Wes_McCourt: the newest fix has totally bricked my game cant get it to load beyond the dc project red page then crashes and am wondering if there is anyway to roll it back to 1.1?
If you are overclocking manually your GPU, this might be the reason.
frogthroat: Well, if you play straight up vanilla, then 1.12 is not
that important, but if you plan to alter the game in any way, you really, really need this hotfix.
Coreda: Fwiw the widely used modding framework Cyber Engine Tweaks (CET) implemented a fix for the security issue prior to the official 1.12 hotfix, so one could use that alternatively (at least the version that implemented the fix at the time of writing) if experiencing a game breaking issue as the OP seems to have.
The vulnerability was also specifically related to game saves, which for example Nexusmods disabled the uploading of subsequent to the news before the hotfix rolled out.
That's not true. He actually disabled Spectre mitigations in all previous versions, which was a pretty stupid thing to do. Now all the changelogs and information regarding that is removed and no link to the sourcecode in github is available. Why?
I didn't really experience any performance improvement when I used his mod and I'm certainly very disappointed that everyone jumped the train and made mods based on his framework.
Disabling Spectre mitigations was a BIG red flag for me, since that dude doesn't really understand what he is doing or maybe was even intentional.
Devs also explained that up to patch 1.04, the game didn't really use the config files found inside the game to control memory pools (which is true because my game was already using all the RAM and VRAM it needed), and he ignored that as well, spreading misinformation about how the engine works lol
The latest addition (found in github) to CET is "Added Telemetry so we know how many people use CET (can be disabled in settings), note that we do not store any information we just count the number of players".
Oh yeah, very
useful feature...