Posted February 05, 2016
grassBlade: Possibly, but I do think the comparison applies. IMHO it is more of a 'game machine' game than a computer game. (btw: I've only played on a PC and an Atari 800). The missions are level equivalents, the trinkets are balloons, candies, whatevers. When I play a game (either rpg or strategy) I daydream, fill the game's content with appropriate historical, cultural, etc. tidbits. I approach games as if they were novels.
I know, it's my problem, bias, mindset, but it is what I go by.
I never meant to say that the game isn't amusing; it is. I merely wanted to point out how I viewed the game.
Insofar as restarting: I realize that is unnecessary, but again, that is a failure in my character.
One thing I definitely don't like about the game mechanics is the mission screen...on numerous occasions I've filled the mission party roster, clicked on 'provisions', and then realized I had no idea of where I was going. (definitely not fun running against the Collector, the Necromancer Apprentice, and a Ghoul with zero level characters)
Ghouls, at least the ones I am thinking of, don't spawn until you start going into level 3 dungeons. Did you see any of your level 0s saying anything when you clicked on a level 3 dungeon? I know, it's my problem, bias, mindset, but it is what I go by.
I never meant to say that the game isn't amusing; it is. I merely wanted to point out how I viewed the game.
Insofar as restarting: I realize that is unnecessary, but again, that is a failure in my character.
One thing I definitely don't like about the game mechanics is the mission screen...on numerous occasions I've filled the mission party roster, clicked on 'provisions', and then realized I had no idea of where I was going. (definitely not fun running against the Collector, the Necromancer Apprentice, and a Ghoul with zero level characters)
The Collector is a random spawn and his chance to spawn increases if you have a full inventory but he can also show up at any time.
As for the mission, the mission you are going on is always going to be in the upper right corner of the provisions screen :)