It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Bob44: I think this is not good because I prefer to look at my character from a distance. It's good when the hero can see the clothes, weapons, movements that he performs. In addition, you do not have to play in the first person to feel like the hero of this game. They plan to make different implants in the game, but it will not be possible to look at them from the third person ... This is strange.
You should like camera and braindance mode. From my understanding, in braindance mode, you can rob a store and then watch how you did it afterwards.

I would be very surprised if Cyberpunk didnt had somekind of "selfie" mode too ala FB or Twitter. Cyberpunkers are self-loving-bastards, but we will see how CDPR did i, but my idea should give it "dystopian" feeling if people just love themselves.
Post edited September 20, 2020 by Cyberway
Jesus Christ, not this thing again.

@ sceptics

Have you guys ever played Thief, Deus Ex or System Shock? If not, play it. And then you will see that FPP is working well, and game is immersive, and fun, and truly great. Seriously I can understand console players, because they probably haven't had opportunity to play games I mentioned. But PC gamers? There's no good reason why you should avoid Thief (if you like immersive/stealth games, action-adventure, RPGs etc.).
avatar
Vojtas: Jesus Christ, not this thing again.

@ sceptics

Have you guys ever played Thief, Deus Ex or System Shock? If not, play it. And then you will see that FPP is working well, and game is immersive, and fun, and truly great. Seriously I can understand console players, because they probably haven't had opportunity to play games I mentioned. But PC gamers? There's no good reason why you should avoid Thief (if you like immersive/stealth games, action-adventure, RPGs etc.).
For me personally, I don't mind first person view. But it always gets me a headache. My eyes aren't what they used to be. Deus Ex was really good, although The Witcher, Dragon Age, and Mass Effect were much more suitable for me.

I can only wish we have a choice to change the perspective.
A lot of people, including myself get motion sickness/simulator sickness playing some FPP games. Playing in 3rd person allows me to enjoy the game without getting a headache, dizzy or sick to my stomach.
avatar
Outsiders: A lot of people, including myself get motion sickness/simulator sickness playing some FPP games. Playing in 3rd person allows me to enjoy the game without getting a headache, dizzy or sick to my stomach.
You said it yourself "some gams" is Cyberpunk some game? Its RPG, most of the time you're walking or driving to a location, or talking to NPC, or browsing store for new items or checking your inventory or your build etc.
Post edited September 21, 2020 by Cyberway
avatar
Cyberway: You said it yourself "some gams" is Cyberpunk some game? Its RPG, most of the time you're walking or driving to a location, or talking to NPC, or browsing store for new items or checking your inventory or your build etc.
I haven't played Cyberpunk yet and I hope I can play it without getting sick. What I have seen from Cyberpunk is the game appears to be FPP when walking but when driving, it's 3rd person.

Lot of games that make give me headaches or feeling dizzy are "shooters" where the gun is bouncing up and down while running and trying to shoot others.
avatar
Cyberway: You said it yourself "some gams" is Cyberpunk some game? Its RPG, most of the time you're walking or driving to a location, or talking to NPC, or browsing store for new items or checking your inventory or your build etc.
avatar
Outsiders: I haven't played Cyberpunk yet and I hope I can play it without getting sick. What I have seen from Cyberpunk is the game appears to be FPP when walking but when driving, it's 3rd person.

Lot of games that make give me headaches or feeling dizzy are "shooters" where the gun is bouncing up and down while running and trying to shoot others.
We obviously won't know until the game launches, but it would appear that the game is a bit slower-paced than most regular shooters. It is an RPG with shooter elements, not a full-blown shooter where twitch reflexes and frantic movement patterns is the main focus.

In shooters you have to be very, ahem, dynamic in terms of movement to make yourself as difficult a target as possible and you have to look everywhere to not miss an enemy that will shoot you. The result is a jumpy and unsteady view.

In CP77, you are in first person and using guns, but the idea is to make the game immersive. I'm willing to bet that you've never seen cops bunnyhop up and down vehicles and then 360 noscope someone sneaking up on them. I very strongly suspect that the movement simply won't be that fast, which I think has to mean that slow and careful tactical movement will be more important than zipping around like 5 year old on too much sugar.

But like I said, we don't really know yet.
avatar
Cyberway: You said it yourself "some gams" is Cyberpunk some game? Its RPG, most of the time you're walking or driving to a location, or talking to NPC, or browsing store for new items or checking your inventory or your build etc.
avatar
Outsiders: I haven't played Cyberpunk yet and I hope I can play it without getting sick. What I have seen from Cyberpunk is the game appears to be FPP when walking but when driving, it's 3rd person.

Lot of games that make give me headaches or feeling dizzy are "shooters" where the gun is bouncing up and down while running and trying to shoot others.
Maybe try a sword or other projectile attacks when considering your characters abilities, possibly a hacker who causes chaos and distraction throughout the story. It seems very versatile and I am hopeful that the visual settings will have options to help aid or assist with motion sickness players.
avatar
Beerbeer007: Guess FPS is far better for Immersion (like Skyrim; Fallout New Vegas; Dishonored; Thief 4; Bioshock & such); also it can get quite further in terms of a cinematic experience, in the sense that the spectator is also the actor inside the narration (as an interactive movie-like game experience ofc).
[...]
It's the exact opposite for me. I get no sense of immersion whatsoever in FPS which is very bad when the game has a focus on story. For example the "recent" Deus Ex, I played maybe 2 hours but because it was fixed in FPP I just couldn't get into it so I whatched a story summary video and that was it. Same with Dishonored, Alien Isolation and The Bioshock series. On the other hand, Skyrim had 3rd person as an option and I played 60 hours vanilla and then hundreds with mods (never played it in FPP).

Unless there is a good 3rd person mod for CP77 or CDPR add it as an option, I will just watch a video summary of the story and never buy/play the game. I just hope they reconsider 3rd person when they do the (gta)online mode.
Post edited October 05, 2020 by HAR3V
Third person view is a cheating view. You're able to take cover (in this situation the character can't see anything) but you as the player can see everything. So first person is way better for immersion. I'm glad the went for FPV
I used to know this guy who refused to play games that were first person only. I dont know whether he just didnt like them or if it made him nauseous or something but he couldn't do it. I get that people are pissed but how many people can actually say they play games like fallout or skyrim in third person? not many i think.

There was lso nothing worse than when you would look around in the witcher 3 only t have the camera clip through your character. Very immersion breaking.
Post edited October 06, 2020 by Jimbo_G
avatar
Beerbeer007: Guess FPS is far better for Immersion (like Skyrim; Fallout New Vegas; Dishonored; Thief 4; Bioshock & such); also it can get quite further in terms of a cinematic experience, in the sense that the spectator is also the actor inside the narration (as an interactive movie-like game experience ofc).
[...]
avatar
HAR3V: It's the exact opposite for me. I get no sense of immersion whatsoever in FPS which is very bad when the game has a focus on story. For example the "recent" Deus Ex, I played maybe 2 hours but because it was fixed in FPP I just couldn't get into it so I whatched a story summary video and that was it. Same with Dishonored, Alien Isolation and The Bioshock series. On the other hand, Skyrim had 3rd person as an option and I played 60 hours vanilla and then hundreds with mods (never played it in FPP).

Unless there is a good 3rd person mod for CP77 or CDPR add it as an option, I will just watch a video summary of the story and never buy/play the game. I just hope they reconsider 3rd person when they do the (gta)online mode.
That's a very interesting opinion on the concept of perception within an RPG game. I'd also would've hoped they'd implement the 3rd Person for players to add either in Game Options or button; but instead we saw Virtue Signalling towards minoritary pressure groups, asking for developers to customize Player Character's gonads among other absurd details... And of course, priorities in deciding what to develop within gameplay mechanics, influence both the use of Time & Money invested in the end product. Time will tell, if that was a judicious decision making or not...
Post edited April 14, 2021 by Beerbeer007
I'm mostly indifferent to it. I'm also indifferent to Third Person Perspectives. First person doesn't make me motion sick and third person doesn't ruin immersion. Where I'm not indifferent is combat. There's no doubt about it, First Person is better for shooters and Third Person is better for sword fighting and just melee in general. Which is why I understand their choice to make 2077 a First Person game. I think it goes much deeper than 'they didn't want to be another GTA clone' (considering the RPG mechanics that were touted in both gameplay showcases for this game, the setting, and the developer's history, why would you think that? Some people jump to silly conclusions, I digress). I can think of at least two reasons why they went with it that's not just 'immersion'. One, third person shooting is a lot more than aiming and shooting. That has its own variables to deal with, and CDPR may not be well equipped to deal with those. While The Witcher 3's strength is undoubtedly in its storytelling, I've talked to people who were turned off during the first few hours because the gameplay felt finicky. Not only that, going first person gives them more control, whereas sticking to third person means they'd have to stick to conventions (i.e., less reliance on cover shooting). Secondly, I feel as if the tighter spaces 2077 seems to be going for wouldn't work well with a third person perspective. I don't know this for certain, the game's not out yet, but from what I've seen so far, that seems to be the case. I guess we'll see once mod support is added.

If you prefer TPP and the choice to move to First Person bothers you, I understand it, no ill will.
Post edited October 11, 2020 by lazycade
First person in this game feels mostly fine, surprisingly well. The only thing I don't like is aim down sights - it feels a bit awkward and sluggish, as if weapon had some lag, and this sights drifting doesn't feel pleasant.
avatar
bdbass: Third person view is a cheating view. You're able to take cover (in this situation the character can't see anything) but you as the player can see everything. So first person is way better for immersion. I'm glad the went for FPV
What you say is partly true. Yes, visually, you may get a bit more information if it's third person, but that depends on the implementation. A third person camera over the character's shoulder should give you a wider FOV and some awareness on the character's surroundings, but may not offer a distinct advantage when the character is behind cover (it all depends on the angle).

It is also true that on 1st person view, you lack awareness on your surroundings. If you were doing it for real, you know when you're out of cover, at least partially, by touch. This feedback is not there when in FPV, for the simple reason that, unless you're playing in an ultra-wide big size monitor, your field of view is restricted to about 60 degrees of arch, as opposed to more than 120 degrees that you have IRL. Third person perspective fixes that (partially) by backing up the camera so the 60 degrees of the screen cover what you would get normally with the wider angle from the character's perspective.

As far as gameplay goes, FPV is good if you want to use ranged weapons and shoot, because it's easier to line up the shots. However, for infiltration/melee, 3rd person is a superior way to go. The reason? IRL, you have proprioception, which is the awareness on where your arms and legs are placed and how they're bent in relation to the rest of your body, even if you can't see them (because it's pitch dark, for instance). This is handled by nervous feedback from your joints and tendons This ability is CRUCIAL when engaging in a real melee fight. FPV in a computer cuts that, but 3rd person allows you to see what your character's body is doing. This is the real big difference.