Posted January 25, 2016
I would like to ask all the commenting players where are you in the game and how is your honest opinion about it.
I have been playing in this game since the Cove was added and I seriously have trouble understanding why this game is so highly rated. It is probably the fist effect of the game otherwise it makes no sens. I imagine that the two first levels of dungeons are easy and still engaging but later gameplay is so very unbalanced that it screams for no respect to your real life. I don't mean here the difficulty level per se. It is more the terrible scaling of skills and resistances that are on the edge of silly and ridiculous. In many cases skills become totally useless that ruins any tactical game. I cannot imagine that one can leave a long 3rd level dungeon crawl with still sane team of level 6 characters. I know that developers do read forums and adjust the game accordingly but it seems adjustments are nearly always in the other direction that complains go to. At least in the final version one can turn off some of the most idiotic "improvements" options like super critical hits that are 1 round deathblows (yes, a level 6 character can die in the first round by getting a crit and getting a normal punch, two of my guys have seen it working). The other "great improvement" is the persistent deathdoor weakening. Fortunately you can turn it off too.
I wish that developers would finally: 1) make the level 6 worth the effort (Now it is jut a meaningless level but the gravestone is nice) 2) Increase the roster 3) Offer more trinkets that really make a difference 4) Rebalance bleed and blight skills progression 5) REMOVE the limit of consumables in the shop (it is up to the player how he spend money!) 6) Resting effects should work until the next camp and not this bullsh..t that they introduce now, 7) Enemy should have position related attack that could be used with move related skills tactics (now they can attack from any place that makes corpses jus useless and annoying)
I have been playing in this game since the Cove was added and I seriously have trouble understanding why this game is so highly rated. It is probably the fist effect of the game otherwise it makes no sens. I imagine that the two first levels of dungeons are easy and still engaging but later gameplay is so very unbalanced that it screams for no respect to your real life. I don't mean here the difficulty level per se. It is more the terrible scaling of skills and resistances that are on the edge of silly and ridiculous. In many cases skills become totally useless that ruins any tactical game. I cannot imagine that one can leave a long 3rd level dungeon crawl with still sane team of level 6 characters. I know that developers do read forums and adjust the game accordingly but it seems adjustments are nearly always in the other direction that complains go to. At least in the final version one can turn off some of the most idiotic "improvements" options like super critical hits that are 1 round deathblows (yes, a level 6 character can die in the first round by getting a crit and getting a normal punch, two of my guys have seen it working). The other "great improvement" is the persistent deathdoor weakening. Fortunately you can turn it off too.
I wish that developers would finally: 1) make the level 6 worth the effort (Now it is jut a meaningless level but the gravestone is nice) 2) Increase the roster 3) Offer more trinkets that really make a difference 4) Rebalance bleed and blight skills progression 5) REMOVE the limit of consumables in the shop (it is up to the player how he spend money!) 6) Resting effects should work until the next camp and not this bullsh..t that they introduce now, 7) Enemy should have position related attack that could be used with move related skills tactics (now they can attack from any place that makes corpses jus useless and annoying)
Post edited January 25, 2016 by Andre_geo