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nadarath: I had this bug for around 20-30 hours of game time and I just got rid of it.
I have some vague idea of what might be wrong.

I did all the Evelyn and Panam quests then I've stoped doing main story quests and got left with Gimme Danger - the part where you need to talk to Takemura near to stalls. And I remember runing past him - triggering his dialogue but I never did follow up on his quest. Once I was done with all the side quests I could do I came back to Gimme Danger quest. Once I've progressed a bit and got to talk to Takemura near food stand the Skip Dialogue option was back.

So either this is related to triggering some quest and not doing it. Or i just got lucky. Maybe it will help someone with similar problems.
THIS #2! How crazy is that? It seems that I did exactly the same thing. I had the main quest with Takemura (Gimme Danger) waiting, I was doing some side quests and ran past him and remember that he started talking but I continued on with the side quest. That was at least 10h and several other quests ago (including other main quests). I now came back to Takemura and the skip dialogue is immediately back. Thank you!
Came here looking for answers to this bug...
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nadarath: Gimme Danger - the part where you need to talk to Takemura near to stalls. And I remember runing past him - triggering his dialogue but I never did follow up on his quest. Once I was done with all the side quests I could do I came back to Gimme Danger quest. Once I've progressed a bit and got to talk to Takemura near food stand the Skip Dialogue option was back.
Can confirm Takemura talking to the police officer on the walkway at the start of Gimme Danger, as soon as I walked up to him a proceeded to say hello, my Skip Dialogue returned.

I am speculating here, but I think if you walk away from certain conversations in the game, your "Skip Dialogue" is locked to that conversation...
any additional conversations will be secondary... and therefore unskippable until you clear that conversation.
+1 on the Takemura thing. It was him all along.
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Boxhead6177: Can confirm Takemura talking to the police officer on the walkway at the start of Gimme Danger, as soon as I walked up to him a proceeded to say hello, my Skip Dialogue returned.

I am speculating here, but I think if you walk away from certain conversations in the game, your "Skip Dialogue" is locked to that conversation...
any additional conversations will be secondary... and therefore unskippable until you clear that conversation.
I hope this gets fixed in the next patch! This is super useful info.
On my second playthrough (currently level 37) and have this bug. Unfortunately, it's not Takemura for me since I'm done with all the main story content except the stuff after the point of no return. I've spent my last 10+ gameplay hours doing fixer and NCPD missions, so I have no clue what conversation I might have triggered -- and I've put too much time in to go back to a way earlier save where it's not an issue. Guess I'm just going to put this game down until this bug gets patched since I don't feel like wasting hours sitting through dialogue I've already heard on my first playthrough.
Post edited January 07, 2021 by _neuron_
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_neuron_: Guess I'm just going to put this game down until this bug gets patched since I don't feel like wasting hours sitting through dialogue I've already heard on my first playthrough.
Bug fixed or not, this won't get much better. The game constantly throws long "non-gameplay" sections on you that for some reason need user input every 30 seconds just to push things forward. 90% of the time you input is totally meaningless. Just think of the BD introduction with Judy. 10 minutes of people telling you exactly what buttons to push. None of it skip able. It's an absolute chore on subsequent playthroughs.

I vastly prefer Kojima style here. Throw 20 minutes of cut-scene at me and let me decide whether I want to watch or skip it.
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_neuron_: Guess I'm just going to put this game down until this bug gets patched since I don't feel like wasting hours sitting through dialogue I've already heard on my first playthrough.
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itsmagic2010: Bug fixed or not, this won't get much better. The game constantly throws long "non-gameplay" sections on you that for some reason need user input every 30 seconds just to push things forward. 90% of the time you input is totally meaningless. Just think of the BD introduction with Judy. 10 minutes of people telling you exactly what buttons to push. None of it skip able. It's an absolute chore on subsequent playthroughs.

I vastly prefer Kojima style here. Throw 20 minutes of cut-scene at me and let me decide whether I want to watch or skip it.
Yeah, I know what you mean -- the problem of unskippable time sinks certainly isn't limited to the dialogue. But a second playthrough really becomes intolerable if on top of the tedious, minimally interactive BD, reconnaissance, and other sequences, you also have to sit through all the dialogue you heard on the first playthrough (with few meaningful changes to conversations/outcomes based on what responses you pick).

Also, an update: I made one last attempt to identify the problem quest/dialogue, and it turned out to be Chippin' In. I'd initially ruled that quest out because on my first playthrough I probably ran by Johnny at the Afterlife half a dozen times (and had him start the "you ready to do this?" dialogue) without proceeding with the quest or having it break my ability to skip dialogue elsewhere. But for some reason this playthrough it messed things up. Anyway, just wanted to put it out there in case Chippin' In is the culprit for others as well.
Post edited January 07, 2021 by _neuron_
Turns out for me the quest which was started which then did not let me skip dialogue was same the afterlife/Jonny mission AKA the chippin' in mission. Soon as I completed the first bit it went back to normal. I never started the mission but think I went into afterlife for another mission so may have triggered the dialogue.
Post edited January 22, 2021 by crayonmuncher982
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Wiggleroom: Hmm, not sure if repair replaced the original file completely then.

I know it's a jungle in three different files in total with keybinds. inputContexts.xml and iputUserMappings.xml in Cuberpunk 2077/r6/config and then potentially UserSettings.json in Users/(Windows user name)/AppData/Local/CD Projekt Red/Cyberpunk 2077

See if these appear to be original? This mod on Nexus provides the original files: https://www.nexusmods.com/cyberpunk2077/mods/30

Scroll down in the files tab to Miscellaneous and find the Vanilla .XML files option.

Hope this helps.
thank you thank you thank you...

fixed it for me... lordy that was an incredibly irritating bug