OmgNotAgain: Double tap to dodge ? C'mon this is terrible. Will we have an option to change that ?
Weaponized_Bread: The Unreal Tournament games had Double-tap for dodging. I don't see an issue with that except for the possible lack of a 'Walk" function.
Unreal tournament doesn't have stealth and cover system, and that's where accidental dodges may clash and spoil the game situation. In a melee combat double tab is fine, but elsewhere it doesn't help. I'd suggest to share dodge with sprint button - you cant sprint backwards and sideways, so dodge on sprint tap + direction key would be totally fine. Also sprint could be triggered with holding dodge key. Dark Souls series has the same system and it works absolutely fine.