Posted June 08, 2014
Hi all,
Thanks to GOG, I'm in the process of trying to get Darkstone working in co-op mode so my wife, my daughter and I can play this gem of a game.
TCP/IP seems not to work. We're all using My machine is sitting on 192.168.0.102. I set up a game hosting at that IP address, start it, but when they try to log on, there is no game displayed on the screen after the one where they input my IP address. I've also tried using the homegroup name of the computer (we are all connected to the same homegroup BTW).
Gameranger does work - sort of. Once we're all in the same room, the host launches the game, dragging the other two players in. Here 's where it gets interesting: the only person that can see all three players is the host. On the guest machine, the user can only see their character model and the host's - but not the other player . The host can see both players and him/herself. That wasn't a problem until we actually started trying to do quests. The host HAS TO start all quests and, if there are quest items and, if there are quest items, share the quest items with the other players in order for all three of us to complete them.
I was hoping that playing TCP/IP would rectify this issue, but cannot get it working. I tried using an IPX wrapper, but all that happens then is that if I try to create the game (IPX is clickable once I run the wrapper), I get dumped back to the select game type screen when I try to launch the multiplayer game.
I looked into port-forwarding, but couldn't find a specific port to forward. I also put my computer into the DMZ. Also did not work.
Any help would be much appreciated - I found Darkstone then, and now, to be a much more rewarding experience than any of the Diablo games. It was harder and required real strategy.
Thanks!
Steve
Thanks to GOG, I'm in the process of trying to get Darkstone working in co-op mode so my wife, my daughter and I can play this gem of a game.
TCP/IP seems not to work. We're all using My machine is sitting on 192.168.0.102. I set up a game hosting at that IP address, start it, but when they try to log on, there is no game displayed on the screen after the one where they input my IP address. I've also tried using the homegroup name of the computer (we are all connected to the same homegroup BTW).
Gameranger does work - sort of. Once we're all in the same room, the host launches the game, dragging the other two players in. Here 's where it gets interesting: the only person that can see all three players is the host. On the guest machine, the user can only see their character model and the host's - but not the other player . The host can see both players and him/herself. That wasn't a problem until we actually started trying to do quests. The host HAS TO start all quests and, if there are quest items and, if there are quest items, share the quest items with the other players in order for all three of us to complete them.
I was hoping that playing TCP/IP would rectify this issue, but cannot get it working. I tried using an IPX wrapper, but all that happens then is that if I try to create the game (IPX is clickable once I run the wrapper), I get dumped back to the select game type screen when I try to launch the multiplayer game.
I looked into port-forwarding, but couldn't find a specific port to forward. I also put my computer into the DMZ. Also did not work.
Any help would be much appreciated - I found Darkstone then, and now, to be a much more rewarding experience than any of the Diablo games. It was harder and required real strategy.
Thanks!
Steve
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