Posted March 28, 2018
I have about 50 hours in this game, but at least 12 of them were not very helpful in terms of building a working strategy. I have a bunch of young kids, a job that takes my nights and weekends, and I'm part of an outreach community, so my time is limited. However, I've fallen in love with this game. So I keep playing.
Once my 12 hours was in, I kinda had an idea how big and long the game was and how much I needed a good stable of characters and many party combinations were possible. At this point I started experimenting with strategies.
1) - No torches. Let the light burn down all the way. You get a ton of extra treasure. Which has so far been my answer to leveling up the Hamlet so slowly. However, I haven't gotten any characters up past level 4 yet, so what do I know?
2) - I put off the first Crimson Court mission as long as I can. Until I have some parties of level 3.
3) - Roster size 12. And don't level up the Stage Coach beyond 3 recruits at a time. I figure 12 characters is enough to have 3 fully formed parties rotating in and out, with some mix and matching going on. Plus, they can all level up somewhat evenly.
I'd love to hear your thoughts.
Once my 12 hours was in, I kinda had an idea how big and long the game was and how much I needed a good stable of characters and many party combinations were possible. At this point I started experimenting with strategies.
1) - No torches. Let the light burn down all the way. You get a ton of extra treasure. Which has so far been my answer to leveling up the Hamlet so slowly. However, I haven't gotten any characters up past level 4 yet, so what do I know?
2) - I put off the first Crimson Court mission as long as I can. Until I have some parties of level 3.
3) - Roster size 12. And don't level up the Stage Coach beyond 3 recruits at a time. I figure 12 characters is enough to have 3 fully formed parties rotating in and out, with some mix and matching going on. Plus, they can all level up somewhat evenly.
I'd love to hear your thoughts.