Posted December 23, 2020
Ajax1983
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From Australia
wayke
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wayke Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2014
From Australia
Posted December 23, 2020
Legendary System Reset have not come across anything yet that can resist it. You know that scanning the Pyscho makes it easier find out what makes them drop some are weak to melee and near invulnerable to Bullets, But why would an RPG have elements that require thought right cause this is only a action game.
Post edited December 23, 2020 by wayke
Wompoo
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Wompoo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2011
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Archonsod
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Archonsod Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2009
From United Kingdom
Posted December 23, 2020
wayke: You know that scanning the Pyscho makes it easier find out what makes them drop some are weak to melee and near invulnerable to Bullets, But why would an RPG have elements that require thought right cause this is only a action game.
Yup. The psycho's are psycho's for a reason - most of them are packing quite a bit of cyberware, including subdermal armour. Also of note, enemies in exoskeletons gain some sizeable bonuses from the vehicle, and anytime an enemy is high enough level compared to you to have a red skull you suffer a significant nerf to damage. Plus, even the psycho's in exoskeletons can be one-shot via the arm launcher and tranq ammo.
wayke
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wayke Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2014
From Australia
Posted December 23, 2020
Wompoo: There are a number of builds from Netrunner to solo that turn enemies into mince meat on Very Hard difficulty. Its not bad design at all... if you're having issues on normal or hard, it maybe your approach to the game. The game has the same type of RPG progression as most in the genre, with mini maxing always bringing the best result. Even a well balanced character with at least one dominate combat ability can face roll this game.
It really feels easy once fully decked Immune to burn and bleeding legendary sub derm and charged legs if they have a sword jump hover smashPost edited December 23, 2020 by wayke
Bourinos02
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From France
decourcy22
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decourcy22 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2014
From United States
Posted December 23, 2020
Really? You might play the game before you go on a forum and lie about it.
J Lo
Human Unit Non-Killable
J Lo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2013
From Canada
Posted December 23, 2020
mad_crease: I haven't seen that many shots required, BUT i do get what you're saying.
I attribute these encounters to the armor/protections/cyberware this person using.
Also, how many bullets can you take utilizing all your goodies to assist your plan?
Unless I am several to many levels below the person i'm engaging, I can take on 3 or 4 shooters at a time as a bullet sponge, then throw in the 1-3 melee thugs on top of it. Physical and cyber gear make the difference.
midrand: it was literally that many - the health went down by about 3% per shot. Yes, there was a lot of protection on the psycho (the wasteland one) and luckily he got stuck somewhere, allowing me to snipe him with headshots. He took 157 damage per headshot and it took at least 30 of those to knock him down... I attribute these encounters to the armor/protections/cyberware this person using.
Also, how many bullets can you take utilizing all your goodies to assist your plan?
Unless I am several to many levels below the person i'm engaging, I can take on 3 or 4 shooters at a time as a bullet sponge, then throw in the 1-3 melee thugs on top of it. Physical and cyber gear make the difference.
Normal enemies are easy if they are at your level or slightly higher.
PieMonster
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PieMonster Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From United States
Posted December 23, 2020
I noticed this too - enemies were bullet sponges at the beginning but after upgrading my character a bit, they seem to go down a lot easier with headshots. The beginning of the game was difficult because I tried to go full "Rambo" and kept getting killed in firefights.
Jentuncegs
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Jentuncegs Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2015
From Other
Posted December 23, 2020
Hmmm. Playing on 'Normal' on PC with mouse'n'keyboard, I am complaining that enemies are bullet magnets. Scan your enemies and play on their weakspots.
midrand
Earthling
midrand Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2014
From United Kingdom
Posted December 23, 2020
midrand: it was literally that many - the health went down by about 3% per shot. Yes, there was a lot of protection on the psycho (the wasteland one) and luckily he got stuck somewhere, allowing me to snipe him with headshots. He took 157 damage per headshot and it took at least 30 of those to knock him down...
Normal enemies are easy if they are at your level or slightly higher.
J Lo: Was this the one in the mech, and there's some shacks, garbage, and wreckage peppered around the area? You can sneak behind him and do a takedown, similar to the Arkham games or Manhunt. You need to do this maybe three or four times. Normal enemies are easy if they are at your level or slightly higher.
Bourinos02
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Bourinos02 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2020
From France
Posted December 27, 2020
Bourinos02: At the beginning yes, but after you reach something like level 5, your headshots will most likely one shot most of the enemies you encounter...
PieMonster: I noticed this too - enemies were bullet sponges at the beginning but after upgrading my character a bit, they seem to go down a lot easier with headshots. The beginning of the game was difficult because I tried to go full "Rambo" and kept getting killed in firefights. It's a bit like the first mission you do when you get in night city is the only one with destructible environment in the entire game. It really feels like they really released the game halfway trough and abandoned most of what was in the promotional materials...