It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
hexum23: Hey y’all. Read about this blurry issue on Reddit and a lot of users were saying it ended up being chromatic aberration. They too thought it was DLSS, with a lot of users going back and forth on the different modes. Using the performance modes of DLSS will undoubtedly introduce some noise from upscaling from a lower render resolution, but a lot of users pointed out that turning off chromatic abberation made the biggest difference and they were able to continue playing with DLSS without the blur.
Thanks for posting this. I just tried it in game and can confirm Chromatic Abberation was playing a significant role in the blurriness of everything. At first glance it seemed subtle, but the more I moved around and checked the details the more I could clearly see a marked improvement. Also as result, the objects are popping out a lot more, where the overly blurry look before was making everything look really flat.

Thanks for pointing this one out. I didn't think to check CA because it's description didn't sound like it would have this kind of impact of the visuals.
avatar
hexum23: Hey y’all. Read about this blurry issue on Reddit and a lot of users were saying it ended up being chromatic aberration. They too thought it was DLSS, with a lot of users going back and forth on the different modes. Using the performance modes of DLSS will undoubtedly introduce some noise from upscaling from a lower render resolution, but a lot of users pointed out that turning off chromatic abberation made the biggest difference and they were able to continue playing with DLSS without the blur.
avatar
ValhallasAshes: Thanks for posting this. I just tried it in game and can confirm Chromatic Abberation was playing a significant role in the blurriness of everything. At first glance it seemed subtle, but the more I moved around and checked the details the more I could clearly see a marked improvement. Also as result, the objects are popping out a lot more, where the overly blurry look before was making everything look really flat.

Thanks for pointing this one out. I didn't think to check CA because it's description didn't sound like it would have this kind of impact of the visuals.
No problem! I suggest turning off film grain, depth of field, motion blur and lens flare in addition to chromatic aberration for even more clarity. They all introduce their own noise and detract from the visual experience.
Turn off all the lens flare, depth of field, chromatic, film grain, motion blur

Made my experience much better
avatar
ValhallasAshes: Thanks for posting this. I just tried it in game and can confirm Chromatic Abberation was playing a significant role in the blurriness of everything. At first glance it seemed subtle, but the more I moved around and checked the details the more I could clearly see a marked improvement. Also as result, the objects are popping out a lot more, where the overly blurry look before was making everything look really flat.

Thanks for pointing this one out. I didn't think to check CA because it's description didn't sound like it would have this kind of impact of the visuals.
avatar
hexum23: No problem! I suggest turning off film grain, depth of field, motion blur and lens flare in addition to chromatic aberration for even more clarity. They all introduce their own noise and detract from the visual experience.
I have turned off film grain as well (although film grain's effect is far less detrimental and barely noticeable compared to Chromatic Abberation), but haven't turned the others off as it wasn't necessary. Depth of field only affects far away objects, and motion blur only affects the scene when you are turning your head (no effect when objects are moving but you're staying still). So those other ones don't negatively affect the visuals in any way the bothers me and do actually provide a bit of realistic immersion benefit. As for lens flares, while they are quite intense in this game, that was clearly an artistic choice due to the world setting/theme that doesn't bother me. I'm huge fan of the Mass Effect series, so I've long been used to the lens flare effects lol.
Post edited December 12, 2020 by ValhallasAshes
avatar
Starkrun: Game defaulted to everything on, all settings maxed out on a 2070RTX.... game looks really bad compared to everything else with RTX and if you compare it to Wither 3 its like night and day.. Witcher 3 on the older engine looks amazing but 2077 is a pile of dog shit compared to it.
avatar
Gersen: Did you disable DLSS ? The game has the bad idea to default everything to max and enable DLSS, which, if you don't have a card powerful enough (my 2080Ti OC is definitely not) result in worse picture quality. Disabling it and, also disabling film grain, makes the picture sharper.
Disabling dlss makes the game unplayable because it becomes a slide show. Less than 10fps. Even as low as 4fps lol. It needs optimization badly.
The 1.04 patch makes the world much more crispier, even without dlss (but without the Basic nonsense, like Chromatic, filmgrain, motion blur and all that as they all makes it looks worse). It plays really smooth on RX480 so the game isn't that bad.
Post edited December 12, 2020 by sanscript
avatar
REG2012: Disabling dlss makes the game unplayable because it becomes a slide show. Less than 10fps. Even as low as 4fps lol. It needs optimization badly.
If you disable DLSS you need also to disable ray tracing and lower of the details, of course depending of your resolution.

The thing with DLSS is that it's a "cheat", as in, it lower the rendering resolution to have a decent frame rate and then scale up the picture to your actual resolution. So if you system is not powerful enough for the graphical option you selected then it will need to lower even more the rendering resolution resulting in even blurrier image.

So if, without DLSS you end up at 4fps, I would say you definitely need to lower some graphics settings otherwise DLSS will need to really lower your rendering resolution, as in 720 or lower, to try to catch up and give you a decent FPS.
avatar
REG2012: Disabling dlss makes the game unplayable because it becomes a slide show. Less than 10fps. Even as low as 4fps lol. It needs optimization badly.
avatar
Gersen: If you disable DLSS you need also to disable ray tracing and lower of the details, of course depending of your resolution.

The thing with DLSS is that it's a "cheat", as in, it lower the rendering resolution to have a decent frame rate and then scale up the picture to your actual resolution. So if you system is not powerful enough for the graphical option you selected then it will need to lower even more the rendering resolution resulting in even blurrier image.

So if, without DLSS you end up at 4fps, I would say you definitely need to lower some graphics settings otherwise DLSS will need to really lower your rendering resolution, as in 720 or lower, to try to catch up and give you a decent FPS.
I don't think you can run DLSS at 1080p can you? I thought the minimum resolution for running it was 1440p because at 1440p DLSS renders the game at 1080p then upscales back to 1440p. At 4K it renders at 1440p then upscales to 4K. I remember when RTX first released, Nvidia had DLSS blocked from being enabled if you were using a 1080p monitor because there was no point in using DLSS at that resolution because the result would be worse than just running the game at a 720p native resolution anyway. DLSS relies on machine learning to upscale the images being processed. Naturally, the more data it has to work with, the better it is able to upscale with less loss of detail. I think that's why Nvidia originally disabled DLSS at 1080p. They probably considered 1440p with 1080p original render as the minimum viable resolution for practical reliable upscaling. Plus it's not like anything struggles with 1080p any more. Even budget cards these days have no trouble with full 1080p gaming with high settings.

To be honest, at 1440p the DLSS results are pretty terrible anyway. I don't really see a point in using it unless you're using a 4K monitor (upscaling from 1440p), but even then, I tend to just prefer disabling ray tracing if the game can't cope with RTX on without DLSS. Global illumination is plenty good enough until ray tracing becomes more reliable. And even at 4K in a non RTX game that supports DLSS, I tend to get better performance results at far better quality without the blur by simply adjusting the good old traditional settings. Such as Anti-Aliasing, Shadows detail/size, and Ambient Occlusion being the big three that tend to offer the least benefit past the high setting but have the biggest impact on performance.
Post edited December 12, 2020 by ValhallasAshes
DLSS does work with 1080p resolution in this game. In fact it does give decent results and doubles my FPS with ray tracing enabled (2070 Super).
All, every bit, of my blurriness was DLSS related, once i put it to quality and turned down the RTX a little its crisp and clear... 23 hours in the game now and very happy.
Here are the settings I found and use. Looks amazing, runs great and sharp!

http://gametyrant.com/news/recommended-pc-settings-and-tweaks-for-cyberpunk-2077-pc
avatar
Gersen: If you disable DLSS you need also to disable ray tracing and lower of the details, of course depending of your resolution.

The thing with DLSS is that it's a "cheat", as in, it lower the rendering resolution to have a decent frame rate and then scale up the picture to your actual resolution. So if you system is not powerful enough for the graphical option you selected then it will need to lower even more the rendering resolution resulting in even blurrier image.

So if, without DLSS you end up at 4fps, I would say you definitely need to lower some graphics settings otherwise DLSS will need to really lower your rendering resolution, as in 720 or lower, to try to catch up and give you a decent FPS.
avatar
ValhallasAshes: I don't think you can run DLSS at 1080p can you? I thought the minimum resolution for running it was 1440p because at 1440p DLSS renders the game at 1080p then upscales back to 1440p. At 4K it renders at 1440p then upscales to 4K. I remember when RTX first released, Nvidia had DLSS blocked from being enabled if you were using a 1080p monitor because there was no point in using DLSS at that resolution because the result would be worse than just running the game at a 720p native resolution anyway. DLSS relies on machine learning to upscale the images being processed. Naturally, the more data it has to work with, the better it is able to upscale with less loss of detail. I think that's why Nvidia originally disabled DLSS at 1080p. They probably considered 1440p with 1080p original render as the minimum viable resolution for practical reliable upscaling. Plus it's not like anything struggles with 1080p any more. Even budget cards these days have no trouble with full 1080p gaming with high settings.

To be honest, at 1440p the DLSS results are pretty terrible anyway. I don't really see a point in using it unless you're using a 4K monitor (upscaling from 1440p), but even then, I tend to just prefer disabling ray tracing if the game can't cope with RTX on without DLSS. Global illumination is plenty good enough until ray tracing becomes more reliable. And even at 4K in a non RTX game that supports DLSS, I tend to get better performance results at far better quality without the blur by simply adjusting the good old traditional settings. Such as Anti-Aliasing, Shadows detail/size, and Ambient Occlusion being the big three that tend to offer the least benefit past the high setting but have the biggest impact on performance.
My monitor is a 27". And the native resolution is 2560x1440. So it's upscaling it from 1080p? No wonder it looks so shit.
How can I have it render raw at 1440p the old way and still have RTX on. I have only three of the four settings on. Ray Traced Lighting is off.
avatar
ValhallasAshes: I don't think you can run DLSS at 1080p can you? I thought the minimum resolution for running it was 1440p because at 1440p DLSS renders the game at 1080p then upscales back to 1440p. At 4K it renders at 1440p then upscales to 4K. I remember when RTX first released, Nvidia had DLSS blocked from being enabled if you were using a 1080p monitor because there was no point in using DLSS at that resolution because the result would be worse than just running the game at a 720p native resolution anyway. DLSS relies on machine learning to upscale the images being processed. Naturally, the more data it has to work with, the better it is able to upscale with less loss of detail. I think that's why Nvidia originally disabled DLSS at 1080p. They probably considered 1440p with 1080p original render as the minimum viable resolution for practical reliable upscaling. Plus it's not like anything struggles with 1080p any more. Even budget cards these days have no trouble with full 1080p gaming with high settings.

To be honest, at 1440p the DLSS results are pretty terrible anyway. I don't really see a point in using it unless you're using a 4K monitor (upscaling from 1440p), but even then, I tend to just prefer disabling ray tracing if the game can't cope with RTX on without DLSS. Global illumination is plenty good enough until ray tracing becomes more reliable. And even at 4K in a non RTX game that supports DLSS, I tend to get better performance results at far better quality without the blur by simply adjusting the good old traditional settings. Such as Anti-Aliasing, Shadows detail/size, and Ambient Occlusion being the big three that tend to offer the least benefit past the high setting but have the biggest impact on performance.
avatar
REG2012: My monitor is a 27". And the native resolution is 2560x1440. So it's upscaling it from 1080p? No wonder it looks so shit.
How can I have it render raw at 1440p the old way and still have RTX on. I have only three of the four settings on. Ray Traced Lighting is off.
When you disable DLSS, it renders at 1440p native. It's when DLSS is enabled that it renders at a lower resolution of the same screen ratio and then upscales back up. So you can render at 1440p native with Ray Tracing enabled so long as you disable DLSS. But performance will be worse than with DLSS. But to be honest, with the testing I've done and what I've seen of from the reviewers, the only RTX feature that feels like a genuinely good improvement to visuals is the Ray Traced Reflections. The shadows and lighting seem to have very little impact. There is a difference, but it's barely noticeable.

So right now, with my 2080Ti, I've got the game set to my native resolution. DLSS Disabled. Ray Tracing Enabled. Reflections Enabled. Shadows Disabled. Lighting Disabled. This looks great with good performance.
Post edited December 13, 2020 by ValhallasAshes
avatar
scmufc: Turn off all the lens flare, depth of field, chromatic, film grain, motion blur

Made my experience much better
yepp, agree 100%
before it had a shabby console look. After switching off these options, game looked much crisper.
Post edited December 17, 2020 by wuffenberg