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When I just tried the game a little I ranked it 4/5 in the store. And now I can't even change my opinion there…The problem is neither bugs nor weak sides of the gameplay — those don't bother me much, 'cause I'm sure they will be fixed later. The real problem for me now is endings, where you literally have no choice except sinking into misery. C'mon, guys! I know it's cyberpunk but it's not an arthouse movie! It's a game where player invests so much into his characher… Just to find out that everything he did was for nothing! What?? I do hope it was only because of lack of time and that you intend to fix this somehow. So many players are frustrated now because of this issue! Give us some options where our decisions and attitude really matter and at least one ending where you don't feel like you've wasted your time just for making people feel sad about your fate! If promissed DLCs aren't about something like adding an honestly deserved happy end, then it's simply not worth replaying — you don't care when you know you're doomed. Please don't do worse than what ME3 did!
Post edited January 29, 2021 by Ukurainajin
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Ukurainajin: When I just tried the game a little I ranked it 4/5 in the store. And now I can't even change my opinion there…The problem is neither bugs nor weak sides of the gameplay — those don't bother me much, 'cause I'm sure they will be fixed later. The real problem for me now is endings, where you literally have no choice except sinking into misery. C'mon, guys! I know it's cyberpunk but it's not an arthouse movie! It's a game where player invests so much into his characher… Just to find out that everything he did was for nothing! What?? I do hope it was only because of lack of time and that you intend to fix this somehow. So many players are frustrated now because of this issue! Give us some options where our decisions and attitude really matter and at least one ending where you don't feel like you've wasted your time just for making people feel sad about your fate! If promissed DLCs aren't about something like adding an honestly deserved happy end, then it's simply not worth replaying — you don't care when you know you're doomed. Please don't do worse than what ME3 did!
We are a disposable generic character, the sorry bastard is so blank that even his life paths are basically useful to introduce Jackie, not necessarily us, after all, remember that trailer thing about "this is an RPG, before we get into our appearance, we need to define our backstory", yeah, three paths, the same thug.

They are going to focus on the technical side, because this product is going to pass for a long list of updates and fixes for quite a time.
Post edited January 29, 2021 by user deleted
It is always smart and thoughtful to rate a game based on 5 minutes of first impressions.
This is the established standard in our lovely community; the circle of wise and insightful people.
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FTSO: We are a disposable generic character, the sorry bastard is so blank that even his life paths are basically useful to introduce Jackie, not necessarily us, after all, remember that trailer thing about "this is an RPG, before we get into our appearance, we need to define our backstory", yeah, three paths, the same thug.

They are going to focus on the technical side, because this product is going to pass for a long list of updates and fixes for quite a time.
Well, intros are really funny things here. Sure, it's pity that paths after that influence only some optional phrases in dialogues. But not as pity as the endings — those are the pinnacle of carelessness to how you've made through the game and to who you are after that. No future as it is, kurwa… As for me I don't believe in a mirracle actually, I just try to make what I can for it to happen :) We as well as the product with so many funny things inside desrve more
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TencentInvestor: It is always smart and thoughtful to rate a game based on 5 minutes of first impressions.
This is the established standard in our lovely community; the circle of wise and insightful people.
I rated it after playing 19 hours or so. Complete walkthrough with all side stories, gigs and regular battles finished by the ending took me about 250.
Post edited January 29, 2021 by Ukurainajin
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FTSO: We are a disposable generic character, the sorry bastard is so blank that even his life paths are basically useful to introduce Jackie, not necessarily us, after all, remember that trailer thing about "this is an RPG, before we get into our appearance, we need to define our backstory", yeah, three paths, the same thug.

They are going to focus on the technical side, because this product is going to pass for a long list of updates and fixes for quite a time.
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Ukurainajin: Well, intros are really funny things here. Sure, it's pity that paths after that influence only some optional phrases in dialogues. But not as pity as the endings — those are the pinnacle of carelessness to how you've made through the game and to who you are after that. No future as it is, kurwa… As for me I don't believe in a mirracle actually, I just try to make what I can for it to happen :) We as well as the product with so many funny things inside desrve more
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TencentInvestor: It is always smart and thoughtful to rate a game based on 5 minutes of first impressions.
This is the established standard in our lovely community; the circle of wise and insightful people.
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Ukurainajin: I rated it after playing 19 hours or so
It was worth a 4/5 in your opinion after 19 hours? Did you even fall through the floor?
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TencentInvestor: It was worth a 4/5 in your opinion after 19 hours? Did you even fall through the floor?
Not myself but one NPC did. And not only that. Of course, I understood that it was buggy, it is still after 1.5 patches. I liked it then for other things.
Post edited January 29, 2021 by Ukurainajin
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TencentInvestor: It was worth a 4/5 in your opinion after 19 hours? Did you even fall through the floor?
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Ukurainajin: Not myself but one NPC did. And not only that. Of course, I understood that it was buggy, I liked it then for other things.
Did you like the interiors like Elon?
I only found the game to be an empty shell whenever I looked into anything.
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Ukurainajin: Not myself but one NPC did. And not only that. Of course, I understood that it was buggy, I liked it then for other things.
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TencentInvestor: Did you like the interiors like Elon?
I only found the game to be an empty shell whenever I looked into anything.
It was the story and tiny things everywhere actually. The stuff I liked in the Witcher series.
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FTSO: We are a disposable generic character, the sorry bastard is so blank that even his life paths are basically useful to introduce Jackie, not necessarily us, after all, remember that trailer thing about "this is an RPG, before we get into our appearance, we need to define our backstory", yeah, three paths, the same thug.

They are going to focus on the technical side, because this product is going to pass for a long list of updates and fixes for quite a time.
avatar
Ukurainajin: Well, intros are really funny things here. Sure, it's pity that paths after that influence only some optional phrases in dialogues. But not as pity as the endings — those are the pinnacle of carelessness to how you've made through the game and to who you are after that. No future as it is, kurwa… As for me I don't believe in a mirracle actually, I just try to make what I can for it to happen :) We as well as the product with so many funny things inside desrve more
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TencentInvestor: It is always smart and thoughtful to rate a game based on 5 minutes of first impressions.
This is the established standard in our lovely community; the circle of wise and insightful people.
avatar
Ukurainajin: I rated it after playing 19 hours or so. Complete walkthrough with all side stories, gigs and regular battles finished by the ending took me about 250.
most interiors open to enter are related to the infinite cycle of phone calls missions, plus some sidequests and I don't remember most of the main quest, besides Johnny this or that.

I need to play with more patience, 90 hours so far, I like the city and things... but holy shit, 250 hours, you are a beast!
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FTSO: and I don't remember most of the main quest, besides Johnny this or that.
Speaking of that I definetely remember much more quests and interesting details of CP than of DeusEx Mankind Divided which was much shorter. Misterious 'Zen Teacher' or the story of the two monks or meeting a man with his corrputed hm… 'implant' or finding SKIPPY, the whole Delamain line, racing with Claire, diving with Judy, hunting and dining with Rivers, investigating what happened to the Politician and his wife etc etc — those things entertained me a lot, and the main story is just a small part of that pile. There are many gems, it's just veeery unpolished so far…
Post edited January 29, 2021 by Ukurainajin
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FTSO: but holy shit, 250 hours, you are a beast!
I'm not sure, could it be simply because I enjoy riding Jackie's bike and I don't use transportation points? :) It's the other nice thing in CP for me that when you get on your bike you, metaphorically speaking, don't want to rush :)
Post edited January 29, 2021 by Ukurainajin
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FTSO: but holy shit, 250 hours, you are a beast!
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Ukurainajin: I'm not sure, could it be simply because I enjoy riding Jackie's bike and I don't use transportation points? :) It's the other nice thing in CP for me that when you get on your bike you, metaphorically speaking, don't want to rush :)
for sure, fast travel is the worst thing to get immersed in an open world. I am not having a blast with Cyberpunk as I was expecting, but I really enjoy walk the city, the motorcycle is better than car.
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Ukurainajin: I'm not sure, could it be simply because I enjoy riding Jackie's bike and I don't use transportation points? :) It's the other nice thing in CP for me that when you get on your bike you, metaphorically speaking, don't want to rush :)
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FTSO: for sure, fast travel is the worst thing to get immersed in an open world. I am not having a blast with Cyberpunk as I was expecting, but I really enjoy walk the city, the motorcycle is better than car.
The fast travel is very imersion breaking. They need to add back the meto and set fast travel stations inside. That way players who dont care and want to just teleport to do so. The players seeking max imersion can take the trains/car/bike or run.
Cars are very bad, like in this future no thought of traction control, kinda bad. You can spin out with such low speed have anyone involved with the car physics actualy drove a damn car before?
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FTSO: for sure, fast travel is the worst thing to get immersed in an open world. I am not having a blast with Cyberpunk as I was expecting, but I really enjoy walk the city, the motorcycle is better than car.
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tirsirrak: The fast travel is very imersion breaking. They need to add back the meto and set fast travel stations inside. That way players who dont care and want to just teleport to do so. The players seeking max imersion can take the trains/car/bike or run.
Cars are very bad, like in this future no thought of traction control, kinda bad. You can spin out with such low speed have anyone involved with the car physics actualy drove a damn car before?
Agree with your points, that train station was a must for the city, sadly it looks like the have performance problems.

I really like the city and his ambiance, this game was at some point ready to take the competition completely out of guard, fucking hell.