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Ok, so there are a lot of us right now playing and thoroughly enjoying the game and a lot who hate CDPR because the game has still many bugs or is downright unplayable on their machines.

So let's sum the pro's and cons:

(1) The game has great graphics and a very detailed world. Most of us would like to play it, but can't, which results in frustration.
(2) High end graphics and huge open worlds might run badly on many machines. That's why you usually settle for less or provide lower settings.
(3) That is no excuse for having too many bugs. However, I didn't encounter any so far. Maybe I'm blind. Or I didn't notice because I was too immersed in the game.
(4) From what I hear it's especially bad on consoles. I can't judge that obviously.
(5) Some people also feel the story is too linear or too bland. They basically feel that the game is no full blown RPG but more a GTA action adventure.

Apparently, I am one of the lucky few who does not seem to have any issues. I personally feel the game delivers on its premise: To create a dystopic, desintegrated corporate society, which you immediately despise.

However, I also feel that Cyberpunk 2077 is simply too negative for my tastes. I prefer beautiful nature & magic as in Skyrim.
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GR11: Ok, so there are a lot of us right now playing and thoroughly enjoying the game and a lot who hate CDPR because the game has still many bugs or is downright unplayable on their machines.

So let's sum the pro's and cons:

(1) The game has great graphics and a very detailed world. Most of us would like to play it, but can't, which results in frustration.
(2) High end graphics and huge open worlds might run badly on many machines. That's why you usually settle for less or provide lower settings.
(3) That is no excuse for having too many bugs. However, I didn't encounter any so far. Maybe I'm blind. Or I didn't notice because I was too immersed in the game.
(4) From what I hear it's especially bad on consoles. I can't judge that obviously.
(5) Some people also feel the story is too linear or too bland. They basically feel that the game is no full blown RPG but more a GTA action adventure.

Apparently, I am one of the lucky few who does not seem to have any issues. I personally feel the game delivers on its premise: To create a dystopic, desintegrated corporate society, which you immediately despise.

However, I also feel that Cyberpunk 2077 is simply too negative for my tastes. I prefer beautiful nature & magic as in Skyrim.
Agree with most of what you are saying. The world is beautiful in its dark, dirty, ugly, dystopian way - no complaints here. The main story line is engaging and immersive - again, happy with this. Bugs will be fixed so again this is not an issue for me - it runs ok, occasional story breaking bugs I managed to fix through reloading.

What I have a real issue is non-sensical activities and interactions outside of the story. There is nothing of interest to do outside the story - it just feels like a waste of time. NPCD jobs, Gigs, tarot cards - this is awfully boring and repetitive. Only reason to do it is to get some street credits which otherwise might inhibit your progress. World is empty and meaningless outside the main quest. This for me is game breaking. Unfortunately no amount of patching will likely fix this.
Post edited December 18, 2020 by midrand
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GR11: Ok, so there are a lot of us right now playing and thoroughly enjoying the game and a lot who hate CDPR because the game has still many bugs or is downright unplayable on their machines.

So let's sum the pro's and cons:

(1) The game has great graphics and a very detailed world. Most of us would like to play it, but can't, which results in frustration.
(2) High end graphics and huge open worlds might run badly on many machines. That's why you usually settle for less or provide lower settings.
(3) That is no excuse for having too many bugs. However, I didn't encounter any so far. Maybe I'm blind. Or I didn't notice because I was too immersed in the game.
(4) From what I hear it's especially bad on consoles. I can't judge that obviously.
(5) Some people also feel the story is too linear or too bland. They basically feel that the game is no full blown RPG but more a GTA action adventure.

Apparently, I am one of the lucky few who does not seem to have any issues. I personally feel the game delivers on its premise: To create a dystopic, desintegrated corporate society, which you immediately despise.

However, I also feel that Cyberpunk 2077 is simply too negative for my tastes. I prefer beautiful nature & magic as in Skyrim.
At least this is one case where the problem hasn't been because a game has been a lazy cash-grab. the amount of work that has gone into this is obvious, but I think their ambition outgrew the hardware they originally planned to have it running on.

Still, I'm on my second playthrough now and am still having a great time. With the amount CDPR have invested in this I'm confident they'll get it running right as soon as they can.

As for the story being too linear, people forget that this is a city with near unlimited potential for story telling and expansion. This is simply the first story they want to tell here. That being said, I've really enjoyed the story to this.
high rated
I would say that while I'm having fun with the game, I'm also getting increasingly frustrated with just how much CDPR underdelivered on pretty much everything.

The game is currently "fun" sci-fi arcade action. It is Borderlands, except without all the grief of increasingly spongy enemies and weapons that you have to replace every 30 minutes. And Night City is very nice.

But...

1) Night City is not "alive". There is a metric ton of randomly spawned NPCs walking around that are purely eye candy, but none of them have any significance. They do not live anywhere, they serve no function, they have no real role other than being decoration. You can kill a thousand of them and it makes no difference, the game just respawns new filler people.

2) The police is a sick joke. Probably the most laughably undercooked implementation of police in a triple-A game since the term was invented.

3) Gangs are just groupings of people with a particular fashion sense. Gang affiliation is currently just cosmetic. There is no consequence whatsoever for declaring total war against any and all gang members. The gang will not come after you, they will not hold a grudge next time they see you, they will neither remember nor even acknowledge that you have massacred them for loot and experience.

4) Most choices don't really matter. You end the same place regardless. You can sneak through a mission or shoot the hell out of it, and maybe your mission bonus is impacted, but mission accomplished is mission accomplished and nobody remembers how you did it anyway. Nobody cares.

5) For all the horsepoo CDPR spewed about "style" and "fashion" in the game, it really does not matter one bit. Nobody cares and players can't really concern themselves with it either.

6) The nudity toggle is a lie. You cannot switch nudity on. You can cut people's heads off but you must take a shower with your underwear on, and you cannot stick it to conservative norms by running around naked, because that would be too much punk.

7) Gun customization is simply not there. You can throw in predefined mods as well as maybe a scope and a silencer, but you don't get a say in color schemes and you can't really tweak your gun. And given how much we're using guns, this is really a bummer.

8) Missions are not complex. Sure, that one prologue mission with the bot had a fair bit of depth, but almost everything else is either "go here, shoot there, all done", or it contains very sensitive script triggers that are at risk of breaking. Some of the cyber-psycho missions go fubar if you approach from weird angles or save and reload at various points, and the drunk target shooting party crashing thing at the 6th street gathering appears to be very touch and go.

9) Item depth is depressing. I'm only level 20 so far (but high 30's in street cred) and I find so many of the same damn guns all the time, but they're all identical and most are rubbish. And it really is kind of sad to have been through probably hundreds of exactly the same gun with zero cool tweaks or conversions on them.

10) The game doesn't strictly speaking prevent you from role-playing, but it sure doesn't make it easy either. There's really nothing in the game that helps you anchor yourself to a particular personality, and a lot of missions will really boil down to either being a high level sneaky hacker who can be bothered slowly crawling through the obstacles or alternatively full on hardcore murder-hobo.

11) There's a funny mission where you pick up a painting that was out in space. It lands in the desert and you then have to discuss the ownership details with a bunch of Militech goons. Spoiler: They don't care if you helped that corpo girl earlier. They don't know who she is. They see you, they'll murder you.

12) You don't hack with monowire. You don't open doors or rip out turrets with gorilla arms. Having gorilla arms does not offer protection or add to melee damage, as one might have expected. They are purely for boxing, essentially a blunt alternative to mantis blades.

13) Crafting kind of sucks. If you can get enough materials then it becomes very strong but getting that much materials takes crazy grinding or cheese.

All in all, this just isn't the game they were talking about before release. So much stuff was cut. I actually didn't think they could do that without creating problems but they managed to more or less gut every single mechanic with complexity to it. Every. Single. One. And I am not convinced that they'll go through the efforts of adding them back in.
Not 'downright'. It's LITERALLY unplayable on my PC. It crashes ever 5-10minutes. I've updated everything that was updatable, checked system memory, checked the videocard memory, kept track of the temps, etc. The PC should be fine to run this. In fact, it runs every other game just fine.

Except CP2077. Which crashes out with a DX12 error message.

This isn't just 'a little bug'. It's unplayable.

There is nothing to defend if you deliver a product that doesn't work.
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Arachnarok_Rider: I would say that while I'm having fun with the game, I'm also getting increasingly frustrated with just how much CDPR underdelivered on pretty much everything.

The game is currently "fun" sci-fi arcade action. It is Borderlands, except without all the grief of increasingly spongy enemies and weapons that you have to replace every 30 minutes. And Night City is very nice.

But...

1) Night City is not "alive". There is a metric ton of randomly spawned NPCs walking around that are purely eye candy, but none of them have any significance. They do not live anywhere, they serve no function, they have no real role other than being decoration. You can kill a thousand of them and it makes no difference, the game just respawns new filler people.

2) The police is a sick joke. Probably the most laughably undercooked implementation of police in a triple-A game since the term was invented.

3) Gangs are just groupings of people with a particular fashion sense. Gang affiliation is currently just cosmetic. There is no consequence whatsoever for declaring total war against any and all gang members. The gang will not come after you, they will not hold a grudge next time they see you, they will neither remember nor even acknowledge that you have massacred them for loot and experience.

4) Most choices don't really matter. You end the same place regardless. You can sneak through a mission or shoot the hell out of it, and maybe your mission bonus is impacted, but mission accomplished is mission accomplished and nobody remembers how you did it anyway. Nobody cares.

5) For all the horsepoo CDPR spewed about "style" and "fashion" in the game, it really does not matter one bit. Nobody cares and players can't really concern themselves with it either.

6) The nudity toggle is a lie. You cannot switch nudity on. You can cut people's heads off but you must take a shower with your underwear on, and you cannot stick it to conservative norms by running around naked, because that would be too much punk.

7) Gun customization is simply not there. You can throw in predefined mods as well as maybe a scope and a silencer, but you don't get a say in color schemes and you can't really tweak your gun. And given how much we're using guns, this is really a bummer.

8) Missions are not complex. Sure, that one prologue mission with the bot had a fair bit of depth, but almost everything else is either "go here, shoot there, all done", or it contains very sensitive script triggers that are at risk of breaking. Some of the cyber-psycho missions go fubar if you approach from weird angles or save and reload at various points, and the drunk target shooting party crashing thing at the 6th street gathering appears to be very touch and go.

9) Item depth is depressing. I'm only level 20 so far (but high 30's in street cred) and I find so many of the same damn guns all the time, but they're all identical and most are rubbish. And it really is kind of sad to have been through probably hundreds of exactly the same gun with zero cool tweaks or conversions on them.

10) The game doesn't strictly speaking prevent you from role-playing, but it sure doesn't make it easy either. There's really nothing in the game that helps you anchor yourself to a particular personality, and a lot of missions will really boil down to either being a high level sneaky hacker who can be bothered slowly crawling through the obstacles or alternatively full on hardcore murder-hobo.

11) There's a funny mission where you pick up a painting that was out in space. It lands in the desert and you then have to discuss the ownership details with a bunch of Militech goons. Spoiler: They don't care if you helped that corpo girl earlier. They don't know who she is. They see you, they'll murder you.

12) You don't hack with monowire. You don't open doors or rip out turrets with gorilla arms. Having gorilla arms does not offer protection or add to melee damage, as one might have expected. They are purely for boxing, essentially a blunt alternative to mantis blades.

13) Crafting kind of sucks. If you can get enough materials then it becomes very strong but getting that much materials takes crazy grinding or cheese.

All in all, this just isn't the game they were talking about before release. So much stuff was cut. I actually didn't think they could do that without creating problems but they managed to more or less gut every single mechanic with complexity to it. Every. Single. One. And I am not convinced that they'll go through the efforts of adding them back in.
I have to agree, what CDPR actually promised vs what they delivered is very different. The people who are praising the game definately didn't want an RPG but just an on the rails looter-shooter. I still say this is the side-effect of trying to mix a first person shooter with a deep and engaging RPG... the majority of people who enjoy first person shooters don't care about the story or the immersion they just want to go pew pew.... so what you end up with is not an RPG but a looter-shooter.

https://www.youtube.com/watch?v=vjF9GgrY9c0
The Story elements and the jokes in this and the piss takes are great, References to movies on the theme and comedic effect there's quiet an amount to be had even the shards and the stories are interesting, People complaining that it lacks the content are playing something else or they own a PS4.
What a shit shower lol

the game is not that detailed its all just surface fluff
cant hardly interact with anything
its a boring play world
Post edited December 18, 2020 by Rangamanga
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wayke: The Story elements and the jokes in this and the piss takes are great, References to movies on the theme and comedic effect there's quiet an amount to be had even the shards and the stories are interesting, People complaining that it lacks the content are playing something else or they own a PS4.
Did you find the street preacher acting out the Cyberpunk version of the Street Preacher scene from Monty Python's Life of Brian? That gave me a laugh :)
Post edited December 19, 2020 by Winwood113
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Rangamanga: What a shit shower lol

the game is not that detailed its all just surface fluff
cant hardly interact with anything
its a boring play world
Really ??? NPC conversions with clues in people moaning about stuff Little things left in cupboards like in Fallout 4 are you looking or just gun and run ?
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wayke: The Story elements and the jokes in this and the piss takes are great, References to movies on the theme and comedic effect there's quiet an amount to be had even the shards and the stories are interesting, People complaining that it lacks the content are playing something else or they own a PS4.
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Winwood113: Did you find the street preacher acting out the Cyberpunk version of the Street Preacher scene from Monty Python's Life of Brian? That gave me a laugh :)
Or the shard mirroring Tony Stark's escape plans from the Ten Rings in the first Iron Man movie? I knew there were references to other entertainment medias in the game but I was not expecting anything from the MCU to show up. That was awesome.

Also, I'm playing on a ps4 slim. I've encountered very few bugs or glitches and that only recently. The only thing I've had to deal with alot is crashing which the hotfixes mostly fixed. Day one I had several crashes. Now I get one or two a day if that.
Post edited January 08, 2021 by WaffleFett
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GR11: Ok, so there are a lot of us right now playing and thoroughly enjoying the game and a lot who hate CDPR because the game has still many bugs or is downright unplayable on their machines.

So let's sum the pro's and cons:

(1) The game has great graphics and a very detailed world. Most of us would like to play it, but can't, which results in frustration.
(2) High end graphics and huge open worlds might run badly on many machines. That's why you usually settle for less or provide lower settings.
(3) That is no excuse for having too many bugs. However, I didn't encounter any so far. Maybe I'm blind. Or I didn't notice because I was too immersed in the game.
(4) From what I hear it's especially bad on consoles. I can't judge that obviously.
(5) Some people also feel the story is too linear or too bland. They basically feel that the game is no full blown RPG but more a GTA action adventure.

Apparently, I am one of the lucky few who does not seem to have any issues. I personally feel the game delivers on its premise: To create a dystopic, desintegrated corporate society, which you immediately despise.

However, I also feel that Cyberpunk 2077 is simply too negative for my tastes. I prefer beautiful nature & magic as in Skyrim.
My experience has been not GREAT but GOOD which is near close to great in lingo. Im Running a first Gen Xbox One X....not Series X! XBOX ONE X.....hope that specifies so there is no miss comprehension. I have a decent 4k PC monitor from Costco that I picked before CP2077 launched, and been calibrating both system and monitor to the specs that meet my visual enjoyment. During my gaming experience sense launch regarding motion and rendering rate, has been more enjoyable playing on 1080 at 120hrz HDR rather then 4k 60hrz HDR. Not going to lie I have crossed a few bugs with innocent and enemy NPC and glitches and even got stuck in a slightly empty building that I ended up getting access to using the force open command. This building looks as if it was going to be a setting to get possible MODS to rework your Vs appearance in a solon looking setting. Beside all the the few bugs and glitches I run into, which is not much, my gaming experience has been rather enjoyable and challenging. I been playing on insane level or the hardest setting CDPR red presents to us users. Can't wait for more updates and future possible add on in Night City for us users to Customize our Vs appearance and cars we get to travel in. I have so much to add on the list of a wish list :)!

If I did it right I attached a photo of my V during her creation.
Post edited January 08, 2021 by Star_El
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Arachnarok_Rider: I would say that while I'm having fun with the game, I'm also getting increasingly frustrated with just how much CDPR underdelivered on pretty much everything.

The game is currently "fun" sci-fi arcade action. It is Borderlands, except without all the grief of increasingly spongy enemies and weapons that you have to replace every 30 minutes. And Night City is very nice.

But...

1) Night City is not "alive". There is a metric ton of randomly spawned NPCs walking around that are purely eye candy, but none of them have any significance. They do not live anywhere, they serve no function, they have no real role other than being decoration. You can kill a thousand of them and it makes no difference, the game just respawns new filler people.

2) The police is a sick joke. Probably the most laughably undercooked implementation of police in a triple-A game since the term was invented.

3) Gangs are just groupings of people with a particular fashion sense. Gang affiliation is currently just cosmetic. There is no consequence whatsoever for declaring total war against any and all gang members. The gang will not come after you, they will not hold a grudge next time they see you, they will neither remember nor even acknowledge that you have massacred them for loot and experience.

4) Most choices don't really matter. You end the same place regardless. You can sneak through a mission or shoot the hell out of it, and maybe your mission bonus is impacted, but mission accomplished is mission accomplished and nobody remembers how you did it anyway. Nobody cares.

5) For all the horsepoo CDPR spewed about "style" and "fashion" in the game, it really does not matter one bit. Nobody cares and players can't really concern themselves with it either.

6) The nudity toggle is a lie. You cannot switch nudity on. You can cut people's heads off but you must take a shower with your underwear on, and you cannot stick it to conservative norms by running around naked, because that would be too much punk.

7) Gun customization is simply not there. You can throw in predefined mods as well as maybe a scope and a silencer, but you don't get a say in color schemes and you can't really tweak your gun. And given how much we're using guns, this is really a bummer.

8) Missions are not complex. Sure, that one prologue mission with the bot had a fair bit of depth, but almost everything else is either "go here, shoot there, all done", or it contains very sensitive script triggers that are at risk of breaking. Some of the cyber-psycho missions go fubar if you approach from weird angles or save and reload at various points, and the drunk target shooting party crashing thing at the 6th street gathering appears to be very touch and go.

9) Item depth is depressing. I'm only level 20 so far (but high 30's in street cred) and I find so many of the same damn guns all the time, but they're all identical and most are rubbish. And it really is kind of sad to have been through probably hundreds of exactly the same gun with zero cool tweaks or conversions on them.

10) The game doesn't strictly speaking prevent you from role-playing, but it sure doesn't make it easy either. There's really nothing in the game that helps you anchor yourself to a particular personality, and a lot of missions will really boil down to either being a high level sneaky hacker who can be bothered slowly crawling through the obstacles or alternatively full on hardcore murder-hobo.

11) There's a funny mission where you pick up a painting that was out in space. It lands in the desert and you then have to discuss the ownership details with a bunch of Militech goons. Spoiler: They don't care if you helped that corpo girl earlier. They don't know who she is. They see you, they'll murder you.

12) You don't hack with monowire. You don't open doors or rip out turrets with gorilla arms. Having gorilla arms does not offer protection or add to melee damage, as one might have expected. They are purely for boxing, essentially a blunt alternative to mantis blades.

13) Crafting kind of sucks. If you can get enough materials then it becomes very strong but getting that much materials takes crazy grinding or cheese.

All in all, this just isn't the game they were talking about before release. So much stuff was cut. I actually didn't think they could do that without creating problems but they managed to more or less gut every single mechanic with complexity to it. Every. Single. One. And I am not convinced that they'll go through the efforts of adding them back in.
CDPR blatantly lied & misled it's customers, promising a deep story driven RPG with a focus on FPS, what we got is a weak shallow looter/shooter that's been done better by others barring the graphical representation of NC.

Played Cyberpunk 2077 end to end twice, near zero replay value. Uninstalled the game to make space for others that have more depth than a teaspoon water. CDPR should be ashamed of their behaviour and this shambles of a release, the bugs are one thing, the performance another, the lies simply unacceptable.

CDPR need to take ownership and deliver what they advertised simple as that...

Q-6
Post edited January 09, 2021 by Queen6
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Arachnarok_Rider: I would say that while I'm having fun with the game, I'm also getting increasingly frustrated with just how much CDPR underdelivered on pretty much everything.

The game is currently "fun" sci-fi arcade action. It is Borderlands, except without all the grief of increasingly spongy enemies and weapons that you have to replace every 30 minutes. And Night City is very nice.

But...

1) Night City is not "alive". There is a metric ton of randomly spawned NPCs walking around that are purely eye candy, but none of them have any significance. They do not live anywhere, they serve no function, they have no real role other than being decoration. You can kill a thousand of them and it makes no difference, the game just respawns new filler people.

2) The police is a sick joke. Probably the most laughably undercooked implementation of police in a triple-A game since the term was invented.

3) Gangs are just groupings of people with a particular fashion sense. Gang affiliation is currently just cosmetic. There is no consequence whatsoever for declaring total war against any and all gang members. The gang will not come after you, they will not hold a grudge next time they see you, they will neither remember nor even acknowledge that you have massacred them for loot and experience.

4) Most choices don't really matter. You end the same place regardless. You can sneak through a mission or shoot the hell out of it, and maybe your mission bonus is impacted, but mission accomplished is mission accomplished and nobody remembers how you did it anyway. Nobody cares.

5) For all the horsepoo CDPR spewed about "style" and "fashion" in the game, it really does not matter one bit. Nobody cares and players can't really concern themselves with it either.

6) The nudity toggle is a lie. You cannot switch nudity on. You can cut people's heads off but you must take a shower with your underwear on, and you cannot stick it to conservative norms by running around naked, because that would be too much punk.

7) Gun customization is simply not there. You can throw in predefined mods as well as maybe a scope and a silencer, but you don't get a say in color schemes and you can't really tweak your gun. And given how much we're using guns, this is really a bummer.

8) Missions are not complex. Sure, that one prologue mission with the bot had a fair bit of depth, but almost everything else is either "go here, shoot there, all done", or it contains very sensitive script triggers that are at risk of breaking. Some of the cyber-psycho missions go fubar if you approach from weird angles or save and reload at various points, and the drunk target shooting party crashing thing at the 6th street gathering appears to be very touch and go.

9) Item depth is depressing. I'm only level 20 so far (but high 30's in street cred) and I find so many of the same damn guns all the time, but they're all identical and most are rubbish. And it really is kind of sad to have been through probably hundreds of exactly the same gun with zero cool tweaks or conversions on them.

10) The game doesn't strictly speaking prevent you from role-playing, but it sure doesn't make it easy either. There's really nothing in the game that helps you anchor yourself to a particular personality, and a lot of missions will really boil down to either being a high level sneaky hacker who can be bothered slowly crawling through the obstacles or alternatively full on hardcore murder-hobo.

11) There's a funny mission where you pick up a painting that was out in space. It lands in the desert and you then have to discuss the ownership details with a bunch of Militech goons. Spoiler: They don't care if you helped that corpo girl earlier. They don't know who she is. They see you, they'll murder you.

12) You don't hack with monowire. You don't open doors or rip out turrets with gorilla arms. Having gorilla arms does not offer protection or add to melee damage, as one might have expected. They are purely for boxing, essentially a blunt alternative to mantis blades.

13) Crafting kind of sucks. If you can get enough materials then it becomes very strong but getting that much materials takes crazy grinding or cheese.

All in all, this just isn't the game they were talking about before release. So much stuff was cut. I actually didn't think they could do that without creating problems but they managed to more or less gut every single mechanic with complexity to it. Every. Single. One. And I am not convinced that they'll go through the efforts of adding them back in.
avatar
Queen6: CDPR blatantly lied & misled it's customers, promising a deep story driven RPG with a focus on FPS, what we got is a weak shallow looter/shooter that's been done better by others barring the graphical representation of NC.

Played Cyberpunk 2077 end to end twice, near zero replay value. Uninstalled the game to make space for others that have more depth than a teaspoon water. CDPR should be ashamed of their behaviour and this shambles of a release, the bugs are one thing, the performance another, the lies simply unacceptable.

CDPR need to take ownership and deliver what they advertised simple as that...

Q-6
They don't ever have to take ownership, at all, though.

All they have to do is coast on sales, and produce more qualuity at this level, the fanatics will shovel it in, defend them and beg for more.
Here is the some of the cut content, Hope u mention it in a follow up video.

They cut 95% of this demo and their other promises. Where can u wall run?, Your decisions dosen't affect the game, you can't inspect items, The ripperdocs and espcially Illigal docs and cyberware don't exsist. the game is censored, where they promised it will be a mature RPG. Romance and Flings are non existent and dumbed down+ s3x scenes are worse then hot coffe in san andres. The lifepath system is crap. Costumisation is dumbed down, No 3rd person cutscenes, No boosters and drugs, No bds, no Dual wielding guns, Trains are cut and it noticibale in the game, Hacking is dumbed down, Tachie option is dumbed down(U cant use robot), No wall runing, No house owning, No acid rain, Ai is broken. The megabuildings were promised to be big and explorable and they aren't. The Main story is short and disgointed with the open world and side gigs, V is dying and the game alwyes reminds u that fact which ruins most of the side content. The gangs and Corps are missing, Gangs which were heavly adverticed are non exsisted and u barely have 1-2 mission with them. No activities in the open world, which were promised in night city wire 5, No dates or bringing npc to your house, I had panem as my GF but Most of the game she wasn't even present. Cyberwere also was cut and dumbed down for example the nenowire(No monowire) could connent and hack into npc now it can't.

And most impotently we were supposed to have a diffrent main story about V and Jackie Rising up in night city insted of the chip and Johnny silverhead

After you finish the game the world feel empty, unlike the witcher 3

I'll defend CDPR when the implement most of those features back, and release the original cyberpunk 2077 dark and mature RPG that we were promised.
Post edited January 09, 2021 by V0id94