Posted February 22, 2022
My PC:
Ryzen 5800x
RTX 3080
Mobo: x570 series
16GB DDR4 3600MHz
1TB SSD
I play on Psycho graphical setting, everything enabled except for motion blur, chromatic aberration and all those aesthetical effects that you either love or hate.
I can't tell if that was always the case or if it just got worse with Patch 1.5 but I find the entire game incredibly low-polygon on all environmental objects, including buildings and miscellaneous objects. You as much as walk away two steps from something, and it immediately changes into it's low-polygon shape!
Additionally the LOD is incredibly selective. Some objects load their higher polygon count versions faster than others. Every object in the distance either disappears or changes to their most basic version way too early, making the game look as if it was running on low-detail setting.
Textures do the same thing. Lots of textures don't load their high-res versions, even if I stand right next to them! All buildings in the distance look like the game's running on low-details.
I am aware that all games do stuff like this in order to save resources and increase performance, but Cyberpunk does it exceptionally bad. I wonder if that is just an unforseen issue that devs never realised they caused with the latest patch, or if that is intentional because the engine is not fit for purpose. If not for Ray Tracing, I'd say that Cyberpunk 2077 was made 15 years ago.
Because the LOD is so selective, the game visuals feel out of balance and uneven. Objects with reduced polygon count and reduced texture resolution are often next to high-res objects and buildings. It's especially distracting and off putting with high quality NPC and vehicles models everywhere. It feels very artificial.
Ryzen 5800x
RTX 3080
Mobo: x570 series
16GB DDR4 3600MHz
1TB SSD
I play on Psycho graphical setting, everything enabled except for motion blur, chromatic aberration and all those aesthetical effects that you either love or hate.
I can't tell if that was always the case or if it just got worse with Patch 1.5 but I find the entire game incredibly low-polygon on all environmental objects, including buildings and miscellaneous objects. You as much as walk away two steps from something, and it immediately changes into it's low-polygon shape!
Additionally the LOD is incredibly selective. Some objects load their higher polygon count versions faster than others. Every object in the distance either disappears or changes to their most basic version way too early, making the game look as if it was running on low-detail setting.
Textures do the same thing. Lots of textures don't load their high-res versions, even if I stand right next to them! All buildings in the distance look like the game's running on low-details.
I am aware that all games do stuff like this in order to save resources and increase performance, but Cyberpunk does it exceptionally bad. I wonder if that is just an unforseen issue that devs never realised they caused with the latest patch, or if that is intentional because the engine is not fit for purpose. If not for Ray Tracing, I'd say that Cyberpunk 2077 was made 15 years ago.
Because the LOD is so selective, the game visuals feel out of balance and uneven. Objects with reduced polygon count and reduced texture resolution are often next to high-res objects and buildings. It's especially distracting and off putting with high quality NPC and vehicles models everywhere. It feels very artificial.
Post edited February 23, 2022 by greeks