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Gothfather: /snip
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XYCat: I didn't read the whole thing, I stopped right at the complaint how "terrible writing" made the monk tell you how you killed someone and yadda yadda. When I played the game, he thanked me for not killing a single one of the maelstrom, so yeah, you did kill someone without realizing it (like dropping on an unconscious enemy from height).
Gotta laugh that you just dismissed what I had to say and refused to read anymore because you didn't encounter the issue I did. So do you go to cardiac wards in hospitals and tell the patients there that your hearts fine so get up and stop taking up hospital space? I mean you didn't have a heart attack so they must be faking it, because your hearts fine right? Couldn't possibly this buggy mess of a game gave me a false result just because you didn't experience it? Right? You couldn't be that much of an ignorant ass though could you?
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XYCat: I didn't read the whole thing, I stopped right at the complaint how "terrible writing" made the monk tell you how you killed someone and yadda yadda. When I played the game, he thanked me for not killing a single one of the maelstrom, so yeah, you did kill someone without realizing it (like dropping on an unconscious enemy from height).
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Gothfather: Gotta laugh that you just dismissed what I had to say and refused to read anymore because you didn't encounter the issue I did. So do you go to cardiac wards in hospitals and tell the patients there that your hearts fine so get up and stop taking up hospital space? I mean you didn't have a heart attack so they must be faking it, because your hearts fine right? Couldn't possibly this buggy mess of a game gave me a false result just because you didn't experience it? Right? You couldn't be that much of an ignorant ass though could you?
You failed to meet the requirements an objective, blamed the game for it, and so other people absolutely need to read the rest of your wall of text (most likely with the exact same content) and cool relevant stories about hospital wards. Great, awesome. :D
what nags me about johnny is that he is always agaist what you are doing
he has no real personality, in the vodoo boy quest he sais "no dont make the deal with that guy" and if you dont do it he sais "see i told you the voodoo boys tricked you" i mean its just in hindsight "yyou did wrong" no matter what you do
if it would be about a schizophrenic mind it would make sense but like it annoys me
and it happens on many occasions
(i thought to make it fit as johnny is just the other side of my mind, but doesnt work overall, would be a real crap story then)
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Gothfather: lol. No RPG but oblivion, Fallout 3, Skyrim and Fallout 4. All NPCs had schedules, a bed, a work place and a recreation area, a place to eat. Some NPCs even moved from one settlement to the next. So yeah been done, it is 15 year old technology. Also everyone of these games had scripts that acknowledge PC accomplishments in the world through NPC dialogue. Never played any of these games? Fuck even Bioware in Mass effect had people acknowledge accomplishments in conversations so not sure why you think I am asking for the impossible.I even specifically stated two games with "large" cities that feel more alive than night city. If oblivion and skyrim can do it with EVERY NPC then CP2077 can do it with every shopkeep in the city and neighbor in your apartment building. There are only what? two floors anyway with a dozen apartments you can walk to? Not asking for the whole tower. Not requiring a super computer here.
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wayke: 2003 even.

The game was released to early seems unfinished, I and others believe that management are to blame marketing are to blame rushing this out the door for some before Christmas release for investor turnover..

https://youtu.be/yUoo6vv0k2U
I disagree I feel developers are to blame. This game was delayed 8-9 months it wasn't rushed by any rational definition of the word. What makes this game meh isn't the bugs or marketing or management. What makes the game meh are design choices that were made years ago. The way the game handles fixers has nothing to do with management, Dexter Deshawn was the perfect way to do a fixer, you meet he sizes you up. You plan the mission, do the mission then meet post mission. I felt like I was an edgerunner. Sure the mission went to shit but that intro to fixers was perfect. Some clients will want to meet you, some missions will require prep work before the actual mission. Do the mission go to the fixer to get your reward. And it never happens again. No fixer ever asks you to see a client again. No fixer job requires prep work and no fixer job requires a planning session. And no fixer job requires you to even meet them even when you have a physical item to return. Fixers go from characters in Night city to just plain bullshit phone calls with no character, no depth, no life.

The game is mediocre at best and it is that way because the developers designed a mediocre game, at least in my opinion. Night city is unpopulated. Random spawns and unmoving storekeeps do not a population make. This was done by design aka the developers. The NPCs are lifeless and emotionless, You don't grow into a relationship with anyone you run a couple of missions for them, answer a couple of texts and suddenly they want to drop their panties for you but ONLY ONCE and want you to move in with them but have nothing to say to you. You have sex and the relationship ends. And by end I mean everything ends, no dialogue, no responses to exploits, no sex, no sleeping over. No dates. No conversation. They never leave their home. Jackie was always suppose to die and it was written great for a character you just met and did only a few missions with. They made him come to life but that never happens again no character gets the care Jackie got. The problem with killing Jackie off was you feel his lose and the game never replaces him. Now we are suppose to feel his lose that is the point. Yet the contrast of the game with Jackie vs without isn't a good look for the game. So much care and detail went into the game pre heist that the lack of said detail post heist is HUGE. It becomes glaring and the game suffers. No meaningful NPCs post heist, fixers change dramatically post heist. The pacing of the game feels rushed and not with a sense of urgency because you are dying, no I don't feel that at all because there is no mechanics tied to that. I get worse only if i do specific side missions. If i stop doing them and do nothing but gigs and sleep there is no urgency. And to prove this point you are even told proceed with this main quest and it is a point of no return, go and do more side quests if you want. lol Thanks for the warning but now I really do feel like there is not urgency because I am dying. ME2 had this but if you delayed too long you lost the crew of the Normandy. yet another example of a previous game doing things better. The rush nature is in how you are given jobs, how they are executed and how you are paid. It is all immediate. Maybe that is why people feel the game was rushed in development but the fact was it wasn't it had years. TW3 was all done by Aug 2016, that is over 4 years ago. Yet Pondsmith was consulting on the game since 2012. So even being conservative you have a game with over 4 years of full scale development and 4 additional years of consultations by Pondsmith so again not rushed. Hell in Aug 2018 it was announced "Cyberpunk 2077 has been in development for at least six years and its team recently hit a major milestone: The entire game is playable from start to finish." https://www.engadget.com/2018-08-23-cyberpunk-2077-daylight-interview.html Again how is management to blame here? According to this article the game has had two years of "polish." At what point do you blame developers and not management?

Nothing about the game post heist is anything to write home about, what great potential is there? What would an extra 6 months do? NPCs have 3 to 4 missions at tops. Fixers give mindless one off jobs. The main quests are all linear one outcome possible affairs. I am trying to see how this mediocre game is anyone's fault but the developers. I am seeing the same mindless blame the publisher/management defense i saw people give bioware. Bioware died not because of EA but because they created two shitty games in a row ME:A and Anthem right after the ending let down of Mass Effect 3. Mass Effect's ending was a developer failing and ME3 was delayed multiple times. And the last delay of three months was to "Fix the ending" because the ending was leaked if I recall my history correctly. Anthem sucked because of the developers, ME:A sucked because of the developers. CP2077 sucks because of the developers. But people like CD Projekt red just like they liked Bioware so they are quick to blame everyone else instead of the actual people making the game. What i find ironic is the very consumer friendly choices CD Projekt has made in the past aren't developer choices but management choices but the devs get the credit and the management gets scapegoated as soon as things go badly. No microtransactions, free DLC, no DRM these are all MANAGEMENT level decisions not design level decisions but hey has to be marketing and management to blame because we like the developers so they can't be at fault.

This game isn't a gem in the rough that just needs a bit of polish to make it great. You remove the layer of tarnish aka the bugs and performance issues and you don't get gold but bronze at best, tin most likely.
Post edited December 29, 2020 by Gothfather
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Gothfather: Gotta laugh that you just dismissed what I had to say and refused to read anymore because you didn't encounter the issue I did. So do you go to cardiac wards in hospitals and tell the patients there that your hearts fine so get up and stop taking up hospital space? I mean you didn't have a heart attack so they must be faking it, because your hearts fine right? Couldn't possibly this buggy mess of a game gave me a false result just because you didn't experience it? Right? You couldn't be that much of an ignorant ass though could you?
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XYCat: You failed to meet the requirements an objective, blamed the game for it, and so other people absolutely need to read the rest of your wall of text (most likely with the exact same content) and cool relevant stories about hospital wards. Great, awesome. :D
Yeah i never made a single attack to fail said objective. i only even did stealth take downs, no shot fired, no punch thrown no deamon activated just snuck up pressed F to grab and R for a NON-Lethal take down but sure couldn't be a buggy game to blame has to be my fault. So no one else could ever experience a bad heart because your heart's fine right? You don't have cancer so cancer doesn't exist right? You finished the mission fine so no one could ever experience a bug related to the quest right? And it wasn't the first time either as I said i shot the cyberpsycho in occupational hazard quest with non-lethal rounds. I could see her rolling around, downed but alive, the reticle, going from blue to red when i pass over her. Again another sign she is alive, down but not dead and the NPCs still act like I killed her. So yeah all my fault. games not buggy at all. fanboi much?

You sir are an ass, if you don't experience something then it can't be real. You didn't run into the bug I did so I must be at fault. I mean it couldn't be otherwise because you didn't encounter the bug, it can't actually exist right? Because all bugs affect all people exactly the same way right?
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XYCat: You failed to meet the requirements an objective, blamed the game for it, and so other people absolutely need to read the rest of your wall of text (most likely with the exact same content) and cool relevant stories about hospital wards. Great, awesome. :D
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Gothfather: Yeah i never made a single attack to fail said objective. i only even did stealth take downs, no shot fired, no punch thrown no deamon activated just snuck up pressed F to grab and R for a NON-Lethal take down but sure couldn't be a buggy game to blame has to be my fault. So no one else could ever experience a bad heart because your heart's fine right? You don't have cancer so cancer doesn't exist right? You finished the mission fine so no one could ever experience a bug related to the quest right? And it wasn't the first time either as I said i shot the cyberpsycho in occupational hazard quest with non-lethal rounds. I could see her rolling around, downed but alive, the reticle, going from blue to red when i pass over her. Again another sign she is alive, down but not dead and the NPCs still act like I killed her. So yeah all my fault. games not buggy at all. fanboi much?

You sir are an ass, if you don't experience something then it can't be real. You didn't run into the bug I did so I must be at fault. I mean it couldn't be otherwise because you didn't encounter the bug, it can't actually exist right? Because all bugs affect all people exactly the same way right?
cool story. Your failures are not a videogame's bug.
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Gothfather: (...)
You are fixating on single issue - game play change pre and post heist. Ffrom there you go with negativity towards everything else you see: fixers, NPC reaction, dating aspect, story flow over time, urgency... Lots of points and all boils down to the same core issue - main quest line starts in different play style then what rest of the game actually is post heist.
But that s just a fact. There is nothing more to say or do about it. Either you like it or you do not, end of story.

Do not get me wrong - it is perfectly fine to not like something, to prefer one type of game style over other. But what you are doing now is simply calling game crappy solely because you do not like what it is.


At his point I'm not sure what is your agenda and I do not get were are you going with all that negative energy in your posts.
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Gothfather: (...)
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rbialo: You are fixating on single issue - game play change pre and post heist. Ffrom there you go with negativity towards everything else you see: fixers, NPC reaction, dating aspect, story flow over time, urgency... Lots of points and all boils down to the same core issue - main quest line starts in different play style then what rest of the game actually is post heist.
But that s just a fact. There is nothing more to say or do about it. Either you like it or you do not, end of story.

Do not get me wrong - it is perfectly fine to not like something, to prefer one type of game style over other. But what you are doing now is simply calling game crappy solely because you do not like what it is.

At his point I'm not sure what is your agenda and I do not get were are you going with all that negative energy in your posts.
You can't figure out my agenda because I don't have an agenda.
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Gothfather: Yeah i never made a single attack to fail said objective. i only even did stealth take downs, no shot fired, no punch thrown no deamon activated just snuck up pressed F to grab and R for a NON-Lethal take down but sure couldn't be a buggy game to blame has to be my fault. So no one else could ever experience a bad heart because your heart's fine right? You don't have cancer so cancer doesn't exist right? You finished the mission fine so no one could ever experience a bug related to the quest right? And it wasn't the first time either as I said i shot the cyberpsycho in occupational hazard quest with non-lethal rounds. I could see her rolling around, downed but alive, the reticle, going from blue to red when i pass over her. Again another sign she is alive, down but not dead and the NPCs still act like I killed her. So yeah all my fault. games not buggy at all. fanboi much?

You sir are an ass, if you don't experience something then it can't be real. You didn't run into the bug I did so I must be at fault. I mean it couldn't be otherwise because you didn't encounter the bug, it can't actually exist right? Because all bugs affect all people exactly the same way right?
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XYCat: cool story. Your failures are not a videogame's bug.
Not his failure at all the bugs with Knocked out and Dead are real, If you put an unconscious body in a box or whatever it says HIDE not KILL in relation to stats every time you Hide a body it registers as a Kill, To not trigger the kill you have to leave bodies in place choke and move on.

The Game is broken script sequences and common checks for player requisites are broken physics and geometry are broken portal culls are wrong in places causing null render of items, Z Depth issues 1000s of offset issues, Story continuity issues.

It's an unfinished game that was rushed out of the Developers hands by inept management to placate to shareholders and ultimately failing and now CDPR is being attacked on all fronts and bigger nastier fish might eat them.

If you're unhappy with this reality go buy a happy meal and talk to Ronald.
Post edited January 03, 2021 by wayke
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XYCat: cool story. Your failures are not a videogame's bug.
Stop trolling, please.
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XYCat: cool story. Your failures are not a videogame's bug.
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wayke: Not his failure at all the bugs with Knocked out and Dead are real, If you put an unconscious body in a box or whatever it says HIDE not KILL in relation to stats every time you Hide a body it registers as a Kill, To not trigger the kill you have to leave bodies in place choke and move on.

The Game is broken script sequences and common checks for player requisites are broken physics and geometry are broken portal culls are wrong in places causing null render of items, Z Depth issues 1000s of offset issues, Story continuity issues.

It's an unfinished game that was rushed out of the Developers hands by inept management to placate to shareholders and ultimately failing and now CDPR is being attacked on all fronts and bigger nastier fish might eat them.

If you're unhappy with this reality go buy a happy meal and talk to Ronald.
I know about bodies in boxes counting as dead. That's how I know it was his doing that failed the objective, because he stated it himself. And I would understand complaining about it, however, he was bitching about "bad writing" being to blame for this, which is obviously not relevant to bodies in boxes counting as dead or to him putting the bodies there and then bitching about it.

If you're unhappy with this reality go buy a happy meal and talk to Ronald.
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wayke: Not his failure at all the bugs with Knocked out and Dead are real, If you put an unconscious body in a box or whatever it says HIDE not KILL in relation to stats every time you Hide a body it registers as a Kill, To not trigger the kill you have to leave bodies in place choke and move on.

The Game is broken script sequences and common checks for player requisites are broken physics and geometry are broken portal culls are wrong in places causing null render of items, Z Depth issues 1000s of offset issues, Story continuity issues.

It's an unfinished game that was rushed out of the Developers hands by inept management to placate to shareholders and ultimately failing and now CDPR is being attacked on all fronts and bigger nastier fish might eat them.

If you're unhappy with this reality go buy a happy meal and talk to Ronald.
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XYCat: I know about bodies in boxes counting as dead. That's how I know it was his doing that failed the objective, because he stated it himself. And I would understand complaining about it, however, he was bitching about "bad writing" being to blame for this, which is obviously not relevant to bodies in boxes counting as dead or to him putting the bodies there and then bitching about it.

If you're unhappy with this reality go buy a happy meal and talk to Ronald.
The 2021 Mental Gymnastics award
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XYCat: I know about bodies in boxes counting as dead. That's how I know it was his doing that failed the objective, because he stated it himself. And I would understand complaining about it, however, he was bitching about "bad writing" being to blame for this, which is obviously not relevant to bodies in boxes counting as dead or to him putting the bodies there and then bitching about it.

If you're unhappy with this reality go buy a happy meal and talk to Ronald.
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wayke: The 2021 Mental Gymnastics award
congratulations on your award, friend :D
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Gothfather: The balance seems way out of touch with builds. There are some boss fights that are impossible, like Oda, without the correct build.
they did the same in the Witcher 3 DLC. one main boss had to be killed with strong melee character. Imagine my excitement, I played igni mage with light armor and fast attacks build, got completely screwed with that boss and reinstalled the game.
looks like CDPR learns nothing from their mistakes. choices matter, yeah.
Too me, it's almost like the main narrative of the story have three distinct parts in term of quality;
1. The first 30 min or so that is the most and only unique part that separates the different paths. You need to play them all to really get more of the beginning of story. Still rushed as I, the player, don't really get to know the people around me.
2. Pre-heist which is well done.
3. Post-heist, and everything feel apart. And since there's literally no difference in the dialogue/paths there isn't much point in replaying the game either.

Yes, even Skyrim had more to the game and enough to make it enticing to not only play it again differently, but even finish it the first time (also without mods).

I didn't mind that Johnny was a hardcore douche in the beginning that literally blocked you physically, but after a couple of hours he suddenly wanted to be your best pal because he thought hard about his own and Vs "situation". Imean, he WAS going to win. Personally I thought hat was cheap. O_o

Not sure if I ever want to even finish the game...

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Gothfather: but hey has to be marketing and management to blame because we like the developers so they can't be at fault.
I agree with everything except this part. At the end of the day it's the upper managements/CEOs that has the final responsibility to put out a good product. If anything, this proves that they're lazy and incompetent, while directly lying to get more orders in. Further, if a lower developer doesn't do his/her job properly then, well, a leader should take care of it. So yes, it's basically an upper management problem either way(even if it's just a case of bad internal communication, which also is a poor excuse).

Doesn't matter if we root for the developers or not, and I'm not saying there aren't bad developers out there, however fact is, if I did a poor job then my boss would talk to me about it (if he was competent and did his job that is), and fire me eventually and hire someone else who can do the job if I couldn't relatively satisfactory.

Another thing, in the article you provided it is more or less stated the game is playable from start to finish. If that were true, then the game clearly have been scrubbed to some degree. 2 years of polish is a lot, especially with overtime and delays.

Logically, I refuse to believe the amount of manpower and workhours used (even with crunchy overtime) for almost 8 years went into creating a product in this state, and that was supposed to be the "whole" game? That's not only inefficient use of manpower and money, but also, yet again, grossly incompetence by the upper managements.

1. Ether the developers where told to more or less fixate on the wrong things, and/or the game was poorly made by developers --> lead directors/upper managements fault for mishandling it.
2. Or the game really was rushed --> lead directors/upper managements fault for inefficient use of time, and/or changing too much too late, and/or pushing the game out too soon.

I think the phrase is "to lead by example", but clearly not here...

Even worse, the fact that this game was given 8-10/10 is just mindboggling...
Post edited January 05, 2021 by sanscript