Loralou: I've tried this about ten times now and I just cannot figure what to do,
as in which keyboard commands to use. Yes, there is an on-screen menu. I can see how to rewind, fast-forward, move, etc. I can see how to switch from visual to audio mode.
What I cannot see is what freaking key to hit when I need to scan something! Tab no longer works for scanning things in Braindance mode. If I aim at the phone, what key am I supposed to hit to start scanning? I can't figure this out and it's driving me nuts.
I'd love to play it, but this is getting ridiculous
I like the idea of Braindance sequences and absolutely love the futuristic cyber-glitch-whatever art style they have, it totally nerds me out. Having said that, I found the controls to be somewhat non-intuitive and that I often hit the wrong button more often than not unless I carefully thought about it and/or consulted the on-screen button reference. One problem with that though is that it does not look very good at the low resolutions I must play the game in, so you see the button but the key press is sometimes digitally garbled. In other words, game is definitely not "optimized" for 1280x800 resolution. :)
The game has 2 scanning keys, TAB and CAPSLOCK. TAB only works momentarily as you hold it down whereas CAPSLOCK is a toggle that turns on and off each time you press it. You have to use CAPSLOCK in braindance mode basically.
I think one of the problems the game has is that whatever they implement in the game they have to make it work on both PC and on console, on keyboard, mouse, and game controllers. This naturally puts limitations as to how many buttons are available across all of these platforms and what type of user interfaces are needed to present a single unified gaming experience across all of them. One could say this is my nice friendly way of saying "PC gaming controls are neutered due to compatibility with consoles" and I couldn't deny it.
Sadly, just about any game that is developed for multiple platforms dumbs the controls down to the lowest common denominator for consoles. Even Witcher 3 did that. Fortunately in many cases it is possible to hack around it with custom mouse software (ie: Logitech Gaming software custom macros and/or LUA scripts), or with AutoHotkey or similar. Sadly I don't think most gamers use these types of customizations and are stuck with what is built into a given game.
It's also possible to customize the game's controls by hacking some XML config files that ship with the game but that's more custom nerdout stuff.