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Omarios: Witcher 2 is on my virtually infinite games backlog. I’ve got to be honest it is quite far down the pecking order as I’ve heard mixed things about it. Got it in a sale nearly 2 years ago now.

How strong are the RP elements, in the context of say Fallout New Vegas or Kingdom Come: Deliverance? Is it a true open world or more of a GTA/CP on-rails affair?
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Starkrun: I have to say my entire ending was different that 2 of my other friends.. and it even went into the Witcher 3 on import.. it was phenomenal. Greatest RPG game Ive played in a long long time. Its not open world as much as huge areas to flow though a well crafted branching story... the Story here is the best part, and while the RPG is not like a Bethesda title it is like a witch title where you can focus on a style to play and then enhance that style... i didn't fight all the much and was very chatty, it was great!

It is and forever will be my favorite witcher, it told the best story that remained completely fluid and I honestly saw changes from my choices happening while i played, that was something i have never seen before in a game. True world changes choices that meant something.

Seeing how amazing W2 is and then playing CP2077 broke my heart, it was such a massive downgrade and an utter disappointment seeing just how great of a game they could make if they even tried.

edit: My Witcher 3 run was different then my buds too... my entire run up to Bloody Barron was absolutely different with different dialog, action sequences and outcomes... so they did keep that in W3 but the openness ruins the over all story.... you loose so much in an open world type game unless you are very careful when you build it up... Skyrim does this very well, they keep pulling you into the MQ ever so slightly throughout your play while still allowing complete and total freedom.
Interesting, and thanks. I’m coming to the end of Disco Elysium and fancy some adventure next, may well go for W2 next. Cheers.
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Omarios: may well go for W2 next. Cheers.
If you haven't played it yet, do it. Good game, good story. It looks pretty with mods.

My mods are pretty old so you might want to check if there are newer ones, but I have these installed:

AI Upscaled Characters Textures 4K VERSION
AI Upscaled Environmental Textures X4 VERSION
Enhanced Mod Compilation - EMC-Full-0_6_5
High Texture Weapons
(Alternatively AI Upscaled Weapons Textures X2 VERSION OPTIMIZED, but I like High Texture Weapons more.)
The Witcher 2 - Extreme Quality Flora
Witcher2_ReShade

And one gameplay enhancement:
Pirouette Animation v2.0

Pirouette Animation brings a bit of The Witcher 3 style fighting to The Witcher 2.

edit: oh yeah, Enhanced Mod Compilation is also gameplay enhancement. Autoloot, inventory management, no finishers every few seconds, and highlighting lootable objects. And I think also item weights are reduced, but that has never been an issue anyway.
Post edited February 10, 2021 by frogthroat
@frogthroat - many thanks - had every intention of stopping by the Nexus for some mod additions, much obliged.
When it comes to the RPG genre, there are only two role-playing rules for a game wanting to be an RPG - to have roles and to have combat system based purely on statistics. If a game does not provide players with roles to choose from, or its combat system is based on player's input/action than it is not an RPG. For example, the Baldur's Gate series, the Divinity series, or the Icewind Dale series are true RPGs.

However, there is also a special category of RPGs that can be considered true but they have no classes. These are class-free RPGs, but their RPG system is so detailed, specific and robust, that you are basically creating your own class during playing and in no way you can unlock every skill in these games. Though you have a free choice which skills you unlock, it is recommended to hold to your "selected" path (just a few skills), if you do not want to be jack of all trades with zero effeciency in battles or diplomacy. Such RPGs are Arcanum: Of Steamworks and Magick Obscura, Fallout, Fallout 2, Lionheart: Legacy of the Crusader or Divine Divinity.

Only these two categories are real RPGs.

The rest is just either action games, shooters or adventures with sometimes heavier and sometimes lighter RPG elements. Examples:

action games with RPG elements - The Witcher
shooters with RPG elements - Deus Ex: Human Revolution
adventures witih RPG elements - the majority of Final Fantasy games

......

So now if you know "the rules", tell me which category Cyberpunk 2077 belogns to.
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EchoOfMidgar: *snip*
Cyberpunk 2077 requires you to increase your stats in order to progress. Higher level enemies can one hit you, although there are rare instances where being proficient in one type of skill (and with the addition of cyberware), can help you gradually chip away at a higher-level enemy's health, or reach your objective without coming into contact with said enemy (using stealth & cyberware, for example). The stats may not be as complex as, let's say, Divinity: Original Sin, but they're there, and they do matter greatly when it comes to gameplay.

I've spent 5 hours on Witcher 2, dragging my feet, and it doesn't feel like my leveling up matters that much. I could be wrong, but, at the moment of writing, Witcher 2 seems indeed like an action game with RPG elements (albeit a tad more complex than usual action games with RPG elements).

I am beginning to think that people who are quite vocal on the negatives of Cyberpunk 2077 (PC version) haven't actually played the game.

I've spent 50 hours on Cyberpunk 2077 (in 11 days), and the only reason I am stopping is because the game has utterly consumed me.
Post edited February 12, 2021 by TheDudeLebowski
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EchoOfMidgar: When it comes to the RPG genre, there are only two role-playing rules for a game wanting to be an RPG - to have roles and to have combat system based purely on statistics. If a game does not provide players with roles to choose from, or its combat system is based on player's input/action than it is not an RPG. For example, the Baldur's Gate series, the Divinity series, or the Icewind Dale series are true RPGs.

However, there is also a special category of RPGs that can be considered true but they have no classes. These are class-free RPGs, but their RPG system is so detailed, specific and robust, that you are basically creating your own class during playing and in no way you can unlock every skill in these games. Though you have a free choice which skills you unlock, it is recommended to hold to your "selected" path (just a few skills), if you do not want to be jack of all trades with zero effeciency in battles or diplomacy. Such RPGs are Arcanum: Of Steamworks and Magick Obscura, Fallout, Fallout 2, Lionheart: Legacy of the Crusader or Divine Divinity.

Only these two categories are real RPGs.

The rest is just either action games, shooters or adventures with sometimes heavier and sometimes lighter RPG elements. Examples:

action games with RPG elements - The Witcher
shooters with RPG elements - Deus Ex: Human Revolution
adventures witih RPG elements - the majority of Final Fantasy games

......

So now if you know "the rules", tell me which category Cyberpunk 2077 belogns to.
cool cool, My favourite super complex and truest rpg from what you listed is Divine Divinity. The complexity of three classes with 4 stats always gets me :D. You simply can't roleplay without a spreadsheet
Very simple Cyberpunk 2077 isn't an RPG, it's a shallow Looter/Shooter with some RPG like mechanics that are mostly broken or irrelevant.

CDPR blatantly lied and misled both customers & investors. They launched an unfinished, problematic and broken game on the general public at full price...

Q-6
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Queen6: CDPR should be fully ashamed of the mess that Cyberpunk 2077 is. They deliberely misled both customers and investors solely to cash in. Bugs galore, broken game mechanics, cut content, unfinished, shallow gameplay it just goes on and on. Next gen game my arse. Games from two decades have better AI, game mechanics and replay value.

If I could refund the game I would, CDPR doesn't deserve my $$ after this shit show. Beside the bug laden experience on PC, Cyberpunk 2077 is very far from being an adult RPG, it's simply a juvenile repetitive looter/shooter, too think this studio produced Witcher 3 what an utter disappointment...:(

Q-6
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jon7882: If you want a porn game buy one. Thats not what this is. It is adult in many ways not just the nudity that is still there btw.
Yeah adult for 15 year olds, nor does adult equal porn by default...

Q-6
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EchoOfMidgar: So now if you know "the rules", tell me which category Cyberpunk 2077 belogns to.
Sorry, can't answer that since I put sugar on my porridge.
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RoseLegion: Having played both I have to say I disagree with this assessement.
I enjoyed Witcher 1 & 3 much more than 2. 2 felt shallow, watterted down UI/game play, character development that didn't start to shine until the very end of the game when you didn't really get a chance to play with it, and a story that felt like it was a slice of what the other games offer rather than a whole narrative arc.
2 did offer the path choice and that was lovely, but it didn't really carry over anything meaningful from 1 despite how it was presented.
As to the contrast with Cyberpunk, well Cyb has 8 ending states (so far, looks like there are hooks for more that could be added, but that may not happen) of those 8 ending states only 3 are gaurenteed to be open to the player the rest can be missed entirely based on player choice. Granted some are easier to miss than others, and most aren't what I'd call extremely hidden, but there really are no grounds to say player choice doesn't matter in Cyb.
Further, while I admit story is a matter of taste and thus subjective, I'd easily put Cyberpunk 2077 & The Witcher 3 above The Witcher 2 with regards to story. Maybe I baised from reading The Witcher novesl, maybe I'm biased from reading cyberpunk stories for decades, but honestly it just seems like there's a lot more substance and a lot more depth in Cyb compared not only to TW2 but to most AAA "story driven" games of the last several years (take that last with a grain of salt, I don't claim to have played everything, a lot comes out :P ).

In short, TW2 < TW1 < Cyberpunk (current state) < TW3 (finished with all DLC).
I agree entirely with your assessment of Witcher 2. To me Witcher 2 was also a shallow game on rails, which confided you to tunnel type exploration and was linear start to finish (yes, with the famous branching choice that allowed a portion of the game to differ - not really rocket science by modern standards). It was a weaker game for me of the three.

I would rate CP2077 below W1 in my personal order - amount of poor delivery is just too much to be offset by decent story. I don't care about number of endings being 8 as the trigger for the endings is way too artificial (conversation on the roof). Yes, the last part of the game after that choice is reasonably long and varied - but there are other games with better / longer epilogues. Game was too short for me story wise whereas Witcher 3 felt like an accomplishment. I have no desire to replay CP2077 - and I have replayed W3 at least 3 times end to end. And no, it's not the setting that I dislike - I adored Fallout series (1 and 2) to bits as an example. Loved Altered Carbon novel and Netflix series.

From my side I honestly wish that CDPR would actually move on from CP2077 to another project because this baby is beyond fixing (my view - you don't have to agree).
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midrand: I adored Fallout series (1 and 2) to bits as an example.
ATOM RPG is on discount at the moment.

It's not Fallout 1 & 2, but it is inspired by. Many same aspects. But also many differing aspects.
Post edited February 14, 2021 by frogthroat
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midrand: I adored Fallout series (1 and 2) to bits as an example.
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frogthroat: ATOM RPG is on discount at the moment.

It's not Fallout 1 & 2, but it is inspired by. Many same aspects. But also many differing aspects.
I've tried it but it's very weak plot / lore / quest wise vs Fallout. Not at the same level in my view...
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EchoOfMidgar: When it comes to the RPG genre, there are only two role-playing rules for a game wanting to be an RPG - to have roles and to have combat system based purely on statistics. If a game does not provide players with roles to choose from, or its combat system is based on player's input/action than it is not an RPG. For example, the Baldur's Gate series, the Divinity series, or the Icewind Dale series are true RPGs.

However, there is also a special category of RPGs that can be considered true but they have no classes. These are class-free RPGs, but their RPG system is so detailed, specific and robust, that you are basically creating your own class during playing and in no way you can unlock every skill in these games. Though you have a free choice which skills you unlock, it is recommended to hold to your "selected" path (just a few skills), if you do not want to be jack of all trades with zero effeciency in battles or diplomacy. Such RPGs are Arcanum: Of Steamworks and Magick Obscura, Fallout, Fallout 2, Lionheart: Legacy of the Crusader or Divine Divinity.

Only these two categories are real RPGs.

The rest is just either action games, shooters or adventures with sometimes heavier and sometimes lighter RPG elements. Examples:

action games with RPG elements - The Witcher
shooters with RPG elements - Deus Ex: Human Revolution
adventures witih RPG elements - the majority of Final Fantasy games

......

So now if you know "the rules", tell me which category Cyberpunk 2077 belogns to.
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XYCat: cool cool, My favourite super complex and truest rpg from what you listed is Divine Divinity. The complexity of three classes with 4 stats always gets me :D. You simply can't roleplay without a spreadsheet
Keep your sarcasm, I was not talking about complexity but the rules.
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midrand: I've tried it but it's very weak plot / lore / quest wise vs Fallout. Not at the same level in my view...
I was just watching random Youtube videos and this came with my autoplay: https://www.youtube.com/watch?v=WDyCC4suPgk

Might be there's a game or two you haven't tried.

Mutant Year Zero is more XCom than Fallout, tho. Mutant Year Zero and Shadowrun series have been on multiple discounts and bundles, pretty sure those can be found for quite cheap.
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XYCat: cool cool, My favourite super complex and truest rpg from what you listed is Divine Divinity. The complexity of three classes with 4 stats always gets me :D. You simply can't roleplay without a spreadsheet
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EchoOfMidgar: Keep your sarcasm, I was not talking about complexity but the rules.
O'Doyle rules