UK_John: If you have gone to the website and read the front page and forum comments from the people working on it, you will easily see that they will produce a game as close to the original as they can. People involved, for example, had a yahoo message board just about Darklands and it ran for over 10 years!
Just because a cRPG is in first person, does not make it an FPS! If the stats are their and implemented well for how the combat works, then it's a cRPG. Let's also not forget they are attempting a party based game, so that will change the whole aspect! Also,if CD Projekt can produce a third person Witcher from an isometric NWN, then I am sure these guys will be trying to make an isometric looking game from the Oblivion editor!
You can either support these products and then critique them when they are released. Or you can knock them from day one and make it much harder for the programmers to have enthusiasm. The choice is yours.
Uhm... Neverwinter Nights wasn't isometric. It was third person over the shoulder with the ability to zoom out (just like TWEE :p).
And again, it just seems strange to pick an engine that would need so many changes. Especially since there are many viable choices out there (I hear Unity is very easy to use, and has a VERY helpful community).
And nobody is saying it won't be a CRPG. But, like I said. the XCOM "remake". From the few blurbs I have read, it is actually capturing a lot of the essence of the originals. But it is still a FPS (even if it is a "party based" one), and it is still catching a lot of flak.
Seriously, I am a lazy and stupid person. I don't feel the need to read through a bunch of comments. So can you just answer: Why Oblivion? What features of that game are beneficial to this? The resources? I am sure you could find plenty of amateur modders who would love to donate or make basic medieval weapon models.
I ask because I love Darklands, but I have also been active in the modding scene for over a decade (I miss Unreal Tournament...) and I have seen LOTS of mods that die horrible deaths because the modders picked a really stupid game to base their project off of.
Your response consists of: They are Darklands fans, it is possible to have a First-Person CRPG, NWN was isometric (hee hee), and "stop being mean". None of those fill me with confidence or answer the question.
Because a total conversion is a lot of effort. ESPECIALLY when it is a remake of an older game. Simply because the will to work dies out when you are just following in someone's footsteps and can't really make too many of your own tweaks without pissing off your fanbase.