Posted July 13, 2018
So during the last GOG sale, I bought the whole shebang - the base game and all DLCs.
I took Lexor's advice, and have been playing in Radiant mode with none of the DLSc installed. I'm about 30 weeks in, and I feel like I've got the basic hang of it. I've mostly been puttering about without making a concerted effort to advance the main storyline so I can learn about different classes, effects, etc. I did kill one boss (and had my only character death doing so), but I think it's time to figure out the best way to play the game moving forward. As such, I have a few questions.
1) How much more difficult is "Darkest" mode vs. "Radiant"? Radiant is already pretty difficult, as there's never enough money or heirlooms to go around, and I frequently have to quit dungeons before completion in order to conserve sanity. I'm not a big fan of frustration in my video games, and there have already been a couple of battles where the RNG just ****ed me severely. On general principle I'd rather not play only on "easy", but if Darkest mode is a great deal more difficult, I probably won't enjoy it.
2) Is there any way to get better information about what the skills do? The tooltips are just awful. There is zero information about how much damage skills do, or even if they do damage at all. Same for the monsters. They have skill names, but no information about them.
3) Are there really no healing items in the game? This is the first dungeon crawler I've ever seen with no way to recover health from items (excepting the pitiful +2 HP you get from food, if you waste it by eating it outside of necessity).
4) Grinding. Since money and heirlooms are so scarce, I don't mind a bit of grinding to get more. Thus far, the only way I've found to do this is to recruit a party of level-0 (or slightly better) heroes, throw them in an easy dungeon with zero provisions, and go as far as possible while still intentionally failing the objective. Then throw those heroes away, get new ones, and start all over. It doesn't seem sustainable, though, as doing that doesn't always advance the calendar a week and refresh your stagecoach. Is this a viable strategy in "Darkest" mode? Is this the way the game is intentionally designed? Am I missing something?
5) How on earth does the leveling work with the quirks? They're positive; they're negative, they're there; they aren't... there's no rhyme or reason to it. I basically just ignore them completely because they flip around so much, and paying to remove a negative quirk seems useless when you just get a new one after you beat the next dungeon. Why you get rewarded for victory with a kick to the groin I simply do not know. Is there some way to predict or deal with it?
6) Should I re-start with all the DLC added? "Crimson Court" sounds like a sonofabitch if my guys all get infected with an incurable plague on top of all the other diseases and quirks that get piled on them. Will it radically change the game if I add all the DLC in right away?
...
So lots of questions, a few complaints, but the core gameplay is very fun. The art is fantastic and it gives me that "just one more dungeon run" feeling. Thanks in advance to anyone who can check out this thread and offer some advice.
I took Lexor's advice, and have been playing in Radiant mode with none of the DLSc installed. I'm about 30 weeks in, and I feel like I've got the basic hang of it. I've mostly been puttering about without making a concerted effort to advance the main storyline so I can learn about different classes, effects, etc. I did kill one boss (and had my only character death doing so), but I think it's time to figure out the best way to play the game moving forward. As such, I have a few questions.
1) How much more difficult is "Darkest" mode vs. "Radiant"? Radiant is already pretty difficult, as there's never enough money or heirlooms to go around, and I frequently have to quit dungeons before completion in order to conserve sanity. I'm not a big fan of frustration in my video games, and there have already been a couple of battles where the RNG just ****ed me severely. On general principle I'd rather not play only on "easy", but if Darkest mode is a great deal more difficult, I probably won't enjoy it.
2) Is there any way to get better information about what the skills do? The tooltips are just awful. There is zero information about how much damage skills do, or even if they do damage at all. Same for the monsters. They have skill names, but no information about them.
3) Are there really no healing items in the game? This is the first dungeon crawler I've ever seen with no way to recover health from items (excepting the pitiful +2 HP you get from food, if you waste it by eating it outside of necessity).
4) Grinding. Since money and heirlooms are so scarce, I don't mind a bit of grinding to get more. Thus far, the only way I've found to do this is to recruit a party of level-0 (or slightly better) heroes, throw them in an easy dungeon with zero provisions, and go as far as possible while still intentionally failing the objective. Then throw those heroes away, get new ones, and start all over. It doesn't seem sustainable, though, as doing that doesn't always advance the calendar a week and refresh your stagecoach. Is this a viable strategy in "Darkest" mode? Is this the way the game is intentionally designed? Am I missing something?
5) How on earth does the leveling work with the quirks? They're positive; they're negative, they're there; they aren't... there's no rhyme or reason to it. I basically just ignore them completely because they flip around so much, and paying to remove a negative quirk seems useless when you just get a new one after you beat the next dungeon. Why you get rewarded for victory with a kick to the groin I simply do not know. Is there some way to predict or deal with it?
6) Should I re-start with all the DLC added? "Crimson Court" sounds like a sonofabitch if my guys all get infected with an incurable plague on top of all the other diseases and quirks that get piled on them. Will it radically change the game if I add all the DLC in right away?
...
So lots of questions, a few complaints, but the core gameplay is very fun. The art is fantastic and it gives me that "just one more dungeon run" feeling. Thanks in advance to anyone who can check out this thread and offer some advice.