s1drano: In this game, lethality is actually a bit more complex than in most other games. It's also not explained at all.
For example, you can take down enemies with lethal weapons without killing them: I once shot a Cyberpsycho in the legs with a lethal revolver, and it counted as non-lethal.
I also used a non-lethal gun to shoot someone in the head, and they died.
From what I've seen, lethal/non-lethal only increases the probability of taking down enemies lethally/non-lethally. The only guarantee for a non-lethal takedown is to use System Reset or choke them from stealth, and for a lethal one it's to attack them while unconscious or snap their neck from stealth.
Also, dumping bodies is lethal. It makes sense in some cases (like dumping them a freezer), but makes no sense in others (like leaving them in a wardrobe or garbage container).
It's also possible that shooting their arm off will kill them even if you take them down non-lethally afterwards (blood loss). At least, I've never seen someone survive after losing an arm. But that's probably because I never switched to non-lethal after blowing their arms off either...
As I have been playing very often and doing my best to observe carefully when using lethal and none lethal weapons I started to notice it depends on the hit box locations too. Even the mods I have equipped in my cyber deck too will let a fellow user know if its lethal or not. Even your equipment such as grenades. It will let you know if its lethal or not.
And of course when you are being more stealth and sneak up behind a NPC it will give you the option for a lethal or non lethal take down
If this was part of the design regarding weapon effects and impact on the NPC bodily damage, I actually like it. The CP2077 universe , most people have some or most bodily modifications and may help prevent them zeroing out so soon.
Perhaps the devs can improve on this if this I the case. Let's say if GIG, world quest and main mission objects are to bring them or keep them alive and the user went to far during combat, the objective has a bleed out timer with a reasonable time limit over the object to use a hypo on them before they zero out. Same goes for innocent by standard. Also depending what difficulty the user is playing the game on, using a hypo will subtract one from your inventory, don't have enough? You can craft some up. Or, I see that there are gorilla arm limbs and I just stumbled across a second set that will do fire damage. Have gorilla arms that do electric and if you have these equipped before going into combat, the user can walk up and use their hands like defibrillator paddles the way Watson does in Apex legends.