Posted January 27, 2016
I was quite interested in Darkest Dungeon while the game was on early access, until I learned about a game breaking strategy:
Healing abilities are not limited in use, but they only work inside battles. So, each time you encounter a group of enemies, you kill everyone except the weakest enemy, and then spend lots of turns Stunning or even ignoring that enemy while spamming healing abilities. You can even exploit Stress-healing abilities the same way, leaving each battle with full HP and Sanity.
I have watched videos of people playing that way, and the game became extremely easy and extremely tedious. However, the exploit was so obvious and powerful that it couldn't be ignored or chosen not to exploit. That screamed "game breaking design flaw" to me to the point of stopping following game development.
Now Darkest Dungeon is fully released, so I ask: has this issue been fixed? And how?
Healing abilities are not limited in use, but they only work inside battles. So, each time you encounter a group of enemies, you kill everyone except the weakest enemy, and then spend lots of turns Stunning or even ignoring that enemy while spamming healing abilities. You can even exploit Stress-healing abilities the same way, leaving each battle with full HP and Sanity.
I have watched videos of people playing that way, and the game became extremely easy and extremely tedious. However, the exploit was so obvious and powerful that it couldn't be ignored or chosen not to exploit. That screamed "game breaking design flaw" to me to the point of stopping following game development.
Now Darkest Dungeon is fully released, so I ask: has this issue been fixed? And how?