Anakin-Skywalker: A lot of people are complaining about bugs and crashes, so far I haven't experienced anything major - sometimes a cigarret is floating around or someone tries to intimidate me with a powerful T pose, however there are a lot of other things that have changed from the initial promise.
From the 2018 trailer and subsequent trailers we were promised a deeper RPG than the Witcher 3, the character selection pannel seemed a lot more complex and better and the citty was supposed to be 'alive'. Instead the game feels a lot more linear than The Witcher 3, choices don't seem to matter all that much and I don't feel any substancial improvement from the points I gain.
Don't get me wrong, I am loving my experience so far, I love the world, the tech, the story, all of it. But it just doesn't feel like the same game that we have been promised.
Let me know what you think happened
Not sure what you mean. Played for about 10h now and feel like the story is quite nice. There is always something to do, you run into sidequests almost everywhere. Are you maybe following the main story line too much?
I'm not really sure what game you were thinking you would get. Feel like this is exactly what it would be, minus the bugs lol Its a solid RPG experience in GTA format which hasn't been done that much
Myajha: Honestly, this may be a bit of a conspiracy theory here, but I think the Google and to a degree Microsoft and Sony happened.
See everything we saw, would have worked fine on a PC game, that was the original plan. X-box would have worked too, since the generally use the same windows frame, so with a few tweaks would have worked great.
Then suddenly the announce that it'll be on Stadia and different consoles. My guess Google tossed them a ton of up front money in order to port it to the Stadia, and CDPR saw the writing on the wall and realized that Microsoft and Sony would pay a ton of money for ports as well. So they approached them, and both said sure... if you have it ready for a next-gen launch as well.
Which CDPR saw no problem with, since they were planning on launching 6 to 8 months before the next-gen launch. They could get it out on old-gen games, and work on new gen games.
Except it didn't work that way. Stadia may be easy to program and such, but not when you already have the code written and solidified for PC. So they had to work the code for 9 different platforms, all at the same time, with limited resource. They got over their heads, and couldn't dig their way out.
Then they realized that certain things that would work on the PC, wouldn't work on the consoles how they wanted them too, so they had to drop them, and once you start dropping things, it becomes a domino effect since in a game like this, one thing connects directly to another. Add that to things that just never worked right, even on the PC (wall running for example). They probably could have fixed it, if they had the resources, but all those resources were diverted to the console and their ports.
So basically here you have a game that was written, programmed and designed for the PC, that suddenly had resources sucked away from it, because CDPR got too overly ambitious and greedy.
I also don't get it why they even ported the game to the regular ps4 and xbox one. I also have a conspiracy theory that they pushed the launch back so that people could get better graphic cards to run this game at 1440 p and 4k. 2080ti can't max it out lol if they released it back in April when they wanted a lot of people would be complaining.