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high rated
Changelog for patch 20326 Translation Update / (Windows) / (Mac) / (Linux) (14 July 2017):

- Fix to being unable to enter a door immediately after unlocking
- We have just hotfixed to patch in all missing translations for currently supported languages. This captures all the new text added in last Thursday's patch as well as a few other strings that were missing translations.
- Note: We are currently evaluating what it will take to add Simplified Chinese and Korean to the game and plan to have more news available soon
Post edited July 14, 2017 by DeMignon
Which is the actual latest version of Darkest Dungeon?

The setup file is named: setup_darkest_dungeon_20340_(13447).exe but it is version 20326_(13402).
And the patch is also to 20326_(13402) and not to 20340_(13447).
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gforce4711: Which is the actual latest version of Darkest Dungeon?

The setup file is named: setup_darkest_dungeon_20340_(13447).exe but it is version 20326_(13402).
And the patch is also to 20326_(13402) and not to 20340_(13447).
Yeah, Galaxy shows 20340, but in game shows 20326. I'm confused, do we have the latest version or not?
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gforce4711: Which is the actual latest version of Darkest Dungeon?

The setup file is named: setup_darkest_dungeon_20340_(13447).exe but it is version 20326_(13402).
And the patch is also to 20326_(13402) and not to 20340_(13447).
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haydenaurion: Yeah, Galaxy shows 20340, but in game shows 20326. I'm confused, do we have the latest version or not?
I have the same issue.

I should also note that:
"- Fix to being unable to enter a door immediately after unlocking "
Doesn't seem to be working. I still can't go through doors immediately after unlocking them, I have to backtrack all the way to the previous door, go through it, and re-enter the corridor to be able to use the unlocked door.

So either the fix didn't work, or it hasn't been applied.
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haydenaurion: Yeah, Galaxy shows 20340, but in game shows 20326. I'm confused, do we have the latest version or not?
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MasterReaver: I have the same issue.

I should also note that:
"- Fix to being unable to enter a door immediately after unlocking "
Doesn't seem to be working. I still can't go through doors immediately after unlocking them, I have to backtrack all the way to the previous door, go through it, and re-enter the corridor to be able to use the unlocked door.

So either the fix didn't work, or it hasn't been applied.
Edit: Seems we do have the latest version according to comparison to the Steam and GOG changelogs, just some kind of odd version numbering differences between the two versions as well as what Galaxy lists.
Post edited August 06, 2017 by haydenaurion
high rated
Changelog for Patch 20547 / GOG-15055 (Windows) / GOG-15056 (Mac) (added 19 September 2017):

- We've encountered some technical issues with the Linux version of the latest Darkest Dungeon update. We will update the Linux version as soon as it's fixed. We apologize for the inconvenience.
- Fix to crash when you are in an activity that is no longer valid and leave a dungeon.
- Fix to missing actor fx crash.
- Fix to hunger and trinket loot death bug
- Fix to losing turns when quitting out of battle
- Fix to drag torch infinite use exploit
- Remove actor dots on retreat.
- Fix to inability to use an item during the loot window of a curio bug.
- Fix to corvids curiosity quirk description in sanitarium.
- Fix to visuals on shuffle skills
- Fix the alerts not showing up.
- Fix to Vvulf soft lock.
- When using controller put all the quests on one line if there is more then the number of quests per row.
- Fix to being able to use gold and heirlooms on curios.
- Update buffs after resetting hp after a raid.
- Save and restore consecutive stun counts.
- Fixed to monster stun resist incrimination when you retreat from battle.
- Restore stun visuals when restoring a save with a stunned monster in it.
- Fix to stunning already stunned monsters incrementing the stun counter.
- Fix to first turn of battle being lost by quitting.
- Fix to crash when buff is no longer valid.
- Fix to battle turn order saving bug.
- Fix to saving of hero turns at the start of non first round.
- Fix to blocking camping eating when you have no food consumption.
- Fix double heal during hunger event.
- Fix torch tooltip title string.
- Fixed invalid dungeon crash when loading quests.
- Only living monsters can capture heroes, applies to riposte kills on hag, fanatic against capture skills.
- Fix to final boss transforming brain bug.
- Fix to final boss transforming brain bug.

The Crimson Court
- Fix to baron crash when summoning / switching when full.
- Fix to courtesan shuffle party effect so it happens after the timescript and only once.
- Fix to curtain being obvious bug in baron fight.
- Countess fixes
- Viscount balance pass
- Fixed memory leak in spine skeleton.
Please dont forget your loyal GOG customers, we're already a couple of patches behind...
high rated
Changelog for Patch 20578 / GOG-15129 (Windows) / GOG-15133 (Mac) / GOG-15132 (Linux) (added 25 September 2017):

- Fix to curio results soft lock bug.
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Haydun: Please dont forget your loyal GOG customers, we're already a couple of patches behind...
Gog just does not care about complaints on them being late on those forums. Believe me, I complained often enough already, in different games with systematic absolute silence as answer.

According to changelog we have 20578 which is 4 days ago (21st), but not yet 20606 from the day after (22nd).
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Haydun: Please dont forget your loyal GOG customers, we're already a couple of patches behind...
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Imarion: Gog just does not care about complaints on them being late on those forums. Believe me, I complained often enough already, in different games with systematic absolute silence as answer.

According to changelog we have 20578 which is 4 days ago (21st), but not yet 20606 from the day after (22nd).
I cant believe that GOG still didnt manage to apply the missing updates, more than a week behind now!
Honestly, i really want to prefer GOG over Steam, but the people behind it make that really difficult at times...
Post edited September 29, 2017 by Haydun
high rated
Changelog for Patch 20645 (added 29 September 2017):

- Fixed stun surprise softlock
- Simplified Chinese added
Yeah that figures... Tried to install this latest patch but got a message saying that my current installation (#20547) doesn't support it. So just because I missed the ONE minor patch before this one, I'm doomed to reinstall the full game?! That's ridiculous.
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JDPingree: Yeah that figures... Tried to install this latest patch but got a message saying that my current installation (#20547) doesn't support it. So just because I missed the ONE minor patch before this one, I'm doomed to reinstall the full game?! That's ridiculous.
I can only agree. I have been playing The Darkest Dungeon: The Crimson Court on my laptop that runs Arch Linux, and today I wanted to upgrade my game. Look and behold: there is only a patch from the penultimate to lastest version of the game. And I was convinced that GoG kept all old patches available for convenient downloading and incremental upgrades. Silly me, and shame on GoG. This is indeed a disappointment. I hope we won't get other "Steam features".
GOG is in stock exchange, so GOG is compelled to give more and more money to their owners (owners want to have money without working themself):
if GOG can't be more beneficial, it has to remove more and more features to have less and less costs.
If they don't do it, the company will be killed by their owners, and those who work in GOG will be jobless.
Just an explaination for future, I don't agree with owning something means having money without working in.
Post edited October 08, 2017 by ERISS
high rated
Changelog for Patch 21071 / GOG-15968 (Windows) / GOG-15968 (Mac) / GOG-15970 (Linux) (added 27 October 2017):

- The DLC is currently only available in English but we are working on the translations! The rest of our supported languages (Simplified Chinese, German, Russian, French, Italian, Spanish, Czech, Polish, and Brazilian PR) will be available in a few days. We currently estimate Tuesday Oct 31 but will keep you updated! We apologize for the inconvenience and are working as fast as we can on this!

The Shieldbreaker DLC - Now Available!
- Hailing from the distant windswept dunes of the east, the Shieldbreaker arrives in the Hamlet! Deadly as a viper, her iron will has been forged in the heat of the blazing desert sun. Though outwardly demure, her emancipation from the barren wastes came at a price so terrible, it haunts her dreams even now...
- The Shieldbreaker is a powerful ally in the fight to reclaim the Estate and banish the evil that squats in the Darkest Dungeon. A highly-tactical hero with solid damage dealing capability, she truly excels when countering monsters with high protection and those who guard their allies. Her movement, speed, and targeted abilities make her a valuable ally for dismantling intractable monster groups. Though relatively low health, the Shieldbreaker is yet highly survivable in short bursts thanks to her Aegis shield.

Darkest Dungeon
- New Feature: Curio Tracker
- As you interact with curios in the game, you will see icons on the items in your inventory that will help you remember which ones yielded positive or negative results! This feature will allow you to build up your own knowledge base of curio hints through experience!
- You can turn this function off in the Gameplay Options. (Default is set to ON)
- New Combat Mechanic: Stealth. Stealthed monsters cannot be targeted by direct attacks unless that attack has the Bypass Stealth quality. Stealth generally lasts for the first 2 rounds of combat. Stealthed monsters can be hit with indirect attacks such as AOE.
- These Monsters have been given Stealth beginning at Veteran level:
- Brigand Fusilier
- Brigand Hunter
- Crone
- Pelagic Shaman
- Bone Soldier
- Swine Slasher
- These Skills have been given Bypass Stealth and De-Stealth. In other words, the attacks can hit stealthed monsters AND pull those monsters out of stealth.
- SHIELDBREAKER (see DLC)
- Highwayman: Tracking Shot
- Arbalest/Musketeer: Rallying Flare
- This skill now targets one enemy to remove stealth, while still granting its original party buffs.
- Antiquarian: Flash Powder
- Occultist: Vulnerability Hex
- Leper: Intimidate
- Added a Mute when Game Window is not focused option
- Fix to crashing when backing out of difficulty option when creating a new game.
- Controller Support Fixes
- Improved menu controller support to save location of option category you were last on.
- Fix to selecting dlc / mods on lower profiles with controller.
- Fix confirm dlc button use with controller on lower profiles.
- Fix to Siren controlling a hero when dying by dot bug.
- Fix to Final Boss not transforming brain bug.
- Rebalanced Brigand Pounder PROT and HP mix because of The Shieldbreaker, while retaining overall difficulty vs all other existing heroes.
- Fix to saving of hero turns at the start of non first round.
- Fix to blocking camping eating when you have no food consumption.
- Fix double heal during hunger event.
- Fix torch tooltip title string.
- Fix to slot reorder bug in quest select.
- Fix to rare corrupted save bug
- Fixed invalid dungeon crash when loading quests.
- Only living monsters can capture heroes, applies to riposte kills on hag, fanatic against capture skills. (i.e. Riposte killing the Fanatic as he attempts to capture caused the hero to be added to the pyre without the fight ending/lifelinking the pyre correctly)
- Fix to permissive never again virtue chance debuff never being applied in the darkest dungeon.
- Fixed tooltip bug where LOW DMG was being shown without %

The Crimson Court
- Deaths from traps in the Courtyard now properly show up in the graveyard.