Posted December 09, 2020
So, on clicking "play" (just out of curiosity, I know the game won't be playable until tomorrow), it turns out that the game requires .NET framework 3.5 to run. While this isn't actually a problem in and of itself, I must admit it's a bit weird. I know the game has been in development for many years, but I would also expect the "background" tech to get updated along the way. It's not like it's difficult to rebuild an assembly for a higher .NET version, and having a dependency on such an outdated framework in a game released in 2020 seems... silly.
For reference, .NET 3.5 was released in November 2007. The current (and last) version of the framework is 4.8, released in April 2019.
With a game as demanding as Cyberpunk 2077 it seems like it would be a very good idea to make sure that the underlying technologies have been updated to take advantage of all the performance enhancements (as well as bug and security fixes) that have been made since development started.
For reference, .NET 3.5 was released in November 2007. The current (and last) version of the framework is 4.8, released in April 2019.
With a game as demanding as Cyberpunk 2077 it seems like it would be a very good idea to make sure that the underlying technologies have been updated to take advantage of all the performance enhancements (as well as bug and security fixes) that have been made since development started.