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This isn't a question so much as a rant, but the "feature" that is the Street Cred requirements on items needs to go. Balancing or not, I really don't care.

Night City, where everyone other than the rich people are trying to scrape up a living...and here I come, a low-level, unknown merc, having saved up the money to buy top-shelf gear.

I visit any store or ripper-doc, cash in hand, wanting to buy the best they have...and the vendor refuse to sell it to me because he deems me "not worthy". In this dystopian world, no one wants to take my money? Are you kidding me!?

Even Viktor, who even let us buy gear on credit at first because he apparently saw V's potential, puts limitations on his inventory. And Viktor really should be an exception for added immersion, since he already knows V.

If the high-level gear - specifically Rare, Epic and Legendary equipment - had more strict ability requirements, suggesting V lacked the technical know-how to use the equipment, I think that would be a better solution.

For example 8 Reflexes to use a Rare Ajax assault rifle. And 18 Technical Ability to use a Legendary Nekomata sniper rifle. 13 Intelligence to use an Epic Netrunner cyberdeck. 13 Body for an Epic Berserk cyberdeck. And so on.

But as it is, I just use a mod to remove the current restrictions, waiting for a better solution.
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PaladinNO: This isn't a question so much as a rant, but the "feature" that is the Street Cred requirements on items needs to go. Balancing or not, I really don't care.

Night City, where everyone other than the rich people are trying to scrape up a living...and here I come, a low-level, unknown merc, having saved up the money to buy top-shelf gear.

I visit any store or ripper-doc, cash in hand, wanting to buy the best they have...and the vendor refuse to sell it to me because he deems me "not worthy". In this dystopian world, no one wants to take my money? Are you kidding me!?

Even Viktor, who even let us buy gear on credit at first because he apparently saw V's potential, puts limitations on his inventory. And Viktor really should be an exception for added immersion, since he already knows V.

If the high-level gear - specifically Rare, Epic and Legendary equipment - had more strict ability requirements, suggesting V lacked the technical know-how to use the equipment, I think that would be a better solution.

For example 8 Reflexes to use a Rare Ajax assault rifle. And 18 Technical Ability to use a Legendary Nekomata sniper rifle. 13 Intelligence to use an Epic Netrunner cyberdeck. 13 Body for an Epic Berserk cyberdeck. And so on.

But as it is, I just use a mod to remove the current restrictions, waiting for a better solution.
Well there are still hard level requirements for weapons, so there's that - which is BTW much more annoying and needs to go much more. I'm not talking about attribute/skill requirements - THAT makes some sense to me - but "level" requirements?

Not to mention the idiocy of having the exact same weapon have vastly different damage output based on it's "level". Whoeever thought that was a good idea, and gave the go-ahead to put that in the game, needs to be fired and never allowed to work on games ever again, at least until they learn that this is a stupid idea that no one likes. A shotgun - of a certain make and model - might vary a little bit based on random factors from one instance of the gun to the next - but one isn't going to significantly outperform the other.

If a gun IS better than another, it would be SOLD as a better gun - i.e. get a new name, or AT LEAST a new version. There's no way in hell in this supposedly corporatised world that the exact same make and model of weapon would be available with vastly different damage outputs (and prices) - it's like the world-builders and whoeever the moron was who did the weapon scaling thing didn't communicate (also the weapon scaling moron is just a moron).

I THINK there's a mod that fixes that, but last I checked it didn't work with the latest version (but it's probably updated now, although of course now I can't remember what it was called...).
Post edited April 19, 2022 by squid830
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squid830: Well there are still hard level requirements for weapons, so there's that - which is BTW much more annoying and needs to go much more. I'm not talking about attribute/skill requirements - THAT makes some sense to me - but "level" requirements?
There is a mod to remove that too, but I didn't want that one for the reason I mentioned above, with attribute requirements as a different solution. Though I want more than just a flat level requirement.

But I would much rather have to be at a certain physical level to be able to handle an item than reaching a prerequisite "famous" level n Night City..

Also, yes, I like your idea of having different weapons for different levels. D5 Copperhead 7-10 damage makes no sense where there's also a D5 Copperhead 12-17 damage version available.
Any gonk would obviously go for the highest damage version.

Given the game already have different paint jobs for different versions, I would like to see those specifically differentiated.
Like a cheaper grey D5 Copperhead 7-10 damage Stage 1, and a black D5 Copperhead 12-17 damage Stage 2, sold at a higher price, for example.
On that note, paint jobs in general is what this game is sorely lacking. That pink 5000 Valor or whatever vehicle makes me want to throw grenades at it.

The game could announce the new models through ingame ads, letting us all know "a new firearm from everyone's favourite manufacturer has been released!" (read in up-jumped sales person voice).

Different ammo types would be nice too. Everythng from bean bags to cluster shells to explosive rounds for the shotguns, and hollow-point and armour-piercing for the pistols.

And weapon upgrades in general - either it's going Technical Ability and craft / upgrade everything yourself, or we're out of luck - but if V can do it, why not pay someone else to upgrade the weapon for you? Surely V can't be the only one who knows how to make changes to a weapon.

Why can't we have Wilson upgrade our Dying Night pistol for a fee (paying with money instead of components), since he apparently fixed it for us initially anyway.

As a game, specifically graphically, I think Cyberpunk 2077 is a great one, at least for me. Story is a bit thin, but I've played - and enjoyed - far worse. But a simulator, or whatever fancy words they used when first announcing the game, offering complete freedom to be whoever you want...it certainly is not. Not with all these limitations and restrictions everywhere.
Post edited April 19, 2022 by PaladinNO
Actually I hate leveled items, it feels like cheap, MMO-like, needless grind. What makes those 50lvl guns so much more powerfull compared to 1lvls? Wild AIs blessing? They use the same ammo, have same dimensions ... Instead modding items should be much more complex - mods, changing parts, different manufacturers with different bonuses for parts etc.
But I like those reputation requirements. If you are fameous enough, in certain circles, you will be offered special items from under the counter. Just those items shouldn't be visible before reaching required street cred level. Or be visible when you are closer to reaching that level with comment like I don't know you enough ...
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cielaqu: But I like those reputation requirements. If you are fameous enough, in certain circles, you will be offered special items from under the counter. Just those items shouldn't be visible before reaching required street cred level. Or be visible when you are closer to reaching that level with comment like I don't know you enough ...
That idea I do like! I am also really missing some "special items" in this game; uniques that are only obtainable above a certain familiarity threshold / street cred level, instead of spread around NC / given through missions.

I've had some ideas for a late-game / post-game shop. At level 50 / Street Cred 50, we'll get a message from a "special" vendor, having set up shop somewhere in City Central, in a top floor apartment, saying he has followed V's career and is looking to forward to do business with us now that we've proved ourselves.

Said vendor offers uniques, such as an Ajax called "M41A", firing "10 mm explosive-tip caseless" rounds. Of course with an appropriate weapon skin and sounds. Preferably also with the reload animation.
Maybe not unique, but vendors selection is related to street cred level. So gaining it have benefits. But I like the idea of special vendor. Maybe delivery from orbit? And chase with corporate agents to find the landing location?
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squid830: Well there are still hard level requirements for weapons, so there's that - which is BTW much more annoying and needs to go much more. I'm not talking about attribute/skill requirements - THAT makes some sense to me - but "level" requirements?
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PaladinNO: There is a mod to remove that too, but I didn't want that one for the reason I mentioned above, with attribute requirements as a different solution. Though I want more than just a flat level requirement.

But I would much rather have to be at a certain physical level to be able to handle an item than reaching a prerequisite "famous" level n Night City..

Also, yes, I like your idea of having different weapons for different levels. D5 Copperhead 7-10 damage makes no sense where there's also a D5 Copperhead 12-17 damage version available.
Any gonk would obviously go for the highest damage version.

Given the game already have different paint jobs for different versions, I would like to see those specifically differentiated.
Like a cheaper grey D5 Copperhead 7-10 damage Stage 1, and a black D5 Copperhead 12-17 damage Stage 2, sold at a higher price, for example.
On that note, paint jobs in general is what this game is sorely lacking. That pink 5000 Valor or whatever vehicle makes me want to throw grenades at it.

The game could announce the new models through ingame ads, letting us all know "a new firearm from everyone's favourite manufacturer has been released!" (read in up-jumped sales person voice).

Different ammo types would be nice too. Everythng from bean bags to cluster shells to explosive rounds for the shotguns, and hollow-point and armour-piercing for the pistols.

And weapon upgrades in general - either it's going Technical Ability and craft / upgrade everything yourself, or we're out of luck - but if V can do it, why not pay someone else to upgrade the weapon for you? Surely V can't be the only one who knows how to make changes to a weapon.

Why can't we have Wilson upgrade our Dying Night pistol for a fee (paying with money instead of components), since he apparently fixed it for us initially anyway.

As a game, specifically graphically, I think Cyberpunk 2077 is a great one, at least for me. Story is a bit thin, but I've played - and enjoyed - far worse. But a simulator, or whatever fancy words they used when first announcing the game, offering complete freedom to be whoever you want...it certainly is not. Not with all these limitations and restrictions everywhere.
Totally agree with what you're saying with respect to ads for new versions. Hell I'd be happy enough if the gun looked the same, had the same paintjob, but was at least called something slightly different, like the D5/1 or D5.1 or D6 or SOMETHING.

But having this tie in with the ads - now that would be great. It would really hit that "immersive" thing they were supposedly going for, and would tie together the game systems and the game world - which seem strangely disconnected in this game.

I don't get why they went out of the way to make a graphically great game, with a lot of attention to design over all with respect to the city and buildings etc. - and then wasted that all by layering these pathetic half-assed gamey systems in there.

But I still don't like level limits. Stat limits I can get behind - you should require a min strength to properly use a massive LMG for example.

The reputation thing doesn't make a huge amount of sense in the game world in general either - it would make more sense if this were limited to certain specific, hard-to-get items, e.g. specific stolen stuff that's not available in "normal" stores. The way they implemented it though, it definitely doesn't make sense.

I take it that it's harder to get a high street cred now? Because on release I maxed that out pretty quickly...

As for crafting - IMO I'm not sure it's ever been implemented in any game (barring survival games, maybe) where it makes a lick of sense. Apart from the fact that not only is your character supposed to be great at stealth and/or shooting and/or hacking etc., but they're also a great weaponsmith - but not just ANY weaponsmith, but such a good one that they can make better things than are available in any store, or made by anyone else?!? Surely there are people whose JOB it is to improve/mod weapons (as opposed to a merc who does it in their spare time)....
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cielaqu: Actually I hate leveled items, it feels like cheap, MMO-like, needless grind. What makes those 50lvl guns so much more powerfull compared to 1lvls? Wild AIs blessing? They use the same ammo, have same dimensions ... Instead modding items should be much more complex - mods, changing parts, different manufacturers with different bonuses for parts etc.
But I like those reputation requirements. If you are fameous enough, in certain circles, you will be offered special items from under the counter. Just those items shouldn't be visible before reaching required street cred level. Or be visible when you are closer to reaching that level with comment like I don't know you enough ...
Fully agree with both points here.

The MMO level crap in this game is the ONE thing that in my mind completely destroys it in terms of... well, anything. Luckily there are mods, but so far I haven't bothered playing this again since patch 1.2*, and I bought it on release, and it's mainly because of this (and because I'm lazy since I'd have to look for a mod, install it, then knowing my luck that will be the day they finally release another patch).

The rep should definitely be about "special" items - it shouldn't just be stuff available from the shop. Although I can understand that the game has a way for you to "see" what these items are, because otherwise you'd need a walkthrough or guide in order to find them (or just happen to encounter them when various merchants offer things to you at certain reps - which is fine, but it's still nice to know what you're going for).
Post edited April 20, 2022 by squid830
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squid830: But I still don't like level limits. Stat limits I can get behind - you should require a min strength to properly use a massive LMG for example.
That's the system I want instead of what we have now. Want to use the Legendary SMG / LMG? That would require Body 18
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squid830: I take it that it's harder to get a high street cred now? Because on release I maxed that out pretty quickly...

As for crafting - IMO I'm not sure it's ever been implemented in any game (barring survival games, maybe) where it makes a lick of sense. Apart from the fact that not only is your character supposed to be great at stealth and/or shooting and/or hacking etc., but they're also a great weaponsmith - but not just ANY weaponsmith, but such a good one that they can make better things than are available in any store, or made by anyone else?!? Surely there are people whose JOB it is to improve/mod weapons (as opposed to a merc who does it in their spare time)....
Maybe they have nerf...eh, I mean "negatively tweaked" the Street Cred gain, but I don't know. I suspect they have, since there is now a "Street Smart" clothing mod that increases Street Cred gain. You also get a free XP boost whenever you sleep in your bed in the main apartment.

And XP gains in Athletics has been vastly improved (yey...but I'm still cheating there!). So instead of 20 XP, you get 100+.
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squid830: The MMO level crap in this game is the ONE thing that in my mind completely destroys it in terms of... well, anything. Luckily there are mods, but so far I haven't bothered playing this again since patch 1.2*, and I bought it on release, and it's mainly because of this (and because I'm lazy since I'd have to look for a mod, install it, then knowing my luck that will be the day they finally release another patch).

The rep should definitely be about "special" items - it shouldn't just be stuff available from the shop. Although I can understand that the game has a way for you to "see" what these items are, because otherwise you'd need a walkthrough or guide in order to find them (or just happen to encounter them when various merchants offer things to you at certain reps - which is fine, but it's still nice to know what you're going for).
If you're interested in playing the game, patch it to 1.5. You'll be doing yourself a huge favour, because the game is actually playable now.

Fully agree with the crafting part. There is no way there is no one better than V in Night City at crafting / weapon modding. V even awknowledges this, when talking to Wilson after the Shoot to Thrill mission, and V asks why he bother spending hours and hours in tweaking every single bit of a gun, instead of selling ready-made stuff if he wants to make more money.

If anyone, WIlson should be the one weapon vendor who can tweak and upgrade V's guns for a fee (and not only because I am stuck with the Uncommon Dying Night right now). The game already supports increased stats for crafted objects, so it should be simple to implement upgrading items outside the crafting system.

Didn't even Diablo 2 support this feature?

Also, these are some of the Cyberpunk 2077 mods I use:
https://www.nexusmods.com/cyberpunk2077/mods/3343?tab=description
https://www.nexusmods.com/cyberpunk2077/mods/895?tab=description
https://www.nexusmods.com/cyberpunk2077/mods/2398?tab=description
https://www.nexusmods.com/cyberpunk2077/mods/1591?tab=description
https://www.nexusmods.com/cyberpunk2077/mods/3988?tab=description
https://www.nexusmods.com/cyberpunk2077/mods/3016?tab=description
https://www.nexusmods.com/cyberpunk2077/mods/2217?tab=description
https://www.nexusmods.com/cyberpunk2077/mods/1511?tab=description
Post edited April 20, 2022 by PaladinNO
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squid830: But I still don't like level limits. Stat limits I can get behind - you should require a min strength to properly use a massive LMG for example.
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PaladinNO: That's the system I want instead of what we have now. Want to use the Legendary SMG / LMG? That would require Body 18
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squid830: I take it that it's harder to get a high street cred now? Because on release I maxed that out pretty quickly...

As for crafting - IMO I'm not sure it's ever been implemented in any game (barring survival games, maybe) where it makes a lick of sense. Apart from the fact that not only is your character supposed to be great at stealth and/or shooting and/or hacking etc., but they're also a great weaponsmith - but not just ANY weaponsmith, but such a good one that they can make better things than are available in any store, or made by anyone else?!? Surely there are people whose JOB it is to improve/mod weapons (as opposed to a merc who does it in their spare time)....
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PaladinNO: Maybe they have nerf...eh, I mean "negatively tweaked" the Street Cred gain, but I don't know. I suspect they have, since there is now a "Street Smart" clothing mod that increases Street Cred gain. You also get a free XP boost whenever you sleep in your bed in the main apartment.

And XP gains in Athletics has been vastly improved (yey...but I'm still cheating there!). So instead of 20 XP, you get 100+.
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squid830: The MMO level crap in this game is the ONE thing that in my mind completely destroys it in terms of... well, anything. Luckily there are mods, but so far I haven't bothered playing this again since patch 1.2*, and I bought it on release, and it's mainly because of this (and because I'm lazy since I'd have to look for a mod, install it, then knowing my luck that will be the day they finally release another patch).

The rep should definitely be about "special" items - it shouldn't just be stuff available from the shop. Although I can understand that the game has a way for you to "see" what these items are, because otherwise you'd need a walkthrough or guide in order to find them (or just happen to encounter them when various merchants offer things to you at certain reps - which is fine, but it's still nice to know what you're going for).
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PaladinNO: If you're interested in playing the game, patch it to 1.5. You'll be doing yourself a huge favour, because the game is actually playable now.

Fully agree with the crafting part. There is no way there is no one better than V in Night City at crafting / weapon modding. V even awknowledges this, when talking to Wilson after the Shoot to Thrill mission, and V asks why he bother spending hours and hours in tweaking every single bit of a gun, instead of selling ready-made stuff if he wants to make more money.

If anyone, WIlson should be the one weapon vendor who can tweak and upgrade V's guns for a fee (and not only because I am stuck with the Uncommon Dying Night right now). The game already supports increased stats for crafted objects, so it should be simple to implement upgrading items outside the crafting system.

Didn't even Diablo 2 support this feature?

Also, these are some of the Cyberpunk 2077 mods I use:
https://www.nexusmods.com/cyberpunk2077/mods/3343?tab=description
https://www.nexusmods.com/cyberpunk2077/mods/895?tab=description
https://www.nexusmods.com/cyberpunk2077/mods/2398?tab=description
https://www.nexusmods.com/cyberpunk2077/mods/1591?tab=description
https://www.nexusmods.com/cyberpunk2077/mods/3988?tab=description
https://www.nexusmods.com/cyberpunk2077/mods/3016?tab=description
https://www.nexusmods.com/cyberpunk2077/mods/2217?tab=description
https://www.nexusmods.com/cyberpunk2077/mods/1511?tab=description
Hey thanks for the mod list, that will help narrow things down to mods that might actually be useful and don't just make tits bigger on strippers or something. ;)

I've actually been updating it with every major patch, but as these are massive, my net is slow and they usually stuff up the non-Galaxy patch process, by the time I actually have it downloaded and then actually installed, I'm right in the middle of actually enjoying a different game, and don't want to interrupt that just on the off chance this game that this time, this is the patch that makes it not crap.

I'm glad I waited till now though, as people have been saying the latest patch does add a lot - although as expected they haven't fixed the lame looter/shooter mechanics (and it's doubtful they ever will, despite them being awful and no one liking them).

I'm definitely glad they nerfed the street cred requirements, because before they were a complete joke - although it sounds like they may have gone too far now. I think they did a similar thing with cash a few patches back - when I first played this, just doing regular missions and picking up and selling everything I could carry, I ended up having tons of cash. That was another thing that the stupid levelling mechanic did - not only was I picking up crap I couldn't use, but I was making more money selling random loot from a job than I was actually paid by the fixer. Which seems kind of wrong.

Also, have they finally gotten rid of all the random crap strewn about in all the alleys? People in this city really can't be that bad off if they can afford to leave entire bottles of hooch, cigarettes, health packs, food, and various other random crap everywhere.
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squid830: Hey thanks for the mod list, that will help narrow things down to mods that might actually be useful and don't just make tits bigger on strippers or something. ;)
Hope you'll find something useful on that list. I got several others, but those were just the ones off the top of my head.
I can check my mod list if you want some more like that.

I have looked at some nude mods, just to see what the modders had to offer in that department in a game as visually impressive as CP77...but from what I saw, I very quickly decided on settling for just quality-of-life mods instead.

Female NPCs walking around with breasts the size of a pickup truck and butts the size of a small yatch really isn't my thing.
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squid830: I've actually been updating it with every major patch, but as these are massive, my net is slow and they usually stuff up the non-Galaxy patch process, by the time I actually have it downloaded and then actually installed, I'm right in the middle of actually enjoying a different game, and don't want to interrupt that just on the off chance this game that this time, this is the patch that makes it not crap.
I know that feeling all too well. Another reason why I settled on GoG games years ago.

Having had a 13 / 0,75 Mbit ADSL connection for 11 years up until 2019, using the Steam or Battle.net client, which always required a mandatory client patch before I could patch the game itself before I could play a singleplayer game...well, after the 30+ minutes that the client patch alone required, I had forgotten whatever game it was I wanted to play.

With GoG, I just download the games I want for offline storage (back then, that took overnight to complete), and keep everything stored locally on my home network file server (just a regular WIndows PC with a cheap controller card and bunch of harddrives in it).

Even now, on a much faster connection, I still keep everything stored locally. And I still avoid Steam and all the others like the plague for the damn principle of it. I refuse to use a game client with always-online DRM to play singleplayer games, which is all I do.
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squid830: Also, have they finally gotten rid of all the random crap strewn about in all the alleys? People in this city really can't be that bad off if they can afford to leave entire bottles of hooch, cigarettes, health packs, food, and various other random crap everywhere.
Sadly, no. There are still "junk" laying around everywhere. Booze, food, boosters, clothes, item components...you can't really look around 360° anywhere without finding any.

I get most of my money from killing and looting (the classic "grind") than doing actual missions. I only play on Very Hard, and I don't use any consumables to further handicap myself, and the largest downside right now (playing my first new character on 1.5), is how tanky everyone feels.

My biggest issue now is ammo, because I can put 20-30 rounds into the head of an NPC with a Legendary sniper rifle (albeit a very low level one), and they are still standing. And this is at level 5, versus a level 12 NPC.

I've already paid Viktor (21.000), and I've bought a Legenday sniper (13.000), and the double-jump legs (30.000), and I still haven't done any of the intro missions. Played for 5 hours, just walking around and farming.
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PaladinNO: ...snip...

My biggest issue now is ammo, because I can put 20-30 rounds into the head of an NPC with a Legendary sniper rifle (albeit a very low level one), and they are still standing. And this is at level 5, versus a level 12 NPC.

I've already paid Viktor (21.000), and I've bought a Legenday sniper (13.000), and the double-jump legs (30.000), and I still haven't done any of the intro missions. Played for 5 hours, just walking around and farming.
I can't actually remember what it was like on release with any certainty now, but it sounds like they haven't really tweaked this aspect at all, and just left it alone. Which is awful of course, but this game isn't alone in this regard - and it's all due to health being based on level. Other games tend to "solve" this issue by having even lamer level scaling...

I really don't see why health should ever be based on level - higher level may mean higher skills and possibly stats (so if some stats go up then so does health - that would make sense) - but it shouldn't affect health directly.
My updated mod list for added immersion and QoL, patch 1.6
...I gave in and installed mods that removed both level and street cred requirements.

The "Let There Be Flight" (mod 5208) should be a requirement at this point! Great fun!
Though it makes the game a bit unstable, and will make it crash at random times.

Mod framework requirements:
https://www.nexusmods.com/cyberpunk2077/mods/107
https://www.nexusmods.com/cyberpunk2077/mods/4575
https://www.nexusmods.com/cyberpunk2077/mods/4885
https://www.nexusmods.com/cyberpunk2077/mods/3518
https://www.nexusmods.com/cyberpunk2077/mods/4591
https://www.nexusmods.com/cyberpunk2077/mods/2380
https://www.nexusmods.com/cyberpunk2077/mods/1511
https://www.nexusmods.com/cyberpunk2077/mods/4197
https://www.nexusmods.com/cyberpunk2077/mods/2987

Mods:
https://www.nexusmods.com/cyberpunk2077/mods/2468
https://www.nexusmods.com/cyberpunk2077/mods/790
https://www.nexusmods.com/cyberpunk2077/mods/5917
https://www.nexusmods.com/cyberpunk2077/mods/3016
https://www.nexusmods.com/cyberpunk2077/mods/3545
https://www.nexusmods.com/cyberpunk2077/mods/5013
https://www.nexusmods.com/cyberpunk2077/mods/1282
https://www.nexusmods.com/cyberpunk2077/mods/3715
https://www.nexusmods.com/cyberpunk2077/mods/2398
https://www.nexusmods.com/cyberpunk2077/mods/5208
https://www.nexusmods.com/cyberpunk2077/mods/2217
https://www.nexusmods.com/cyberpunk2077/mods/5755
https://www.nexusmods.com/cyberpunk2077/mods/4941
https://www.nexusmods.com/cyberpunk2077/mods/1336
https://www.nexusmods.com/cyberpunk2077/mods/3091
https://www.nexusmods.com/cyberpunk2077/mods/3343
https://www.nexusmods.com/cyberpunk2077/mods/4454
https://www.nexusmods.com/cyberpunk2077/mods/6276

...We'll skip the one that makes Judy take occasional nude showers in her apartment.

----------------------------

With the reference to my desired "ultimate end-game weapon shop", I made my own end of all things-weapon.
They have released a new version of CyberCAT that works with 1.6.

As I don't use a Crusher shotgun for anything, despite going full Annihilation (I'm sticking to the Satara), I...tweaked one, with Electric damage. For those already familiar with CyberCAT:
Additive DPS 15000
Additive CanInstaKillNPCs 1
Additive ElectricDamage 250
Additive IsItemIconic 1

At level 50, with Legendary Crafting and 4x Legendary Crunch mods, this gives about 27000 DPS and 2800-3400 damage. And one-shots everyone I've met so far. It's basically a 12-round Comrade's Hammer.

For extra brokedness:
Additive CritChance 92
Additive Crit Damage 75
Additive ElectrocuteApplicationRate 90
Post edited December 06, 2022 by PaladinNO