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jsidhu762: I want it to be as long as possible. If it's too short I feel like I won't get my money's worth.
Hey, another settlement needs our help, here, I'll mark it on your map.
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jsidhu762: I want it to be as long as possible. If it's too short I feel like I won't get my money's worth.
devs said last year the main story will be 50+ hours and a likely 100+ hours side quests.
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jsidhu762: I want it to be as long as possible. If it's too short I feel like I won't get my money's worth.
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satyrsangre: devs said last year the main story will be 50+ hours and a likely 100+ hours side quests.
Thanks!
I agree with this, Witcher 3 was amazing but it's also overwhelming.
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McMicroDonalds: I agree with this, Witcher 3 was amazing but it's also overwhelming.
I think because CP2077 will have a denser location (and fewer floating icons on the map), discovery will feel more organic and less forced ("i must unveil every question mark" versus "wait what'd she say? i'm gonna check that out over there")...so doing a particular playthrough may/ will yield much different results (esp since your consequences will ripple in a more concentrated space)
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McMicroDonalds: I agree with this, Witcher 3 was amazing but it's also overwhelming.
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satyrsangre: I think because CP2077 will have a denser location (and fewer floating icons on the map), discovery will feel more organic and less forced ("i must unveil every question mark" versus "wait what'd she say? i'm gonna check that out over there")...so doing a particular playthrough may/ will yield much different results (esp since your consequences will ripple in a more concentrated space)
It never felt forced in W3 for me it just felt too much. But I will say that I hope there are better options for shorter dioluge. Some of the dialogue in Witcher 3 went on and on.
I think it comes down what kind of player you are
Some people love it to get completly lost in the world of a video game, so they dont mind if its longer or has more conversation options.
As for me im like you, where i think it needs to find the sweet spot. If it feels dragged, i normally loose intrest.
I initially was in the same boat and I know a few people who felt the same but after investing time into it I like the way W3 was designed and I hope CP2077 will be the same.

I, like many gamers, have recently found myself rushing to complete games as to avoid backlogs. The world is becoming more fast paced and with netflix and other streaming services adding to the amount of content people can consume, I too felt like it was getting a bit much and I too felt like I had to rush everything, binge everything and on top of that, I like to read books. This includes the Witcher books, WoW novels, comics etc. and it becomes very time consuming in this fast paced world but if there's anything books have taught me, it is to take your time. Often times when I end up rushing through a book I end up forgetting or missing out on smaller details that add to the overall story and unsurprisingly, the same thing occurs whenever I rush a game. Often times when my friends and I discuss about a game I forget certain things or event within the game that my friends don't because they take their time to digest everything. They stop at intervals after a long quest, they take their time to go through the dialogue. Your mind needs time to absorb the info its just been fed. I've been playing the Witcher 3 since 2016 going on and off sometimes I've had to stop or maybe I forgot about the game for over a year but I've only recently (in 2020) finished the game and currently going through B&W. I don't regret taking my time playing the game. Its made my journey through it sweeter than ever. I remember at times that I wished the dialogue was shorter or the quests were shorter but now that I've finished the main quest I feel like its all been worth it. I have a better understanding of the characters whether they are big (main) or small (supporting/fodder). Its given me a better sense of what the people of Novigrad are like and how much different they are from the cultures of Skellige.

So, no. I hope CP2077 is just like W3 or better.
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Moose-lion: I don't think I've ever wanted a game to be shorter. I remember quite a few people, years ago now, talking about Skyrim being too long, how they didn't have the time for it, and I just didn't understand. I have a life and responsibilities and work and I had time for it. I didn't play it hours a day, every day, but that one purchase, plus the DLCs, lasted me years of off and on play, bits and pieces at a time. Maybe I just play games differently than some people? I don't know, but Skyrim was just an example here - it's not the only game I've heard people, especially games journalists, talk about in that, "too long, I don't have the time" manner.

I suppose it's possible they don't, which is fine, but I am still going to have to disagree with that want - from my own perspective. I don't mean to shame anyone for preferring shorter games here, you do you, I'm not saying that's an invalid view, just that I have different wants.

All that said . . .

However long the game needs to be, to achieve what CDPR want, is basically what I want, long or short. I want to play the experience they wanted to create - whatever that may be, that's what I'm here for.
Yeah I agree with this thought. Having also invested 600+ hrs in oblivion. And 1000 in Skyrim and then Fallout 4 on console then rebuying all content on PC and replaying it again. I totally disagree with the games being "too long". They are building worlds, if the game is short then people call it shallow, if it's long people complain they don't have the time.

There is a certain segment of the population that wants a super amazing game but don't want to have to put in the time to see it all. Skyrim had a similar design where if you just finished the main story, you were only 30% of the game completed. All the best parts of these games are the side quest or the quest you have to go looking for. People who rush through the story never see those. Witcher 3 was also like that where some of the funniest stuff were in side quest.

Really hope they don't listen to those people and make a great game. Think of it like a movie where the beginning is deep and the last few minutes feel rushed, like the author had a time limitation to tie the plots up.
Longer isnt always better. If you get players play the game twice thats great too., especially if you plan to make TV-show or movie to get player's interest up again. Hell, even Cyberpunk Music Video might do it. I personally think Witcher 3 was way too long to play again.

Im looking forward to Cyberpunk, the mission success or fail sounds like fun. You cant repeat missions, if you fail, you fail for good, so when you're playing the game again you want to success those missions what you failed before.

Should CDPR try with music video? They arent that expensive to make, right artist and label you can easily get 50 mill on Youtube, something like 2 year down the line? Maybe just before the MP. Try to get players play the game again then hit MP.
Post edited October 21, 2020 by Cyberway
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ARGRANATI: Hi, anyone there has that need for CP2077 to be more like Witcher 2?

A tight experience with many options and consequences and not that many fetch quest or dialogue just to fill what would be a minor event.

I keep thinking that the way W3 main quest was chained to a million other events was a drag even with many of those quest been good quality.

I don't think it will happen because most people will think of if as lowering the product but the fact they said the map is going to be smaller got me thinking.

Just saying.
I'm not sure I get your point. You want LESS game for your money? If you want a shorter, tighter game why not stick to the more linear games like the Tomb Raider games rather than complain about an immersive open world RPG being an immersive open world RPG? It's like voluntarily buying a hardback book knowing it's 3 inches thick and complaining about it not being a standard paperback. Besides, all those side quests give you the opportunity to build your character's traits away from the main quest line and get to know the CP2077 world better, experience it more.

Just sayin'.
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ARGRANATI: Hi, anyone there has that need for CP2077 to be more like Witcher 2?

A tight experience with many options and consequences and not that many fetch quest or dialogue just to fill what would be a minor event.

I keep thinking that the way W3 main quest was chained to a million other events was a drag even with many of those quest been good quality.

I don't think it will happen because most people will think of if as lowering the product but the fact they said the map is going to be smaller got me thinking.

Just saying.
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P_James_Moriarty: I'm not sure I get your point. You want LESS game for your money? If you want a shorter, tighter game why not stick to the more linear games like the Tomb Raider games rather than complain about an immersive open world RPG being an immersive open world RPG? It's like voluntarily buying a hardback book knowing it's 3 inches thick and complaining about it not being a standard paperback. Besides, all those side quests give you the opportunity to build your character's traits away from the main quest line and get to know the CP2077 world better, experience it more.

Just sayin'.
Well, immersive isnt exactly the best way to describe Cyberpunk either. We know theres stuff like Character Sheets what sends the game straight to table top RPs. Also Nightcity/Cyberpunk itself is more Fiction and Fantasy than Realism.

Check the new Youtube Videos, they didnt go for realism.

Btw, replayability is much better for players, think about Civilization, Its designed so well, its always fun to start new game and trust me lots of players has done so thousands of times and they still keep doing it. So yeah, good game can offer 100 hour content, good game with repayablitiy can offer 300+ hour.
Post edited October 22, 2020 by Cyberway
I've never finished Witcher 3… Nor do I plan coming back and finishing it. However, I find it ridiculous that because of that, other group of people has to be penalized and main story length shortened.

Especially so, since it wasn't the story that made me quit playing-to the contrary! My interest in the story, and world and the characters was what kept me ploughing through despite boring gameplay.

And yeah, it was boring for me! With sword, I'd spank a mob once or twice, then I'd switch on to another one, because the previous one would start blocking me, rinse and repeat!

And with magic, I'd just burn the hell out everyone! I'd just igny the group of mobs and watch them burn to death most of the time.

For me, fights in Witcher 3 were a chore, not a challenge I had to involve myself in, unlike previous games.

So yeah, once again, I find it ridiculous that CP2077 main story is shortened, especially because the story wasn't the main reason why people quit the game.
Why do people have to ruin games for everyone? If the game is too long for you don't play it. Stop demanding that games fit your preferences and only your preferences.

Now Cyberpunk2077 is nerfed because of your selfishness.
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scrubking: Why do people have to ruin games for everyone? If the game is too long for you don't play it. Stop demanding that games fit your preferences and only your preferences.

Now Cyberpunk2077 is nerfed because of your selfishness.
Its always devs call in the end. We are allowed to give feedback and criticism. I really think Witcher 3 was way too long to start again. I watched the TV-show. I got excited but man I didnt want to spend next two week playing Witcher 3 again.

Keep Cyberpunk at replaybility and Witcher as long marathon game? That should give them two different kind of series. Not to mention they could show some skills, Marathon games are much easier to make, basically you just need to make sure new stuff is coming, new character, new skills, level ups, new story, new choices, new areas etc. Replayable games you gotta widen your thinking.
Post edited October 23, 2020 by Cyberway