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My PC:

Ryzen 5800x
RTX 3080
Mobo: x570 series
16GB DDR4 3600MHz
1TB SSD

I play on Psycho graphical setting, everything enabled except for motion blur, chromatic aberration and all those aesthetical effects that you either love or hate.

I can't tell if that was always the case or if it just got worse with Patch 1.5 but I find the entire game incredibly low-polygon on all environmental objects, including buildings and miscellaneous objects. You as much as walk away two steps from something, and it immediately changes into it's low-polygon shape!

Additionally the LOD is incredibly selective. Some objects load their higher polygon count versions faster than others. Every object in the distance either disappears or changes to their most basic version way too early, making the game look as if it was running on low-detail setting.

Textures do the same thing. Lots of textures don't load their high-res versions, even if I stand right next to them! All buildings in the distance look like the game's running on low-details.

I am aware that all games do stuff like this in order to save resources and increase performance, but Cyberpunk does it exceptionally bad. I wonder if that is just an unforseen issue that devs never realised they caused with the latest patch, or if that is intentional because the engine is not fit for purpose. If not for Ray Tracing, I'd say that Cyberpunk 2077 was made 15 years ago.

Because the LOD is so selective, the game visuals feel out of balance and uneven. Objects with reduced polygon count and reduced texture resolution are often next to high-res objects and buildings. It's especially distracting and off putting with high quality NPC and vehicles models everywhere. It feels very artificial.
Post edited February 23, 2022 by greeks
avatar
greeks: 1TB SSD
Is the HDD mode on Auto? disable it instead and see if that helps, Im on SSD 2070RTX 32GBRAM Ryzen 5 2600 and everyone is crisp and extremely high polly. I run everything maxed but RTX on medium.

Also your DLSS or Fidelity settings can make textures look bad because you could be up scaling a 580 resolution image to 4K and it would look like hot garbage!

Edit: Also what your describing was a texture streaming issue that was fixed awhile ago, are you up to the 1.51 patch?
Post edited February 23, 2022 by Starkrun
First of all, yes I am using the latest patch 1.5. There is no such thing as Patch 1.51, not officially. Second, this is a fresh instal on fresh Windows. I only installed the game again because of Patch 1.5

I am not using HDD mode, it's OFF. I have only SSD drives in this PC, I don't need that mode. Especially that it ruins the crowds density and variety.

I tried all possible combinations of DLSS and Ray Tracing, turning it on, off and such. Of course that didn't do anything because the issue is not with those but with LOD.

I did read all the patch notes of Patch 1.5 and I don't recall seeing anything fixed regarding textures streaming. If anything, some billboards display ultra-low resolution adds, also some objects within the game display very low poly versions of themselves, including low res textures. Especially the lampoons in Kabuki look like step down from their highest version I remember from Patch 1.3

It's small things, but they add up and no matter where I am, no matter what I look at, there will always be at least a few elements that stand out as low polygon and low res textures. It doesn't look all that bad on screenshots, but play the game a few hours and you will feel that there is something wrong with the visuals. Textures and models constantly morphing as you're walking by. My peripheral vision is very good and I play on 27" screen. It's painfully visible.
I had an issue early on where some vehicles had messed up textures, it was due to me having some old vehicle appearance mods loaded that were no longer up to date, but I don't know if you're running mods so that might not be it.
Same issue here. Maxed settings with the below specs:

Processor: AMD Ryzen 9 5900x

GPU: RTX 3090

RAM: 32 GB DDR4 3600 MHz

SSD: Samsung 980 Pro 1 TB

Motherboard: AMD X570 series

Low poly textures on NPC's have been insane with Patch 1.5. Barely saw this previously. The textures for these NPC's never load. This happens modded or unmodded. Reinstalled as well.

It is frustrating how they release patches and it never is only improvements, always has a detriment in there somewhere.
avatar
greeks: My PC:

Ryzen 5800x
RTX 3080
Mobo: x570 series
16GB DDR4 3600MHz
1TB SSD

I play on Psycho graphical setting, everything enabled except for motion blur, chromatic aberration and all those aesthetical effects that you either love or hate.

I can't tell if that was always the case or if it just got worse with Patch 1.5 but I find the entire game incredibly low-polygon on all environmental objects, including buildings and miscellaneous objects. You as much as walk away two steps from something, and it immediately changes into it's low-polygon shape!

Additionally the LOD is incredibly selective. Some objects load their higher polygon count versions faster than others. Every object in the distance either disappears or changes to their most basic version way too early, making the game look as if it was running on low-detail setting.

Textures do the same thing. Lots of textures don't load their high-res versions, even if I stand right next to them! All buildings in the distance look like the game's running on low-details.

I am aware that all games do stuff like this in order to save resources and increase performance, but Cyberpunk does it exceptionally bad. I wonder if that is just an unforseen issue that devs never realised they caused with the latest patch, or if that is intentional because the engine is not fit for purpose. If not for Ray Tracing, I'd say that Cyberpunk 2077 was made 15 years ago.

Because the LOD is so selective, the game visuals feel out of balance and uneven. Objects with reduced polygon count and reduced texture resolution are often next to high-res objects and buildings. It's especially distracting and off putting with high quality NPC and vehicles models everywhere. It feels very artificial.
Yes, pretty much this:

https://youtu.be/n9EHxXgz45k
avatar
VelcroSnake: I had an issue early on where some vehicles had messed up textures, it was due to me having some old vehicle appearance mods loaded that were no longer up to date, but I don't know if you're running mods so that might not be it.
Almost 5 months later and I found the answer! Thank you so much for mentioning this!

I hadn't played since January of 2021 and completely forgot I installed some car visuals mods. I was going nuts trying to figure out what was going on.
avatar
kunal1991: Yes, pretty much this:
https://youtu.be/n9EHxXgz45k
Performance DLSS and you're wondering why the graphics looks bad ;)
It's always good to disable all those upscaling feature (DLSS, FRS ...) and compare. Too low base resolution and image will look like waterpainting. Safe minimum is 1080p, but 1440p and higher is preferable.

And disabling mods should always be the first sted to diagnose any problem.
Got the same issue,
All on max except RT on Med
AutoHD off
No DLSS

Ryzen 5 3600x
Nvidia RTX 2070Super
32gb DDR4
1TB SSD
avatar
greeks: My PC:

Ryzen 5800x
RTX 3080
Mobo: x570 series
16GB DDR4 3600MHz
1TB SSD

I play on Psycho graphical setting, everything enabled except for motion blur, chromatic aberration and all those aesthetical effects that you either love or hate.

I can't tell if that was always the case or if it just got worse with Patch 1.5 but I find the entire game incredibly low-polygon on all environmental objects, including buildings and miscellaneous objects. You as much as walk away two steps from something, and it immediately changes into it's low-polygon shape!

Additionally the LOD is incredibly selective. Some objects load their higher polygon count versions faster than others. Every object in the distance either disappears or changes to their most basic version way too early, making the game look as if it was running on low-detail setting.

Textures do the same thing. Lots of textures don't load their high-res versions, even if I stand right next to them! All buildings in the distance look like the game's running on low-details.

I am aware that all games do stuff like this in order to save resources and increase performance, but Cyberpunk does it exceptionally bad. I wonder if that is just an unforseen issue that devs never realised they caused with the latest patch, or if that is intentional because the engine is not fit for purpose. If not for Ray Tracing, I'd say that Cyberpunk 2077 was made 15 years ago.

Because the LOD is so selective, the game visuals feel out of balance and uneven. Objects with reduced polygon count and reduced texture resolution are often next to high-res objects and buildings. It's especially distracting and off putting with high quality NPC and vehicles models everywhere. It feels very artificial.
Hi everyone, i got the same problem on 1.6 version. i have the game also on PS5 and it's day and night: beautiful on PS5, terrible on my PC. Did you find a solution ? Seems to be a textures loading issues.
Have a nice day
avatar
greeks: My PC:

Ryzen 5800x
RTX 3080
Mobo: x570 series
16GB DDR4 3600MHz
1TB SSD

I play on Psycho graphical setting, everything enabled except for motion blur, chromatic aberration and all those aesthetical effects that you either love or hate.

I can't tell if that was always the case or if it just got worse with Patch 1.5 but I find the entire game incredibly low-polygon on all environmental objects, including buildings and miscellaneous objects. You as much as walk away two steps from something, and it immediately changes into it's low-polygon shape!

Additionally the LOD is incredibly selective. Some objects load their higher polygon count versions faster than others. Every object in the distance either disappears or changes to their most basic version way too early, making the game look as if it was running on low-detail setting.

Textures do the same thing. Lots of textures don't load their high-res versions, even if I stand right next to them! All buildings in the distance look like the game's running on low-details.

I am aware that all games do stuff like this in order to save resources and increase performance, but Cyberpunk does it exceptionally bad. I wonder if that is just an unforseen issue that devs never realised they caused with the latest patch, or if that is intentional because the engine is not fit for purpose. If not for Ray Tracing, I'd say that Cyberpunk 2077 was made 15 years ago.

Because the LOD is so selective, the game visuals feel out of balance and uneven. Objects with reduced polygon count and reduced texture resolution are often next to high-res objects and buildings. It's especially distracting and off putting with high quality NPC and vehicles models everywhere. It feels very artificial.
avatar
Kelsim: Hi everyone, i got the same problem on 1.6 version. i have the game also on PS5 and it's day and night: beautiful on PS5, terrible on my PC. Did you find a solution ? Seems to be a textures loading issues.
Have a nice day
I've been having much the same issue. It seems when I load into a new cell in the city, the textures aren't AS poor. They're sharp as they should be. But LOD and popin are horrible. Horrible horrible horrible. It didn't used to be like this, but.... it makes the game unplayable with the amount of peripheral pop in with how distracting it is.