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MiniMap needs zoom etc and other options when driving high speed you miss corners simply because it's not in view at all.
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wayke: MiniMap needs zoom etc and other options when driving high speed you miss corners simply because it's not in view at all.
Indeed, the minimap is pretty small. At least 2-3 levels of zoom on a key would be cool..
Probably my biggest beef with the game right now...really hope this gets fixed ASAP!
It's a rubbish minimap when driving. Ok when walking around I guess.

When driving, all I look at is minimap and not the screen...
I thought it was a strange oversight that the minimap doesn't expand at high speeds. That has been the norm for this style game as far back as I can remember. GTA does it, Saints Row does it. Sleeping Dogs does it. I'm assuming Watchbugs does it too. Can't remember.
Post edited December 28, 2020 by noir_7
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midrand: It's a rubbish minimap when driving. Ok when walking around I guess.

When driving, all I look at is minimap and not the screen...
The mini map is a problem in vanilla Wild Hunt, because the game relies exclusively on it. Now that the Quest Marker is in three dee space and on screen at all times (which sucks) you can disable it completely, Midrand. There's signage in the streets for added guidance should you become lost.
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midrand: It's a rubbish minimap when driving. Ok when walking around I guess.

When driving, all I look at is minimap and not the screen...
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ASnakeNeverDies: The mini map is a problem in vanilla Wild Hunt, because the game relies exclusively on it. Now that the Quest Marker is in three dee space and on screen at all times (which sucks) you can disable it completely, Midrand. There's signage in the streets for added guidance should you become lost.
Yes, but when you are driving fast, you do need this assistance which anyone thinking about the user would have made to auto zoom in and out (like.... navigation system in your real world car maybe?)

The city is not memorable enough for me to easily navigate through the landmarks, so I will not remember my way around without route navigation.
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midrand: Yes, but when you are driving fast, you do need this assistance which anyone thinking about the user would have made to auto zoom in and out (like.... navigation system in your real world car maybe?)

The city is not memorable enough for me to easily navigate through the landmarks, so I will not remember my way around without route navigation.
I originally expected the mini map to be implemented diegetically on vehicle dashboards rather than just being part of the HUD by default, for immersion purposes and to further separate cars from motorcycles. It could otherwise have been added specifically to the display data through cyberware augmentation. It would, however, take up valuable slots better spent on more useful things. I've found the mini map redundant and I disagree that the city is not memorable enough to allow for autonomous navigation through landmarks, I believe the layout and its set dressing are the only things that this game actually did well.
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midrand: Yes, but when you are driving fast, you do need this assistance which anyone thinking about the user would have made to auto zoom in and out (like.... navigation system in your real world car maybe?)

The city is not memorable enough for me to easily navigate through the landmarks, so I will not remember my way around without route navigation.
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ASnakeNeverDies: I originally expected the mini map to be implemented diegetically on vehicle dashboards rather than just being part of the HUD by default, for immersion purposes and to further separate cars from motorcycles. It could otherwise have been added specifically to the display data through cyberware augmentation. It would, however, take up valuable slots better spent on more useful things. I've found the mini map redundant and I disagree that the city is not memorable enough to allow for autonomous navigation through landmarks, I believe the layout and its set dressing are the only things that this game actually did well.
Well - does not work for me. Apart from the area around the apartment, I don't really remember the rest of the layout after spending 70 hours+ in game. Skyscrapers and multi-level layout makes things more complex and I don't remember them. Certainly not going out of my way to specifically memorise the city if it doesn't come naturally (as it does in some other games like GTA).

Perhaps if the quests deliberately took you to all parts of the city equally and linked them to memorable buildings then yes, I would have memorised it. But this is not the case as quests are concentrated very much in and around Watson.
Post edited December 28, 2020 by midrand
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midrand: Well - does not work for me. Apart from the area around the apartment, I don't really remember the rest of the layout after spending 70 hours+ in game. Skyscrapers and multi-level layout makes things more complex and I don't remember them. Certainly not going out of my way to specifically memorise the city if it doesn't come naturally (as it does in some other games like GTA).

Perhaps if the quests deliberately took you to all parts of the city equally and linked them to memorable buildings then yes, I would have memorised it. But this is not the case as quests are concentrated very much in and around Watson.
Well, perhaps it is on account of relying on the mini map for seventy plus hours that you haven't been able to internalize the layout. That said, neither have I memorized the city, I just haven't had any trouble identifying the districts (after being introduced to them) and reaching them on wits alone whenever required.