Teflon.Djinn: It's really, really boring when the enemies you fight at level 1 are just as difficult and take as much time to defeat as the enemies you fight at level 30.
It gets tedious, and your skills and character progress feel essentially worthless. There's no reason to get stronger, the enemies will just get stronger with you, making your advancement effectively undone.
Just out of curiosity, how would you want it to be?
Don't get me wrong, I see your point, and I agree with you. And for my part, I found my solution: using a character editor and upping the damage on my favourite weapons, so I literally wouldn't run out of ammunition during a fight against enemies above my level (as it was in 1.6).
Or in gamer terms: I'm playing as a glass cannon. Squishy with high damage, requiring me to think tactically about my positioning, movement and escape routes before every fight. I find it quite fun.
Playing on Very Hard, I am currently taking out 4-5 enemies with a single magazine with a 700 Damage Lizzie. Or just having fun with a 1400 Damage, 6-round magazine Ashura smart sniper rifle. When I first started playing this way on 1.6, I balanced out my insane weapon damage through only a single point in Body (initially went Technical Ability and Cool), so I would just about die immediately if I stood still for more than a couple seconds in a fight.
I don't know how the 2.0 balancing would feel by default from the beginning though. I continued my 1.6 character who was about mid-way into the base game. Am currently grinding my way through Phantom Liberty by doing the extremely repetitive task of delivering cars... Seriously, those quests should get a 2-day timer ASAP. Feels like the good El Capitan has lost more cars in the tiny area that is Dogtown than I ever lost small LEGO bricks in the living room carpet.
But due to the balancing of 2.0 (access to cyberware I prior was unable to use due to the low Body stat), and some of the glitches (like "stuck" XP shards in my inventory, which I now can duplicate infinitely thanks to said character editor), my own "balancing" is starting to fail, and I become more and more overpowered as I gain XP in the various new ability trees.