Posted May 24, 2021
I agree, it's clear that the problem wasn't just poor management and rushed deadlines, it was an unresolved identity crisis resulting in a hodge podge of different elements that excels at almost nothing.
I gave it a chance cause I paid for it and I like to get what I can out of what I paid for, so I ended up doing most of the quests in the game and finally finished what is, as far as I can tell, one of the least bleak endings.
And in retrospect, I'm not really sure what the heck I played. At times, it felt like it was trying to be an open world RPG, but it was too shallow and constrained to excel at that. At times, it felt like it was trying to be a linear, on-the-rails action adventure game, but the scattershot RPG elements were so unwieldy and underdeveloped, they detracted from the "adventure game" aspect of it.
This game feels like it is determined to do some weird avant garde thing where it breaks the 4th wall and does life imitating art by having the game itself make big promises and turn out to be disappointing and bleak, in much the same way that the game's setting is. I would say it's intentional, but I know it's because CDPR is exactly the kind of corpo it's pretending it's interested in dunking on.
I don't even know what else to say, that's confusingly shallow it is. The most generous thing I can say about it is is that it's a game with lots of different areas of potential that failed spectacularly in all of them. At its best moments, I felt like something was holding it back. Like it couldn't quite get there. This is where the avant garde 4th wall thing comes in because it felt very much like the shallowness of consuming, where it leaves you feeling empty in the end. Which again, I don't think was intentional. I think it's just a predictable irony waiting to happen of a RL corpo doing a criticism of corpos.
I gave it a chance cause I paid for it and I like to get what I can out of what I paid for, so I ended up doing most of the quests in the game and finally finished what is, as far as I can tell, one of the least bleak endings.
And in retrospect, I'm not really sure what the heck I played. At times, it felt like it was trying to be an open world RPG, but it was too shallow and constrained to excel at that. At times, it felt like it was trying to be a linear, on-the-rails action adventure game, but the scattershot RPG elements were so unwieldy and underdeveloped, they detracted from the "adventure game" aspect of it.
This game feels like it is determined to do some weird avant garde thing where it breaks the 4th wall and does life imitating art by having the game itself make big promises and turn out to be disappointing and bleak, in much the same way that the game's setting is. I would say it's intentional, but I know it's because CDPR is exactly the kind of corpo it's pretending it's interested in dunking on.
I don't even know what else to say, that's confusingly shallow it is. The most generous thing I can say about it is is that it's a game with lots of different areas of potential that failed spectacularly in all of them. At its best moments, I felt like something was holding it back. Like it couldn't quite get there. This is where the avant garde 4th wall thing comes in because it felt very much like the shallowness of consuming, where it leaves you feeling empty in the end. Which again, I don't think was intentional. I think it's just a predictable irony waiting to happen of a RL corpo doing a criticism of corpos.