It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I use Windows 10 so i am fine, but i like it when fellow PC gamers are given a choice. I don't get it why exactly CDPR were bothered to make next gen compatibility, but not Mac and Linux?
I highly doubt that a lot of people will be running the game on Mac Pro, and vast majority of Macbooks people have won't run this game with playable framerate even in 720p with medium settings. Also Apple is moving to ARM and no way in hell game that demanding will be running fast with CPU emulation. Not to mention that those CPUs aren't as fast as Apple wants us to believe.

For Linux - well if engine isn't Unity or Unreal which have support for Linux out of the box, porting requires time and money and judging by delays, they don't have enough resources to do it for 3-8% of potential customers. (Yes, actual number of linux users is waay bigger than 1-2%, that statistics is wrong, i work with 20+ sites with 70% of them being anything but Linux/IT - and actual number of visitors using Linux is between 5 and 12%, but of course not all of them are playing games )

But i'm 100% sure that this game will run fine in wine in less than a year.
avatar
Thunderbringer: But i'm 100% sure that this game will run fine in wine in less than a year.
Thanks for the reply but what do you mean by that?
Game will be playable in Linux.


P.S. https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.0
Who knows if game won't be playable at release.

Things aren't that bright for Macs though. Because Apple did EVERYTHING to make porting games to Mac OS very hard and not really profitable.
Hope Mac will get better with M1 chip, in the meantime I can still use Steam Link etc for gaming I guess
avatar
Thunderbringer: Game will be playable in Linux.
Are we sure CP2077 will be playable in Linux?
avatar
Thunderbringer: Game will be playable in Linux.
avatar
BaZurkNYC: Are we sure CP2077 will be playable in Linux?
Of course we can't be sure if it will be playable on release day. Later - sure.
Intentionally necroing an old thread here, as this pops up at the top for a Linux search.
Ignore accordingly -- it's just nice for players to find a resolution.

TL;DR; -- CP2077 plays great on Linux these days.
avatar
Thunderbringer: ...Also Apple is moving to ARM and no way in hell game that demanding will be running fast with CPU emulation. Not to mention that those CPUs aren't as fast as Apple wants us to believe.
Turns out those CPUs actually were as fast as Apple wanted us to believe --
and even faster for some development cases.

And thanks to MoltenVK, a good number of games are getting ported far quicker than expected.
Shame a MoltenGL license costs $20K a year to license, or there'd be better mobile ports happening right now too.

But... yeah... ARM's a pain.
The M1/M2 chips still require a good bit of hacking to get a number of popular dev libraries to run correctly on macOS -- I'm looking at you, tinyxml -- and the Xcode simulators are still in a bit of flux. Additionally, even though QEMU/KVM is working great on the new macs, virtualized x86_64 Docker containers are still running at a snail's pace, making every dev's life difficult -- still digging, but so far I blame the Docker team for this, as standalone QEMU VMs are performing great in all my tests.
avatar
Thunderbringer: Apple did EVERYTHING to make porting games to Mac OS very hard and not really profitable.
So much this.
No apologies when I say Metal sucks. It's getting better, but a straight port isn't worth it.
Vulcan + MoltenVK is the way to go.

The bigger straw on the camel's back for gaming, though, was dropping 32-bit support. They didn't have to.
They literally just deleted a lib directory from the distribution that they already hadn't touched in nearly a decade.
The performance gain on their end was a slightly smaller macOS installer.

There is a saving grace, though.
CodeWeaver's 32-to-64-bit converter that they built into CrossOver wine works a treat.
Don't think it's made it into mainline yet, but it's open source -- custom builds aren't difficult, and I've successfully used it to port over a few legacy 32-bit applications for development, as well as a test game (one of the Blackwell series).

So the future's even looking bright for bringing back the classics.
avatar
Thunderbringer: For Linux ... porting requires time and money and judging by delays, they don't have enough resources to do it for 3-8% of potential customers.
Since this was written back in 2020, Steam Deck happened and was a real game-changer in the industry.
A solid half of new games work in Proton or the latest Lutris engine right out of the box without any tweaking, regardless of engine.
avatar
Thunderbringer: But i'm 100% sure that this game will run fine in wine in less than a year.
On the nose. Indeed it does, and I've actually found the CPU-bound bottlenecks to be more performant on Linux than Windows :)