dizzymonkey: I think the game is amazing to be frank. It has more depth, polish and outstanding story telling than any of the elder scrolls or fallout games can dream of in the last 15 years. Not to mention (on PC at least) it isn't nearly as buggy as those titles at launch. Ohh, also to boot the game runs better than AC Valhalla on my mid range machine (I can run at 60fps rock solid with the game running great).
When I saw this didn't get GOTY on PC Gamer I was floored and pretty much cements I can't trust the opinion of PCG.
Does the game need to flesh out some of the promised features? Yeah.
Does it need some bug fixes? Yeah.
Is the game f'ing amazing despite that? Hell Yeah.
Not trying to be a fanboi or any nonsense but I just can't wrap my head around all the hate. I think the folks who aren't hating on the game are too busy actually getting lost in Night City so I wanted to just say thanks.
Well, the last 15 years of Bethesda games would exclude old Morrowind and leave us with Oblivious, Shoutrim, and Fallouts 3, 4, and 76. Of course there's also New Vegas, which was more of an Obsidian game in the Fallout 3 engine.
But you're saying the game has depth and polish. Ehm. Yeah, I don't really think so.
I used to be grumpy that snow wouldn't smelt when I used fire magic on it in Skyrim. I used to mind how dragons were singularly the stupidest beings in the universe, first getting driven from Morrowind by all the cliffracers and now lining up one another to literally feed their souls to the one entity that they know for a rock solid fact has flat out murked the first and strongest among them, Alduin, the supposed world eater. Oh boy, was I naive.
In this game the plot makes no sense even within its own frame of reference, the game sets rules that it then proceeds to break, and of course there's no consequence to anything. Talking about depth assumes that there is some form of world to dig into, but in this case the world is nothing but a surface painting and it very much does not appear that CDPR even wanting it to look like there was more to Night City than being a flat painting on a rock.
What are all those markets, for instance? They're not places where anyone buys anything. Mostly random spawns just stand there, doing nothing. Most pedestrians aren't actually going anywhere, they're just random spawns. All vendors aren't going anywhere ever, they're just stuck wherever they were anchored, 24/7, come rain or snow. Suppose you blow up your unique Delamain or modded Arch, what happens? A new one just spawns right away.
And it's like that with everything. Every. Freaking. Thing. Nothing makes sense. Nothing even pretends to make sense. The graphics are damned nice on the right hardware and the story on rails is told nicely, but ultimately this is not a deep game. It does not have a deep story to tell. It does not have any particular questions to ask of players.
And no, I don't hate the game. It is enjoyable enough, in a sort of Borderlands'esque casual arcade kind of way. The extremely rigid story does get a bit aggravating over time, though. And having to play that damn framed-in-concrete hour-longs intro section until you open Act 2 gets very old, very fast.