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I am satisfied of it. We had games where we could only run 3rd person view, so now we are going to get some change
First person has its own advantages over third person. It comes down to devs if they know how to use them or no.
With the first person:
- the enemy manage to surround you more easy
- in hand-to-hand combat, the enemy has an advantage
- the view of the battlefield is reduced.

With the third person:
- the enemy does not risk to surround you, because you can see who is attacking you from behind
- in hand-to-hand combat you have more vision of the battlefield, you can better dodge enemy attacks
- the view of the battlefield is wider, resulting in enormous advantages in the decision of the combat tactics.

In conclusion. in an RPG game the first person is a gamble.
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bobtomas: With the first person:
- the enemy manage to surround you more easy
- in hand-to-hand combat, the enemy has an advantage
- the view of the battlefield is reduced.

With the third person:
- the enemy does not risk to surround you, because you can see who is attacking you from behind
- in hand-to-hand combat you have more vision of the battlefield, you can better dodge enemy attacks
- the view of the battlefield is wider, resulting in enormous advantages in the decision of the combat tactics.

In conclusion. in an RPG game the first person is a gamble.
My problem with the first person perspective is that in nearly every game that uses it, it's not truly a first person view.
For example when aiming a gun in real life I see more than my hands and my arms up to my elbow. For example when standing and aiming a pistol in real life depending on how I hold it I will see my entire arm and some of my shoulder out of my peripheral vision. Or like when sitting in a chair depending where I am looking and how i am sitting, i will see my torso, arms part of my shoulders, my lap and my legs. In some first person games when standing and looking down you might see your legs and feet but you rarely see your torso.

So to me first person games aren't a truly first person perspective you are essentially a floating camera.
Now from a narrative standing point it's first person but visually the games aren't a true first person perspective.
I prefer 3rd person myself, as it gives you a wider range of view. Battlefront 2 has both first and third person perspective. When I use first person I'm too much at a disadvantage, because I can't see around corners.
I don't mind either way. I trust that the devs know what they are doing and implements their chosen style in a good way.
With that said I slightly prefer 1st person over 3rd person, but only just barely.
First person is much better than third person as far as gunplay is concerned, and I find first person more convenient for exploring a world. It's a bit iffy, potentially, for melee, but whatever.

First person worked fine in Morrowind, it worked fine in Skyrim, it worked fine in FO3 and NV. There's not really a whole lot of reason why it wouldn't work just as well in CP77.

I don't remember the last game where you could choose between first and third person view and I actually preferred third person.
Guess FPS is far better for Immersion (like Skyrim; Fallout New Vegas; Dishonored; Thief 4; Bioshock & such); also it can get quite further in terms of a cinematic experience, in the sense that the spectator is also the actor inside the narration (as an interactive movie-like game experience ofc).

In terms of gameplay i'm guessing it allows for ways to look for other puzzling ways to finish a quest, without it all being, in your face, but pushing the player, if he wants, to look & explore the areas a bit more (important game design decision), this actually gives accessability to a wider range of player types (as seen in Marczewski's User-Types appliable to players too).

I was building for 5 years my thesis, using Marczewski's Typology of users on my Master degree thesis on Game Studies (Ethnography with Actor-Network Theory (Latour), on a couple of gaming communities comparing one focused on LUDUS and another group focused more towards PAIDIA); sadly the marxists narrowminded teachers at my university bombed & sabotaged the project (long story short: they wanted me to implement political crap, into a project that wasn't meant to be about globalization; yet the lector (not even thesis director) tried to hijack the project and foment discord inside the thesis committee).

Anyway, nothing Modders could implement afterwards (the 3rd person point of view camera setting).
Post edited September 01, 2020 by Beerbeer007
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jsidhu762: I prefer 3rd person myself, as it gives you a wider range of view. Battlefront 2 has both first and third person perspective. When I use first person I'm too much at a disadvantage, because I can't see around corners.
I dont think Cyberpunk is "look around corner" game. There smart guns, also the combat is more "push forward" kind of game. You can slow the combat to get some good hits, then move to another enemy,
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jsidhu762: I prefer 3rd person myself, as it gives you a wider range of view. Battlefront 2 has both first and third person perspective. When I use first person I'm too much at a disadvantage, because I can't see around corners.
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Cyberway: I dont think Cyberpunk is "look around corner" game. There smart guns, also the combat is more "push forward" kind of game. You can slow the combat to get some good hits, then move to another enemy,
Thanks for bringing that up!
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Beerbeer007: Guess FPS is far better for Immersion (like Skyrim...
I mostly use FPP for Skyrim. However, if you are sneaking around, you can save yourself some grief by going switching to TPP to look around corners for enemies and traps.

Edit: I hope that made sense. It's getting late here.
Post edited September 01, 2020 by jsidhu762
I've preferred FPP ever since early "blobbers" like Dungeon Master, and later shooters like Doom. It's just so much more immersive.
TPP always reminds you that you are not "actually there" but "controlling a character". So if devs want to have "the player themselves" "in" the game, FPP should be the choice, if they want the player to "become" somebody else (like a certain Geralt of Rivia), constantly showing it in TPP is the way to go.

Of course in terms of gameplay both have their ups and downs. In FPP the FOV is usually way smaller than in real life, so TPP gives you a better situational awareness. On the other hand in TP games the character tends to block a big part of the view, there are troubles with the camera in tight or cluttered spaces (though that has become better).

It used to be that melee action was more suited to TPP games, but (IMO) the first game that proved that satisfying and first person melee is possible was Dark Messiah of Might and Magic (which should really be on GOG btw...). Mirror's Edge proved that first person jump'n'run can be fun too. On the other hand I haven't yet played a TPP shooting game where the character and/or camera didn't get in the way.
Post edited September 01, 2020 by toxicTom
Do not have a big problem with first person view it might take a bit of getting used to given the games mechanics but it is not exactly ground breaking new technology so not a problem.
I will offer up a computer-gaming noobie's perspective. The last computer game I played was Diablo II, and I never played much before that either. But what I hope for in my upcoming visit to PC gaming is:


A) Enjoyment/Entertainment

B) Realism


For those objectives, I want to play via the first person. Some reasons include:


1) Realism has an exception, which is whatever "suspension of disbelief" the gaming genre requires. But it most certainly includes decisions and actions having consequences.

2) Since I have a degree in physics, outside of futuristic or alternate reality settings, I STRONGLY dislike digital entertainment of any form that wontonly violates that topic.

3) I also have a military background and a lot of experience with real and simulated war games. Given that, I believe that full situational (or battlefield/theater at higher levels) awareness makes decision making FAR too easy. That clearly violates the "realism" principle. If I die because I was looking in the same direction for too long and didn't see the enemy appear behind me that is MY fault, not the games.

4) Having said #3, it most certainly falls on the game developers to ensure that you have an appropriate visual sight picture, game mechanics, etc. to have a playable game and still be successful in a challenging and rewarding experience. I have no idea if modern game developers, or the games they have created, actually do this or not - especially from the first person viewpoint.

5) There is something of a caveat to #3 as well, in that you need SOME level of knowledge of your environment, above what you can observe with your senses (or some in-game gadget such as a drone), to make the game more playable and enjoyable. So here abjective A overrides B to some degree.


Before you drop flames my way, do re-read my first sentence to ensure you understand where my statements are coming from. :-)
I think you guys should watch Hardcore Henry movie. I think they changed the name to Hardcore. Its first person movie. Lots of fun stuff you can do with it.
I think this is not good because I prefer to look at my character from a distance. It's good when the hero can see the clothes, weapons, movements that he performs. In addition, you do not have to play in the first person to feel like the hero of this game. They plan to make different implants in the game, but it will not be possible to look at them from the third person ... This is strange.