Posted October 22, 2011
More than any other RPG I've played, this game seems made for challenge/themed games because of the unique character creation process and the freedom of it's world.
Some ideas:
1) Ironman - The standard 'no reload' challenge. If a character dies you can replace them at the inn; if the party dies then it's game over. This would require a lot more care with random events and making sure you're prepared for them (stocking the right potions, etc.).
2) Young Adventurers - A party of 20-year-olds. The challenge here would be the low starting skill points, particularly because getting training often involves skill checks. Small plus: you can play a very long game without worry of age penalties! :)
3) Old Adventurers - The opposite of the above. 65 might be too old, but it's less painful than it first sounds: Your party can start with high scores in difficult skills such as alchemy, religion and virtue. A good number of saints provide strength and endurance boosts to counteract the aging penalties, and the image of four wizened old men empowered by prayer is quite a compelling one.
4) Themed Parties - Starting everyone with the same childhood, or finishing them with the same final occupation. This is more of a roleplaying choice, since it gives an idea how the characters might know each other, but you could make a challenge out of it depending what you chose.
5) Balanced Stats - Either spreading your points evenly across the board, or just avoiding 'dump stats'. Even your main fighter has to have at least 20 int before occupations, for example.
Has anyone played with rules like these, or thought of others? I'm quite tempted to try a young party, but it might get frustrating being rejected by everyone while my speaking skills are low.
Some ideas:
1) Ironman - The standard 'no reload' challenge. If a character dies you can replace them at the inn; if the party dies then it's game over. This would require a lot more care with random events and making sure you're prepared for them (stocking the right potions, etc.).
2) Young Adventurers - A party of 20-year-olds. The challenge here would be the low starting skill points, particularly because getting training often involves skill checks. Small plus: you can play a very long game without worry of age penalties! :)
3) Old Adventurers - The opposite of the above. 65 might be too old, but it's less painful than it first sounds: Your party can start with high scores in difficult skills such as alchemy, religion and virtue. A good number of saints provide strength and endurance boosts to counteract the aging penalties, and the image of four wizened old men empowered by prayer is quite a compelling one.
4) Themed Parties - Starting everyone with the same childhood, or finishing them with the same final occupation. This is more of a roleplaying choice, since it gives an idea how the characters might know each other, but you could make a challenge out of it depending what you chose.
5) Balanced Stats - Either spreading your points evenly across the board, or just avoiding 'dump stats'. Even your main fighter has to have at least 20 int before occupations, for example.
Has anyone played with rules like these, or thought of others? I'm quite tempted to try a young party, but it might get frustrating being rejected by everyone while my speaking skills are low.