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high rated
What's the point of leveling up and getting better gear/implants if the mobs on the street are going to adjust to be more dangerous? I've been loving 2.0 but I'm up to level 14 now, I have nice weapons and some good cyberware, but random gang goons are just as tough as I am and just as hard to kill. What's the point in leveling at all?

Please deploy V2.1 and repeal Level Scaling. As far as I can tell it is the only wrong step you've taken. There's no way the community was begging to have their character building efforts be meaningless.

Thank you for the game but, please make leveling worth the effort again.
high rated
Yup. that's the kind of dumb shit bad MMO's do...

Goblin level 1 kicks your ass at level 1.
You level up 20 times and they just level up the goblin 20 times.

It takes away ALL sense of progression and power!


I have to disagree about the rest of the chanegs though, the skill tree stuff is all quicktime and nickle & dime shit! :-(
high rated
Just noticed this, which genius thought that level scaling was a good idea ?


I hate games that do this.
high rated
I'd like to add my voice to this.

Level scaling is stupid in an RPG. There are SUPPOSED to be enemies that are weaker than you once you've played long enough. Take that out and you've absolutely ruined the entire point of progression and you also absolutely destroy immersion and the suspension of disbelief. It was one of the VERY FIRST THINGS I modded out of Oblivion way back in the day.

I've been having some trouble with the game since it updated, and now I'm thinking I might just wait awhile for them to fix it again before I play it. Just like how I decided not to play it at launch even though I bought it on day one.

Oh well. You'd think they'd have learned their lesson but nope.
high rated
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TheRogueX: I'd like to add my voice to this.

Level scaling is stupid in an RPG. There are SUPPOSED to be enemies that are weaker than you once you've played long enough. Take that out and you've absolutely ruined the entire point of progression and you also absolutely destroy immersion and the suspension of disbelief. It was one of the VERY FIRST THINGS I modded out of Oblivion way back in the day.

I've been having some trouble with the game since it updated, and now I'm thinking I might just wait awhile for them to fix it again before I play it. Just like how I decided not to play it at launch even though I bought it on day one.

Oh well. You'd think they'd have learned their lesson but nope.
Worse than not learning their lesson they've gone and made things even worse than their disaster of an initial release by dividing the playerbase, some people actually like level scaling for some weird reason so even if they remove it now it's gonna upset a lot of people.

What a boneheaded move for so called professional developers to make, if they really want to introduce dumbed down mechanics like this at least have the forsight to make it optional.

I really wonder what drives these decisions sometimes.
Post edited September 26, 2023 by TheDogCatcher
I`m at level 20 and I definitely not as weak against the enemies as I was before xD +%crit damage stacked, I can dash, I have kerekzikov and focus and deadeye and I`m now Max Payne.
What I could I do in level 1? Just shoot like a normie and take cover like a normie to get bombarded by nades and throw two quickhacks in the whole fight.

Definitely those maelstrom in Watson are not as dangerous as they were for me level 1
Post edited September 26, 2023 by Masioj
high rated
I just read about level scaling and all joy of revisiting Night City just died away and I regret I did not play another time before that patch. Level scaling is an immersion killer for me and a motivation killer. Why did they do it? I just threw the AddOn from my "to buy" list, as I love the feeling of progress, differently hard areas and the feeling of danger when you are "one step ahead" of your region. :(
I've been playing 2.0 a bit more and while I'm really not happy that they introduced level scaling I think I'm going to stick with it for a bit and give it a chance, mainly because I want to give Phantom Liberty a go for the story as much as anything.
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TheDogCatcher: I've been playing 2.0 a bit more and while I'm really not happy that they introduced level scaling I think I'm going to stick with it for a bit and give it a chance, mainly because I want to give Phantom Liberty a go for the story as much as anything.
yeah I've been playing it a bit more too.

still think the stamina use for guns is stupid, but it's worth a bit more playtesting.
Level scaling isn't so bad. Now you won't get stomped for exploring new areas that were formerly above your level. Also gangoons don't scale as well as V, especially if you are using pistols. Focus and Deadeye plus the complementary perks make you insanely dangerous with handguns and sniper rifles. I can now one-shot most enemies with a tier 3 Burya and no perks spent on tech weapons (yet). Also the silly mitigation bonuses you get from low level Cool perks let you just squat out in the open and take next to no damage while firing on people. Plus your mitigation chance can be made to add to your stealth making it nearly impossible for them to find you. Throw in the Warp Dancer for added amusement, and the Axolotl so you get to reduce your remaining cooldown every time you down an opponent! And you can get a tier 4 Axolotl in chapter 1.
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mna99: Level scaling isn't so bad. Now you won't get stomped for exploring new areas that were formerly above your level. Also gangoons don't scale as well as V, especially if you are using pistols. Focus and Deadeye plus the complementary perks make you insanely dangerous with handguns and sniper rifles. I can now one-shot most enemies with a tier 3 Burya and no perks spent on tech weapons (yet). Also the silly mitigation bonuses you get from low level Cool perks let you just squat out in the open and take next to no damage while firing on people. Plus your mitigation chance can be made to add to your stealth making it nearly impossible for them to find you. Throw in the Warp Dancer for added amusement, and the Axolotl so you get to reduce your remaining cooldown every time you down an opponent! And you can get a tier 4 Axolotl in chapter 1.
I've been focusing on quickhacks and pistols.
i got Skippy for the time being... although I set him on puppy loving pascfist, so he never hits when they are behind cover. >.<

The quickhack scaling is pretty bad as a flat value, meaning not buffed by any temp perks.
I'm at blue level and they are JUST NOW able to kill a normal enemy with one fire quickhack.
I'm hoping by the time I get to legendary, all of them will be going down super fast again.
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mna99: Level scaling isn't so bad. Now you won't get stomped for exploring new areas that were formerly above your level. Also gangoons don't scale as well as V, especially if you are using pistols. Focus and Deadeye plus the complementary perks make you insanely dangerous with handguns and sniper rifles. I can now one-shot most enemies with a tier 3 Burya and no perks spent on tech weapons (yet). Also the silly mitigation bonuses you get from low level Cool perks let you just squat out in the open and take next to no damage while firing on people. Plus your mitigation chance can be made to add to your stealth making it nearly impossible for them to find you. Throw in the Warp Dancer for added amusement, and the Axolotl so you get to reduce your remaining cooldown every time you down an opponent! And you can get a tier 4 Axolotl in chapter 1.
I enjoyed getting stomped in the hard areas and blasting through the lower leveled areas. That's a large part of the fun of an RPG as opposed to playing an action game.

Personally I think I'll wait for mods, given all the people complaining about scaling I'm sure a mod will be released. I'll buy Phantom Liberty then. Though I suppose this is another notch for the "never pre-order anything" tally. Which is a shame because Cyberpunk was awesome story wise. It's genuinely brilliant when it's not crashing. Most fun I've had with a RPG in ages.
Here's a good example of why I think level scaling is such a bad idea :

Since playing 2.0 I've been running with minimal cyberware and no perks, sneaking up on enemies for a silent takedown just to make things a little more challenging, and it works for every enemy I've encountered so far. Compare that to 1.6 where if I sneak up on an enemy that is of too high a level and try to take them out they will fight me off and call for backup.

I did a direct comparison between 2.0 and 1.6 on the gig Jeopardy for Padre ( the one set in the funeral home) on the exact same enemy having transfered my 1.6 saves over to 2.0 so I was at the exact same level in both cases and the difference was night and day, the enemy I was trying to take down wasn't even anything special just a regular goon.

Combat is so predictable now that it's almost pointless, also the regenerating grenades and healing items are just stupid, how does that even work ? does V regularly shit grenades or something now ?

I really struggle to believe these are the same devs responsible for the excellent Witcher games.
This change made crafting useless, also most vendors except for ripperdocs, once we hit the breakpoints, expensive loot rains on us.

If there was a larger pool of craftables much earlier and cheaper in the game, even then the components are too rare to waste for a little time advantage.

Most of the difficulty is in handscripted events and bosses, which now pose a giant gap vs standart non-handscripted content.

Stealth seems far worse with timings being way shorter, it was a little too good in the 1.5 line (did not play a lot of 1.6). Enjoyed playing stealth + hacker on my first play thru, now I cringe any time a gig with stealth comes up.

Pre 2.0 felt somewhat more balanced outside of the handscripted stuff, which were already overtuned.

Some graphics bugs are a lot more common, especially when one object merges with another. NPCs with their own arms, npcs merging with walls, furniture, other objects.

I wish time was spent intead on improving environment design, still cant reach radio in the 1st V's apartment, or cant sleep at the nomad camp in your tent.

Driving seems to be better.

I guess people who hated the role playing and exploration elements will like 2.0, as it is a lot more streamlined for action shooter play.
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berenim: I just read about level scaling and all joy of revisiting Night City just died away and I regret I did not play another time before that patch. Level scaling is an immersion killer for me and a motivation killer. Why did they do it? I just threw the AddOn from my "to buy" list, as I love the feeling of progress, differently hard areas and the feeling of danger when you are "one step ahead" of your region. :(
An immersion killer is also if enemies are bulletsponges, or can be ripped to shreds with one bullet. This annoyed me in fallout 4 alot.
Post edited September 28, 2023 by apfelnymous