Posted June 15, 2019
A_B_raxis: because this is an admissible argument i will answer you.
"state of the art" means newest technologies not perfect, bugfree or even cheap. If you take a look at the steam hardware statistic you will see that the most common graphic card, the NVIDIA GeForce GTX 1060, is able to use Raytracing even if it misses the hardware unit. The driver that enables raytracing for same of the (stronger) GTX graphic cards is actually win 10 exclusive. raytracing is a feature cyberpunk will use.
i could also argue that the directx 12 support microsoft published a couple of month ago for win 7, was a very surprising decision(because Microsoft is definitly aggressively trying to promote Win 10). At the point of development where CDPR had to decide which OS will be supported, it seemed unlikely that win 7 would get DX12 support. Because CDPR is no able to travel back in tim(as far as i know), its more relevant what was know at the moment they had to make the decision.
Raytracing is supported in Win7 using Vulkan: https://devblogs.nvidia.com/vulkan-raytracing/. The latest Geforce driver for Win7 is 430.36, the driver release mentioned in that post is 411.63."state of the art" means newest technologies not perfect, bugfree or even cheap. If you take a look at the steam hardware statistic you will see that the most common graphic card, the NVIDIA GeForce GTX 1060, is able to use Raytracing even if it misses the hardware unit. The driver that enables raytracing for same of the (stronger) GTX graphic cards is actually win 10 exclusive. raytracing is a feature cyberpunk will use.
i could also argue that the directx 12 support microsoft published a couple of month ago for win 7, was a very surprising decision(because Microsoft is definitly aggressively trying to promote Win 10). At the point of development where CDPR had to decide which OS will be supported, it seemed unlikely that win 7 would get DX12 support. Because CDPR is no able to travel back in tim(as far as i know), its more relevant what was know at the moment they had to make the decision.