem is animal starvation. My domesticated animals, goats, sheeps, pigs... all of them, if not used in carts or plows, tend to starve to death in seasons beside winter. i incresed animal limits but it did not work. during winter starvation mortality is lower but keeps reducing number of my animals.

(I am using River Fork as my testing map and keep returning to it after every major update to check how it works. adding some screenshots)
Attachments:
Post edited April 06, 2020 by Devil_Poul
Ok, so where is the update? I have been looking at the offline backup installers and there isn't a patch or a new version of the downloadable installer located there - just version 1.4.2 stuff.
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Sarxis: Ok, so where is the update? I have been looking at the offline backup installers and there isn't a patch or a new version of the downloadable installer located there - just version 1.4.2 stuff.
try doing it in the gog app. enter the game options and click the option. or mark the auto-update option in game options in gog app menu
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Sarxis: Ok, so where is the update? I have been looking at the offline backup installers and there isn't a patch or a new version of the downloadable installer located there - just version 1.4.2 stuff.
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Devil_Poul: try doing it in the gog app. enter the game options and click the option. or mark the auto-update option in game options in gog app menu
I don't want to use the app, and you can't make me! :P

But seriously - why wouldn't the offline game installers be updated? That's a staple of GoG to have those installers available, and kind of the reason I buy anything from the site.

-double edit-

The installers and patcher finally updated. Wooooooooooooooooo...

ooooooo!!
Post edited April 07, 2020 by Sarxis
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Devil_Poul: try doing it in the gog app. enter the game options and click the option. or mark the auto-update option in game options in gog app menu
avatar
Sarxis: I don't want to use the app, and you can't make me! :P

But seriously - why wouldn't the offline game installers be updated? That's a staple of GoG to have those installers available, and kind of the reason I buy anything from the site.

-double edit-

The installers and patcher finally updated. Wooooooooooooooooo...

ooooooo!!
good for you

but remember, steam games can be played only via app. like many other platforms.
Nice update!
Might take a look at this game again. :D

I'm a user of GOG Galaxy but do agree with Sarxis, GOG Galaxy is meant as a addition to your game library not a replacement. At least that's how the GOG owners present it.
How other platforms present your games is irrelevant if you'd ask me.
Post edited April 07, 2020 by Blinkin89
The most important game breaking issue not touched then. That distances do not matter to them, people take jobs or go satisfy their needs what ever distance away.. Causing them spend their days walking from one job to another... and possibly die in hunger while on their way. Also which causes two settlements in the same map an absolutely stupid move.

And how about the recovering from famines? Starving people taking the dead to cemetaries and recovering their morale there, and picking up their items. But not eating or planting food, hunting or butchering or even picking up food from the ground or from the trees.
Post edited May 01, 2020 by -Pelihemmo-
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mwmartino: Modding updates
- It is now possible to precisely alter the distribution of trees, deposits, details and objects in custom Environments.
Where is this "custom Environments" found?