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To everyone saying not to expect driving game quality for vehicle controls:
a game should hold on on it's own, not in comparison to other games.
I haven't played GTA IV or GTA V at all, spent maybe 10 minutes in Watch Dogs 1 and haven't touched other in the series. My last experience with this kind of open-world game with cars in it were GTA San Andreas and Saints Row 3 and I haven't touched driving games since Need for Speed Most Wanted (though I still mostly played Underground 2 by that point). I don't give a shit how other games do driving.
Driving in CP2077 is bad and saying that "the game isn't about driving" is also wrong, since there was seperate trailer just for cars of Night City.

Spoiler alert below for Delamain side-mission chain:



Once you get Delamain Junior, I'd expect to get a personal AI to so I wouldn't need to drive the car myself, but that;s not the case (and even then, terrible AI of this game would make me regret my choice to do so).
Im driving in FPP and i like it,i got no problem fiting my car into small space between two other cars. In my opinion driving is fine.
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Naoya8: To everyone saying not to expect driving game quality for vehicle controls:
a game should hold on on it's own, not in comparison to other games.
I haven't played GTA IV or GTA V at all, spent maybe 10 minutes in Watch Dogs 1 and haven't touched other in the series. My last experience with this kind of open-world game with cars in it were GTA San Andreas and Saints Row 3 and I haven't touched driving games since Need for Speed Most Wanted (though I still mostly played Underground 2 by that point). I don't give a shit how other games do driving.
Driving in CP2077 is bad and saying that "the game isn't about driving" is also wrong, since there was seperate trailer just for cars of Night City.

Spoiler alert below for Delamain side-mission chain:

Once you get Delamain Junior, I'd expect to get a personal AI to so I wouldn't need to drive the car myself, but that;s not the case (and even then, terrible AI of this game would make me regret my choice to do so).
How do you openly admit you have basically like no experience with driving in games and still blame the game?
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Naoya8: To everyone saying not to expect driving game quality for vehicle controls:
a game should hold on on it's own, not in comparison to other games.
I haven't played GTA IV or GTA V at all, spent maybe 10 minutes in Watch Dogs 1 and haven't touched other in the series. My last experience with this kind of open-world game with cars in it were GTA San Andreas and Saints Row 3 and I haven't touched driving games since Need for Speed Most Wanted (though I still mostly played Underground 2 by that point). I don't give a shit how other games do driving.
Driving in CP2077 is bad and saying that "the game isn't about driving" is also wrong, since there was seperate trailer just for cars of Night City.

Spoiler alert below for Delamain side-mission chain:

Once you get Delamain Junior, I'd expect to get a personal AI to so I wouldn't need to drive the car myself, but that;s not the case (and even then, terrible AI of this game would make me regret my choice to do so).
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Pure_Mind_Games: How do you openly admit you have basically like no experience with driving in games and still blame the game?
I have all the experience in the world at in game driving, from hardcore sims, to arcade racers, to open world games. Driving in CP2077 is a crime against humanity.
Cars have different physics. I won't say that driving is super fun, but for me it is far from horrible as well.

Motorcycles are a different story. They loose grip and go into drift too easily, and the most clashing thing with motorcycle experience - they don't lean enough while turning or under other forces. Motorcycles have really underwhelming implementation, regardless of reviewing perspective - bad as simulated vehicles and bad as arcade ones.
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Pure_Mind_Games: How do you openly admit you have basically like no experience with driving in games and still blame the game?
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gungrave1337: I have all the experience in the world at in game driving, from hardcore sims, to arcade racers, to open world games. Driving in CP2077 is a crime against humanity.
Well, you're obviously lying because someone with that kind of experiencee shouldn't have trouble driving anything including Headhunter on the dreamcast and even I had trouble with that one, 2077 not so much.
my $0.02:

vehicles should have 5 speeds, taping W should "gear" up and S should "gear" down.

1 tap = 10% of max speed
2 tap = 30% of max speed
3 tap = 50% of max speed
4 tap = 70% of max speed
5 tap = full speed

and then on top of that, turning rates should be inversely sensitive to what gear you are in (higher gear, slower you turn).

Program in the two blocks of code to make that happen and most of my complaints about the driving will vanish ... hell, why not go all out and program in a keypress to switch between manual (this) and automatic (what it is in game now).

But bikes do need a complete overhaul, because the physics on them are borderline hoverbike, and there are also lots of tool tips missing from the driving overlay (like the fact that there even is a hand break).
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Sogi-Ya: my $0.02:

vehicles should have 5 speeds, taping W should "gear" up and S should "gear" down.

1 tap = 10% of max speed
2 tap = 30% of max speed
3 tap = 50% of max speed
4 tap = 70% of max speed
5 tap = full speed

and then on top of that, turning rates should be inversely sensitive to what gear you are in (higher gear, slower you turn).

Program in the two blocks of code to make that happen and most of my complaints about the driving will vanish ... hell, why not go all out and program in a keypress to switch between manual (this) and automatic (what it is in game now).

But bikes do need a complete overhaul, because the physics on them are borderline hoverbike, and there are also lots of tool tips missing from the driving overlay (like the fact that there even is a hand break).
I really like that idea. However instead of [W] and [S] keys, better to use [Sprint] and [Crouch] since they aren't used when driving a vehicle anyway and are still somewhat intuitive (sprint = faster, crouch = slower).
When I saw the flying cars above, I was hoping to fly at some point.
I didn't discover an official flying car in the game but glitches took me places.

The driving is as broken as everything else in this game.
Somewhat of an update:
after few more hours of driving multiple cars (mostly those you can buy: Shimazu. Maimai, van) I can now somewhat reliably drive even in City Center, even in 1st person (Maimai is surprisingly good...) though I forgot what was the name of a car I once took after clearing out Maelstrom, that handled really well.
Overall, cars are still a bit too floaty (what the heck are tires made of in Night City), especially on that Shimazu Maika one (I only own cheaper variant for 75k). I can start drifting on straight road without using any kind of brakes, just by turning left and right. It's a car, not a hovercraft, but it drives almost like the latter.

So while it's possible to get used to driving, it doesn't work as it should and as expected and there are multiple QoL feature missing: rear-view mirrors, side-mirrors, minimap zoom-out when going faster, GPS trail display in HUD, or at least an arrow. What I've just discovered is that there already is pretty nice looking and completely in-game lore-friendly way to display your route that you see when you enter first race for Claire from Afterlife (yeah, it works as you would expect in a world where almosst everyone has USB port behind their ear).
BRAKE while ACCELERATING games, Some games don't lose grip when you simply brake this if you tap the brake things go much nicer.
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Sogi-Ya: my $0.02:

vehicles should have 5 speeds, taping W should "gear" up and S should "gear" down.

1 tap = 10% of max speed
2 tap = 30% of max speed
3 tap = 50% of max speed
4 tap = 70% of max speed
5 tap = full speed

and then on top of that, turning rates should be inversely sensitive to what gear you are in (higher gear, slower you turn).

Program in the two blocks of code to make that happen and most of my complaints about the driving will vanish ... hell, why not go all out and program in a keypress to switch between manual (this) and automatic (what it is in game now).

But bikes do need a complete overhaul, because the physics on them are borderline hoverbike, and there are also lots of tool tips missing from the driving overlay (like the fact that there even is a hand break).
That would make it completely impossible to do trick driving (which is kind of the whole point of why driving is the way it is). So you won't be able to spin the car 180 and drive off or take a sharp 90 degree turn at 100mph using the momentum of the vehicle to spin the tail.

Sure, if this was implemented as a transmission (letting you continue to modulate your accelerator but limits how much power goes to the wheels) that could be sweet, but it's pedal to the metal for me!
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wayke: They're not going to have steering assist like a racing sim, The sandbox games all pretty much drive similar to each other, If its really bad are you getting delayed input or repeated input maybe have a look at that for you have to emulate the analogue movement of a steering wheel and acceleration through tapping here and there.
3 years later... it's still the worst racing I've ever played in any 3D game.
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evilgremlin2: 3 years later... it's still the worst racing I've ever played in any 3D game.
It's better and more realistic than Need For Speed 3: Hot Pursuit. Still, the driving in Need For Speed 3 is more fun. And the physics in Half Life 2 is better. But the Cyberpunk 2077 driving has improved a LOT since the release! No more falling through the ground every 20 seconds.

Personally, I'm just waiting for an updated version of the flying cars mod. Was exclusive to 1.6 (only reason I updated from 1.52 at the time), but 2.0 broke it (like everthing other mod).
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evilgremlin2: 3 years later... it's still the worst racing I've ever played in any 3D game.
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PaladinNO: It's better and more realistic than Need For Speed 3: Hot Pursuit. Still, the driving in Need For Speed 3 is more fun. And the physics in Half Life 2 is better. But the Cyberpunk 2077 driving has improved a LOT since the release! No more falling through the ground every 20 seconds.

Personally, I'm just waiting for an updated version of the flying cars mod. Was exclusive to 1.6 (only reason I updated from 1.52 at the time), but 2.0 broke it (like everthing other mod).
It might be improved but it isn't good. Nothing like hitting a rock and shooting 100 feet into the air. Bad physics are bad physics.