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Can someone help with optimising the game? It runs about the same quality on high and medium, which is strange. Closed areas are generated easily but the open-world and cutscenes are not. For example, I was able to play the opening fight pretty smoothly on high settings at about 40+ FPS but I can't drive around without frequent frame drops. I also can't view cutscenes without the game freezing entirely in-between.

I also tried using NVIDIA experience's auto-optimising feature but it can't detect the game - or other games in the GOG folder other than Stardew Valley. Could use help with this too if anyone knows.

Specs -
AMD Ryzen 5 3550H
NVIDIA GTX 1650
8 GB RAM
64-bit

Thanks in advance
Post edited July 04, 2023 by slurredprey
This question / problem has been solved by PaladinNOimage
hopeful bump
Honestly, on that hardware, it's surprising the game runs at all. The AMD 3550H is a laptop CPU as far as I can tell, so if the GTX 1650 is the mobile version, it's about on par with the GTX 780 I had back in 2014 (and I've upgraded my GPU twice since then). That is not exactly 2022 gaming hardware. If you're getting ~40 FPS as it is, then that's the best you can hope for.

The lag when driving around is likely due to the laptop having to render new pixels as the game objects change - and faster change, as in driving instead of walking, means more rendering and more lag.

I assume you have an SSD and not a HDD in your laptop, to at least load in the game textures as quickly as possible? You will also get lag if your GPU and / or CPU have to wait while your storage reads in new data.

Basically, reducing the number of NPCs (pedestrians, vehicles) should help your CPU when driving around
And lowering the graphics (especially the resolution, shadow effects and reflections) should ease the load on your GPU.

Any sort of auto-optimizing has been woefully optimistic (i.e. useless) since forever, so you're better off doing it manually.
Post edited July 12, 2023 by PaladinNO
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PaladinNO: *snip*
Thanks, this is quite helpful!
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PaladinNO: The AMD 3550H is a mobile CPU as far as I can tell, so if the GTX 1650 is the laptop version, it's about on par with my GTX 780 from 2014.
Thanks for this info. I'm not much of a hardware geek and I just realised that my computer hardly ever hits those minimum/recommended requirements in any game. Didn't really pay attention to the letters lol.
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PaladinNO: I assume you have an SSD and not a HDD in your laptop, to at least load in the game textures as quickly as possible?
I have both, but the game file is on the HDD (because storage). The textures load in alright tho.
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slurredprey: I have both, but the game file is on the HDD (because storage). The textures load in alright tho.
The textures may load fine, but I'm referring to the loading speed. The HDD reads the texture files from the install folder, then the GPU processes them, and you get an updated image on your screen when you're moving around in the game. If there is a delay anywhere in the process, you get lag.

Assuming you have read the system requirements:
https://www.gog.com/game/cyberpunk_2077

...then the AMD 3550H is about on par with the minimum recommended i5 3570K. Won't make for the intended Cyberpunk 2077 experience though.

If you want to find your hardware bottleneck, first open Task Manager (check the Always On Top in the Task Manager options), then open Cyberpunk 2077 and change it to Windowed Borderless mode (it's a setting in the main menu Video tab). Load in your save game, Alt+Tab to your Task Manager, and check your CPU and GPU and HDD utilization while you play.

If you want more technical information on your laptop's gaming performance during gaming, then you'll need something like MSI Afterburner, and install the RivaTuner Statistics Server (RTSS) as an addon. It requires setting up, which I found a bit complicated.

I've attached n screenshot of my own ingame stats with RTSS active (the image is fuzzy because I had to mangle the resolution to fit it below the 500 KB attachment limit).

I'm playing the game on custom High settings with reduced shadows, and DLSS and RayTracing disabled, at 7680x1440 or 2560x1440 resolution. I get 50--90 FPS depending on the resolution and whether it's a busy city or open area.

Specs:
Intel i9 10900K
RTX 3080
64 GB RAM
Windows 10 64-bit

...and this is way below what is needed to max out everything in Cyberpunk 2077. I once tried for fun, and got 12 FPS. Utterly unplayable.

To put things in perspective, to fully enjoy a maxed out Cyberpunk 2077 with no upscaling, you'll need a RTX 4090.
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PaladinNO: *snip*
Quite the demanding game huh. This has been really helpful, thanks a lot. I'll try optimising as best as I can. Just hope it'll be playable lol.
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PaladinNO: *snip*
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slurredprey: Quite the demanding game huh. This has been really helpful, thanks a lot. I'll try optimising as best as I can. Just hope it'll be playable lol.
It's worth the hassle of getting it to behave on your system just to experience it.

When it launched, I couldn't say the same for everyone in every situation, but now, it's mostly fixed up and actually quite fun.

Paladin's recommendation on the game being on the SSD is solid gold and will get you a large performance bump. You should definitely move it ASAP.

Also, they recommended lowering crowd density which is a great recommendation, and you also want to lower the shadows down as much as you can stand it. Those two changes will yield a lot of additional performance, and if you keep most of the other settings on medium, you could hopefully get close to 60 fps on average and still have some prettiness to look at in the game.

Most of the other settings don't do much, but for example, if you turn off chromatic aberration and motion blur, you can probably squeeze out another 2-4 fps if it makes a difference for you.

Have a wonderful day, you could certainly do worse than get advice from Paladin and myself. Good luck and let us know how the game runs once you tweak it a bit.

-Cym
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CymTyr: *snip*
Thanks for the suggestions! I'll certainly try it out. Fingers crossed;